Talk:Raid Boss: Difference between revisions

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→‎Summon number: new section
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Thoughts? {{User:TheSilentHero/Sig}} 18:19, 21 February 2017 (UTC)
Thoughts? {{User:TheSilentHero/Sig}} 18:19, 21 February 2017 (UTC)
:That would be helpful (probably smaller tho), but I do think it's important to retain a link between the Boss and Boss Omega variants, since those are mechanically linked in-game. The various event bosses (barring those with Omega variations, like Queen Bee), could definitely be separated, though, as that's not communicating any in-game effect and is just another way of doing what we already do through the infoboxes.{{User:KrytenKoro/Sig}} 19:18, 21 February 2017 (UTC)
::How about this? {{User:TheSilentHero/Sig}} 19:22, 21 February 2017 (UTC)
{|class="wikitable" style="text-align:center"
!Raid Boss
!Attributes
!Ω Raid Boss
!Attributes
|-
|[[File:Darkside KHX.png|100x100px]]<br>'''[[Darkside]]'''
|Main: [[File:Speed Gem KHX.png|30x30px]]<br>Parts: [[File:Speed Gem KHX.png|30x30px]]
|[[File:Darkside Ω KHX.png|100x100px]]<br>'''[[Darkside Ω]]'''
|Main: [[File:Speed Gem KHX.png|30x30px]]<br>Parts: [[File:Power Gem KHX.png|30x30px]]
|}
::Looks great.{{User:KrytenKoro/Sig}} 15:13, 22 February 2017 (UTC)
== Summon number ==
Pressed the wrong button, so edit saved before I could finish my edit comment. Anyway, I don't think there ever was a set amount of Heartless needed to summon a Raid Boss. There must have been some sort of hidden stat or multiplier involved. I could always summon a raid boss by beating the Proud+ Omega Behemoth (with some raid perks) and I only needed one (sometimes 2, depending on the Heartless) after that to summon a raid boss. {{User:TheSilentHero/Sig}} 17:44, 15 March 2019 (UTC)