Sora: Difference between revisions

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Abilities section reformatting ....Tried, tested, not approved.
m (i corrected this b4 bc i thought hearts went into bodies, BUT rereading glossary entries and rewatching the scene with ienzo reading ansem the wises data in kh3, it says hearts go into hearts. my bad)
(Abilities section reformatting ....Tried, tested, not approved.)
Tag: Disambiguation links
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==Abilities==
==Abilities==
===Keyblade===
Sora gained the ability to temporarily wield the Keyblade intended for Riku, Terra's successor, when he reached out and touches the light of Riku's heart during the Heartless invasion of the Destiny Islands.<ref>'''''[[Kingdom Hearts Ultimania]]''''', p. 532; '''Interviewer:''' "Even though Riku was the rightful owner of the Keyblade, then why did Sora obtain the Keyblade in the beginning?" / '''Tetsuya Nomura''': "Even though I would like to keep that obscure, there is a scene in Destiny islands where Riku is being swallowed by darkness, a light appears, and Sora first obtains the Keyblade. With the setting I created, the darkness that surrounds them is Riku's heart's darkness. At that moment, Sora enters the darkness, and the light he sees inside is Riku's heart's light. Sora, who was squirming in the darkness to save Riku, touched the light and temporarily obtained the Keyblade from Riku." [https://www.khinsider.com/news/BBS-Ultimania-20-Mysteries-Solved-2546 Translation via Lissar].</ref> Although Riku takes the Keyblade from him in Hollow Bastion, the strength of Sora's heart allows him to reclaim the Keyblade, permanently.
Sora gained the ability to temporarily wield the Keyblade intended for Riku, Terra's successor, when he reached out and touches the light of Riku's heart during the Heartless invasion of the Destiny Islands.<ref>'''''[[Kingdom Hearts Ultimania]]''''', p. 532; '''Interviewer:''' "Even though Riku was the rightful owner of the Keyblade, then why did Sora obtain the Keyblade in the beginning?" / '''Tetsuya Nomura''': "Even though I would like to keep that obscure, there is a scene in Destiny islands where Riku is being swallowed by darkness, a light appears, and Sora first obtains the Keyblade. With the setting I created, the darkness that surrounds them is Riku's heart's darkness. At that moment, Sora enters the darkness, and the light he sees inside is Riku's heart's light. Sora, who was squirming in the darkness to save Riku, touched the light and temporarily obtained the Keyblade from Riku." [https://www.khinsider.com/news/BBS-Ultimania-20-Mysteries-Solved-2546 Translation via Lissar].</ref> Although Riku takes the Keyblade from him in Hollow Bastion, the strength of Sora's heart allows him to reclaim the Keyblade, permanently.


