30,708
edits
No edit summary |
(→Shotflow: new section) |
||
Line 272: | Line 272: | ||
::::Well to start off, Prism Rain is the ONLY Shotlock in 0.2. I'll go back through the game, take notes, and report back with my findings. Any advice on what I should look for specifically? [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:57, 20 June 2017 (UTC) | ::::Well to start off, Prism Rain is the ONLY Shotlock in 0.2. I'll go back through the game, take notes, and report back with my findings. Any advice on what I should look for specifically? [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:57, 20 June 2017 (UTC) | ||
:::::I really could use a little advice on what to note down, specifically. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:16, 26 June 2017 (UTC) | :::::I really could use a little advice on what to note down, specifically. [[User:Rex Ronald Rilander|Rex Ronald Rilander]] ([[User talk:Rex Ronald Rilander|talk]]) 03:16, 26 June 2017 (UTC) | ||
== Shotflow == | |||
The Ultimania uses two different names for Shotlock. It's called Shotlock (シュートロック) when targeting enemies, and Shotflow (シュートフロー) when attacking with a shotlock. {{User:TheSilentHero/Sig}} 13:29, 29 January 2020 (UTC) |