Talk:Abilities (KHII): Difference between revisions

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Should it be "Earthshaker" or "Earth Shaker"?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:14, January 13, 2010 (UTC)
Should it be "Earthshaker" or "Earth Shaker"?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:14, January 13, 2010 (UTC)
*also, I am uncertain about "Second Chance" and "Once More".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:09, January 14, 2010 (UTC)


== Support abilities ==
== Support abilities ==
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
|width="36%" style="text-align:center"|'''Ability'''
|width="2%" style="text-align:center"|'''AP'''
|width="40%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Obtained'''
|-bgcolor="#e6e6fa"
|{{nihongo|'''Synch Blade'''|シンクロブレード|Shinkuro Burēdo|<br>lit. "Synchro Blade"}}
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|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Endless Magic'''|エンドレスマジック|Endoresu Majikku}}
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|Unleashes magic combos endlessly.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Light & Dark'''|ライト&ダーク|Raito & Dāku}}(*)
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Scan'''|ライブラ|Raibara|<br>lit. "Libra"}}
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|Inspects the target's current HP.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Aerial Recovery'''|エアリカバリー|Ea Rikabarī|<br>lit. "Libra"}}
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|Quickly regains balance with {{button|c}} when knocked down.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}}
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Combo Plus'''|コンボプラス|Konbo Purasu}}
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|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Air Combo Plus'''|エアコンボプラス|Ea Konbo Purasu}}
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|Increases maximum combo by 1 when in midair. Equip more to enable more combos.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|<br>lit. "Combo Up"}}
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|Increases the damage of the finishing move on the ground relative to the number of hits in the combo.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Air Combo Boost'''|エアコンボアップ|Ea Konbo Appu|<br>lit. "Air Combo Up"}}
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|Increases the damage of the finishing move in the air relative to the number of hits in the combo.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Reaction Boost'''|リアクションアップ|Riakushon Appu|<br>lit. "Reaction Up"}}
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|Increases damage dealt by Reaction Commands.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Finishing Plus'''|フィニッシュプラス|Finishhu Purasu|<br>lit. "Finish Plus"}}
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|Unleash successive finishing moves after combos.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Negative Combo'''|コンボマイナス|Konbo Mainasu|<br>lit. "Combo Minus"}}
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|Decreases maximum combo on the ground and in midair by 1.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Berserk Charge'''|チャージバーサク|Chāji Bāsaku|<br>lit. "Charge Berserk"}}
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|Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Damage Drive'''|ダメージドライヴ|Damēji Doraibu}}
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|Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Drive Boost'''|ドライヴブースト|Doraibu Būsuto}}
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|Allows greater restoration of the Drive Gauge during MP Charge.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Form Boost'''|フォームブースト|Fōmu Būsuto}}
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|Increases the duration of each Drive Form.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Summon Boost'''|サモンブースト|Samon Būsuto}}
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|Increases the amount of time the Summon will stay.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Combination Boost'''|コンビブースト|Konbo Būsuto|<br>lit. "Combo Boost"}}
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|Increases the amount of time spent for Limits.
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|-bgcolor="#e6e6fa"
|{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu|<br>lit. "EXP Chance"}}
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|Increases the amount of experience gained when defeating an enemy in a tight situation.
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|}
*Leaf Bracer: Casting Cure on yourself will continue even when attacked.
*Magic Lock-On: Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
*Draw: Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
*Jackpot: Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
*Lucky Lucky: Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
*Fire Boost: Increases damage done by fire-based attacks.
*Blizzard Boost: Increases damage done by blizzard-based attacks.
*Thunder Boost: Increases damage done by thunder-based attacks.
*Item Boost: Increases effect done by healing items on the field.
*MP Rage: Restores MP relative to the amount of damage taken. Equip more to increase the effect.
*MP Haste: Increases MP restoration speed after MP is fully consumed.
*MP Hastera: Greatly increases MP restoration speed after MP is fully consumed.
*MP Hastega: Remarkably increases MP restoration speed after MP is fully consumed.
*Defender: Increases defense in a pinch.
*Damage Control (''Final Mix'': Crisis Half)
*Second Chance: Ensures 1 HP remains after taking massive damage.
*Once More: Ensures 1 HP remains after taking damage from a combo.
*EXP Zero (''Final Mix'')
*Auto Limit: Automatically sets the Reaction Command to Limit, if Limit is usable.
*Auto Limit: Automatically sets the Reaction Command to Limit, if Limit is usable.
*Auto Change: Automatically replaces fallen Party Members.
*Auto Change: Automatically replaces fallen Party Members.
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