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Sora is capable of wielding two Keyblades at one time, through the [[Synch Blade]] ability, due to his possessing Ventus's heart within his own.<ref name=SoraDual>'''''[[Kingdom Hearts Birth by Sleep Ultimania]]''''', p. 617; '''Interviewer:''' "Why can Roxas dual-wield?" / '''Tetsuya Nomura:''' "Sora can wield two Keyblades at once because he has Ventus's as well as his own. As Roxas is a part of Sora, he also can use two. In ''Days'', Roxas awakened his ability to dual wield after fighting Xion. In ''KHII'', once Sora absorbs him, he can also dual-wield." [https://www.khinsider.com/news/BBS-Ultimania-20-Mysteries-Solved-2546 Translation via Lissar].</ref> He temporarily loses this power when Roxas is born, as Ven's heart remains within his physical body.<ref>[[Kingdom Hearts Ultimania|'''''Kingdom Hearts Birth by Sleep'' Ultimania''']], '''Interviewer:''' "Is it possible that Roxas has a heart?" / '''Tetsuya Nomura:''' "It is thought that it could be Ventus’ heart... As was said in Q1, he has taken a lot of himself from Ventus. But perhaps when Sora and Roxas were separated, Ventus’ heart stayed in Roxas?" [https://www.khinsider.com/news/BBS-Ultimania-20-Mysteries-Solved-2546 Translation via Lissar].</ref> The ability returns once Roxas is absorbed by Sora at the beginning of ''Kingdom Hearts II''.<ref name= SoraDual></ref> While using [[Drive Form]]s, he can summon the second Keyblade himself, but he can also wield someone else's Keyblade, such as when Riku lends Sora his [[Way to the Dawn]] during their final battle with Xemnas. During his fight with Roxas, Sora can steal Roxas's [[Oathkeeper & Oblivion|Keyblades]] and use them telekinetically, in conjunction with his own Keyblade.
Sora is capable of wielding two Keyblades at one time, through the [[Synch Blade]] ability, due to his possessing Ventus's heart within his own.<ref name=SoraDual>'''''[[Kingdom Hearts Birth by Sleep Ultimania]]''''', p. 617; '''Interviewer:''' "Why can Roxas dual-wield?" / '''Tetsuya Nomura:''' "Sora can wield two Keyblades at once because he has Ventus's as well as his own. As Roxas is a part of Sora, he also can use two. In ''Days'', Roxas awakened his ability to dual wield after fighting Xion. In ''KHII'', once Sora absorbs him, he can also dual-wield." [https://www.khinsider.com/news/BBS-Ultimania-20-Mysteries-Solved-2546 Translation via Lissar].</ref> He temporarily loses this power when Roxas is born, as Ven's heart remains within his physical body.<ref>[[Kingdom Hearts Ultimania|'''''Kingdom Hearts Birth by Sleep'' Ultimania''']], '''Interviewer:''' "Is it possible that Roxas has a heart?" / '''Tetsuya Nomura:''' "It is thought that it could be Ventus’ heart... As was said in Q1, he has taken a lot of himself from Ventus. But perhaps when Sora and Roxas were separated, Ventus’ heart stayed in Roxas?" [https://www.khinsider.com/news/BBS-Ultimania-20-Mysteries-Solved-2546 Translation via Lissar].</ref> The ability returns once Roxas is absorbed by Sora at the beginning of ''Kingdom Hearts II''.<ref name= SoraDual></ref> While using [[Drive Form]]s, he can summon the second Keyblade himself, but he can also wield someone else's Keyblade, such as when Riku lends Sora his [[Way to the Dawn]] during their final battle with Xemnas. During his fight with Roxas, Sora can steal Roxas's [[Oathkeeper & Oblivion|Keyblades]] and use them telekinetically, in conjunction with his own Keyblade.


In ''[[Kingdom Hearts III]]'', Sora gains the ability to [[Formchange]] his Keyblade into a variety of weapons, such as shields, hammers, and arrowguns as demonstrated in [[San Fransokyo]]. These Formchanges vary depending on the Keychain.
Sora is also very skilled in various basic magic spells (such as [[Fire]], [[Blizzard]], or [[Thunder]]), even more so after training with Merlin. These spells allow him to weaken Heartless that are more vulnerable to certain elements. He can also use [[Cure]] to heal himself and his allies from injuries as well as restore HP and revive a fallen party member.
 
===Magic===
Sora is also very skilled in various basic magic spells (such as [[Fire]], [[Blizzard]], or [[Thunder]]), even more so after training with Merlin. These spells allow him to weaken Heartless that are more vulnerable to certain elements. He can also use [[Cure]] to heal himself and his allies from injuries as well as restore HP and revive a fallen party member. In ''Kingdom Hearts II'', his basic combo is much stronger and he gains the Drive Form ability after obtaining new clothes, which give him more mastery over his strengths, speed, magic, and Keyblade. In addition to the abilities that each form grants him, Sora's speed and strength stats are also increased.
 
In ''Kingdom Hearts II'', he learns to use [[Limit]]s with party members to form a strong, special type of attack.


