Talk:Castle That Never Was: Difference between revisions

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:It's a fact that the multiplayer mission aspect of 358/2 Days is not canon, simply because you can play with already "dead" members of the Organization. This was also stated by Hasegawa [http://sqex.info/2008/10/famitsu-october-2007-days-section/ here]. So what happens in multiplayer mode stays in multiplayer mode and this concerns the gameplay dependent moving of the chairs too (if you never played the multiplayer mode with other games, it looks like [https://www.youtube.com/watch?v=1dIFO0r0Zjs#t=1m47s this]).
:It's a fact that the multiplayer mission aspect of 358/2 Days is not canon, simply because you can play with already "dead" members of the Organization. This was also stated by Hasegawa [http://sqex.info/2008/10/famitsu-october-2007-days-section/ here]. So what happens in multiplayer mode stays in multiplayer mode and this concerns the gameplay dependent moving of the chairs too (if you never played the multiplayer mode with other games, it looks like [https://www.youtube.com/watch?v=1dIFO0r0Zjs#t=1m47s this]).
:All that is left of this in story mode is that the chairs' height are not fixated and that Xemnas always sits on the highest (and Roxas on the lowest). {{User:ShardofTruth/Sig}} 08:53, 26 April 2013 (UTC)
:All that is left of this in story mode is that the chairs' height are not fixated and that Xemnas always sits on the highest (and Roxas on the lowest). {{User:ShardofTruth/Sig}} 08:53, 26 April 2013 (UTC)
::Okay, that works. That bit shouldn't say "Nomura" said it, though, cause he wasn't talking about the multiplayer there. Let's just have coverage of the canon aspect, then a "canon" template callout stating that, in multiplayer mode, the height of the chairs is used to represent how many HP were obtained by each character.{{User:KrytenKoro/Sig}} 17:22, 26 April 2013 (UTC)


== "Grey" Area ==
== "Grey" Area ==
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