Symphony Master: Difference between revisions

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At the start of the battle, the player should immediately activate their Shoot Lock tactic in order to deal the most damage as possible at a relatively fast rate. It is then a matter of repeating this process while dodging the Symphony Master's attacks and jumping to land your own on the boss itself and the massive instruments surrounding it.
At the start of the battle, the player should immediately activate their Shoot Lock tactic in order to deal the most damage as possible at a relatively fast rate. It is then a matter of repeating this process while dodging the Symphony Master's attacks and jumping to land your own on the boss itself and the massive instruments surrounding it.


The first line of defense this Unversed has are the instruments that fight for it, the Symphony Master commanding either its violin, trumpet, or drum to attack. It may also cause all three instruments to charge at Terra at the same time. It should be noted that destroying these instruments grants rewards such as HP Balls and Munny. The Symphony Master will then shine with dark energy that damages when touched upon its instrument's destruction, so it is best to keep away from the boss at this point. The Symphony Master may then jump, causing a massive shockwave to erupt upon landing, this topic best dodged by a run or jump at the right moment. It is after this attack that the boss may extend the length of its conductor's baton and use it like a boomerang. Also, on a side note, attacking the boss enough times will cause it to drop its hat leaving it open to more attacks until it picks it up again  
The first line of defense this Unversed has are the instruments that fight for it, the Symphony Master commanding either its violin, trumpet, or drum to attack.The violin and trumpet will assault Terra with musical blasts, while the drum merely charges at him. It may also cause all three instruments to charge at Terra at the same time. It should be noted that destroying these instruments grants rewards such as HP Balls and Munny. The Symphony Master will then shine with dark energy that damages when touched upon its instrument's destruction, so it is best to keep away from the boss at this point. The Symphony Master may then jump, causing a massive shockwave to erupt upon landing, this topic best dodged by a run or jump at the right moment. It is after this attack that the boss may extend the length of its conductor's baton and use it like a boomerang. Also, on a side note, attacking the boss enough times will cause it to drop its hat leaving it open to more attacks until it picks it up again  


It is not necessary to destroy the instruments in order to defeat the Symphony Master. Heal when necessary and continue to use the proper Deck Commands as necessary. The Unversed will then fall with relative ease.
It is not necessary to destroy the instruments in order to defeat the Symphony Master. Heal when necessary and continue to use the proper Deck Commands as necessary. The Unversed will then fall with relative ease.
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