With a [[Summon Gem]], [[Summon card]], [[Summon Charm]], or [[Heartbinder]] in hand, Sora gains the ability to [[summon]] specific characters by calling out to them with his heart, at the temporary sacrifice of his party members, to aid him in combat. Each character has a unique set of skills and powers that prove useful to Sora in his quests. He first gains the ability to Summon in ''Kingdom Hearts'' when he is handed the Earthshine gem by Leon, and brings it to the [[Fairy Godmother]], who allows Simba to appear in spirit form at Sora's call and fight beside him. Throughout his quest, he finds and restores three more Summon Gems, and can even summon two other characters directly from other worlds, those being [[Tinker Bell]] and [[Genie]]. He loses all of the Summon Gems when the worlds are restored. In ''Kingdom Hearts Chain of Memories'', he Summons allies through Cards based on his memories of each character. In this game, he can use all his previous summons, with the addition of [[Cloud]]. In ''Kingdom Hearts II'', Merlin gives Sora a Summon Charm, being for [[Chicken Little]], that allows him to call on certain characters from other worlds to aid him in battle. He acquires three further Summon Charms as he traverses the worlds, including those of Genie and [[Peter Pan]]. In ''Kingdom Hearts III'', Yen Sid gives Sora a Heartbinder, the first being for [[Meow Wow]], that enhances his gift for connecting with others. Throughout his journey, he acquires four more Heartbinders for [[Wreck-It Ralph]], [[Stitch]], [[Ariel]], and [[Simba]].
With a [[Summon Gem]], [[Summon card]], [[Summon Charm]], or [[Heartbinder]] in hand, Sora gains the ability to [[summon]] specific characters by calling out to them with his heart, at the temporary sacrifice of his party members, to aid him in combat. Each character has a unique set of skills and powers that prove useful to Sora in his quests. He first gains the ability to Summon in ''Kingdom Hearts'' when he is handed the Earthshine gem by Leon, and brings it to the [[Fairy Godmother]], who allows Simba to appear in spirit form at Sora's call and fight beside him. Throughout his quest, he finds and restores three more Summon Gems, and can even summon two other characters directly from other worlds, those being [[Tinker Bell]] and [[Genie]]. He loses all of the Summon Gems when the worlds are restored. In ''Kingdom Hearts Chain of Memories'', he Summons allies through Cards based on his memories of each character. In this game, he can use all his previous summons, with the addition of [[Cloud]]. In ''Kingdom Hearts II'', Merlin gives Sora a Summon Charm, being for [[Chicken Little]], that allows him to call on certain characters from other worlds to aid him in battle. He acquires three further Summon Charms as he traverses the worlds, including those of Genie and [[Peter Pan]]. In ''Kingdom Hearts III'', Yen Sid gives Sora a Heartbinder, the first being for [[Meow Wow]], that enhances his gift for connecting with others. Throughout his journey, he acquires four more Heartbinders for [[Wreck-It Ralph]], [[Stitch]], [[Ariel]], and [[Simba]].


In ''Kingdom Hearts 358/2 Days'', Sora's [[Limit Break]] is [[Ragnarok]], which causes Sora to shoot bursts of projectiles from his Keyblade. This attack was first introduced as one of four special abilities that he could perform in the first ''Kingdom Hearts'' game.
Originally lacking any formal training, Sora relies on a style developed from his play-fighting days, in which he rests his Keyblade pointing away from him towards his right side and attacks with sweeping, two-handed strikes, similar to a club, to beat his foes into submission. This style is also mimicked by Roxas and Xion. His offensive nature and raw determination make him an unstoppable powerhouse, and with the addition of a basic repertoire of techniques and spells, few are able to fight on his level. As he develops as a Keyblade wielder and eventually with proper training, he displays extra finesse and agility with his motions, and is more experienced in using the environment and his enemy's momentum to unleash more powerful techniques, in the form of [[Reaction Commands]] and [[Flowmotion]]. He also begins to incorporate his spells into his sword techniques, usually favoring light-based magic, to create a plethora of commands that attack on both a physical and magical level.
 
===Fighting style===
Originally lacking any formal training, Sora relies on a style developed from his play-fighting days, in which he rests his Keyblade pointing away from him towards his right side and attacks with sweeping, two-handed strikes, similar to a club, to beat his foes into submission. This style is also mimicked by Roxas and Xion. His style has been described{{fact}} as lacking a trained finesse, which has led some unwary opponents to mock his skill. However, his offensive nature and raw determination make him an unstoppable powerhouse, and with the addition of a basic repertoire of techniques and spells, few are able to fight on his level. As he develops as a Keyblade wielder and eventually with proper training, he displays extra finesse and agility with his motions, and is more experienced in using the environment and his enemy's momentum to unleash more powerful techniques, in the form of [[Reaction Commands]] and [[Flowmotion]]. He also begins to incorporate his spells into his sword techniques, usually favoring light-based magic, to create a plethora of commands that attack on both a physical and magical level.
 
===Miscellaneous===
Early on, Sora is nearly helpless without his Keyblade; even Shadow Heartless are basically immune to his Wooden Sword. Despite this, he is eventually able to defeat enemies without the Keyblade while in [[Anti Form]] or while using [[Flowmotion]] or spells.


Outside of battle, Sora is shown to be have some talent for singing and dancing, as he is frequently paired up in [[Sebastian]]'s musical numbers with [[Ariel]], who is renowned in Atlantica for her singing voice. He is skilled at dancing on dry land as well, as seen during the festival in The Kingdom of Corona. Sora becomes a skilled cook under Little Chef's guidance.
Outside of battle, Sora is shown to be have some talent for singing and dancing, as he is frequently paired up in [[Sebastian]]'s musical numbers with [[Ariel]], who is renowned in Atlantica for her singing voice. He is skilled at dancing on dry land as well, as seen during the festival in The Kingdom of Corona. Sora becomes a skilled cook under Little Chef's guidance.
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--move to Keyblade--
--move to Keyblade--
*In ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts 3D: Dream Drop Distance'', during every cutscene involving a Keyblade, Sora wields the Keyblade the player has equipped. The only cutscenes where this doesn't apply are the scenes when Sora and King Mickey seal away Kingdom Hearts, when Riku temporarily takes the Keyblade from Sora in Hollow Bastion, before the Battle of 1000 Heartless in which he has the Kingdom Key, and when Sora returns to the sleeping version of Traverse Town. In the scenes with Riku, the Keyblade retains Sora's Keychain while in Sora's possession but reverts to the Kingdom Key while in Riku's hands.-->
*In ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts 3D: Dream Drop Distance'', during every cutscene involving a Keyblade, Sora wields the Keyblade the player has equipped. The only cutscenes where this doesn't apply are the scenes when Sora and King Mickey seal away Kingdom Hearts, when Riku temporarily takes the Keyblade from Sora in Hollow Bastion, before the Battle of 1000 Heartless in which he has the Kingdom Key, and when Sora returns to the sleeping version of Traverse Town. In the scenes with Riku, the Keyblade retains Sora's Keychain while in Sora's possession but reverts to the Kingdom Key while in Riku's hands.-->
===''Kingdom Hearts''===
{{Main|Abilities (KH)}}
Sora is the player character of ''Kingdom Hearts''. Sora's initial stats and the levels at which he gains new skills are determined by what the player chose and gave up during the Dive to the Heart, with the [[Dream Sword]] determining the [[Strength]] stat and rate of gaining physical-based action abilities, the [[Dream Rod]] determining the starting [[MP]] and [[AP]] stats as well as rate of gaining magic-based abilities, and the [[Dream Shield]] determining Defense and the rate at which survivability-based abilities are learned. Likewise, the EXP required for Sora to level up at various stages in the game is determined by what choices the player makes to [[Tidus]], [[Wakka]], and [[Selphie]]. Regardless of what the player chose, Sora will always have base 18 HP at level 1 and cap out at 84 base HP at level 100<ref>87 base HP in ''Kingdom Hearts Final Mix''.</ref>
Sora initially starts with almost no combat capabilities in the command menu, however he soon gains the Keyblade as his main weapon. Sora unlocks magic as the player progresses, with the available types of magic being Fire, Blizzard, Thunder, [[Cure]], [[Aero]], [[Gravity]] and [[Stop]]. Sora can also utilize the special abilities of a summon at the cost of both party members for as long as he has sufficient MP.
In certain conditions, Special Abilities such as [[Sonic Blade]] or [[Ars Arcanum]] can appear for Sora to use. These abilities take the form of highly powerful and typically extended attacks. Special Abilities often contain special effects such as invulnerability during their use, however come at a high MP cost.
===''Kingdom Hearts Chain of Memories''===
In ''Kingdom Hearts Chain of Memories'', Sora wields many of his powers from ''Kingdom Hearts'', however this time relies on [[Battle Card]]s to execute them, with his Keyblade combos being used with subsequent uses of [[Attack Card]]s, spells being used with [[Magic Card]]s, and summons through [[Summon Card]]s. Sora has no ability to guard attacks, however he can still [[Dodge Roll]]. Sora can also call in party members using cards that occasionally appear in the arena.
Many of Sora's abilities are used through combining three cards to create a [[Sleight]], which typically are more advanced and powerful than the use of a single card at a time, however permanently discard the first card used in the Sleight. Provided that the value of Sora's cards are higher than those used of his opponents, he can both break their cards and prevent his own from being broken.
===''Kingdom Hearts II''===
{{Main|Abilities (KHII)}}
In ''Kingdom Hearts II'', Sora shares the same attacks, abilities, and stats as when the player was controlling Roxas. As in ''Kingdom Hearts'', what the player chose in the Dive to the Heart will influence the rate at which Sora learns certain abilities. His basic combo is much stronger than in previous games and he eventually gains the [[Drive Form]] ability, which utilizes the [[Drive Gauge]] to radically alter how Sora fights and is controlled, with special modifications to physical combat, magical capabilities, and even the use of a second Keyblade depending on which Form is used. Forms must be used cautiously however, as entering one can potentially cause Sora to enter [[Antiform]], which grants Sora tremendous physical power at the cost of all other commands.
The types of magic available to Sora as the player progresses are Fire, Blizzard, Thunder, Cure, [[Reflect]], and [[Magnet]]. Sora can once again use Summons, with the length of which determined by the Drive Gauge rather than the MP Bar. Sora is also able to use [[Limit]]s, powerful multi-segmented attacks that provide him invulnerability while teaming up with a party member at the cost of all his MP.
{{frm-atk-o|o=*|kh2=*|aa=*}}
{{frm-atk|{{nihongo|'''Vertical Slash'''|地上縦振り|<br>Chijō Tate Furi|lit. "Ground Vertical Swing"}}|att|Physical|x1.0|4|O|X|11=First ground combo.}}
{{frm-atk|{{nihongo|'''Horizontal Slash'''|地上横振り|<br>Chijō Yoko Furi|lit. "Ground Horizontal Swing"}}|att|Physical|x0.65|3|O|X|11=Second ground combo.}}
{{frm-atk|{{nihongo|'''Thrust'''|地上突き|<br>Chijō Tsuki|lit. "Ground Thrust"}}|att|Physical|Thrust: x0.65<br>Sweep: x0.33|Thrust: 3<br>Sweep: 1|O|X|11=Third ground combo.}}
{{frm-atk|{{nihongo|'''Rotating V-Slash'''|地上縦回転振り|<br>Chijō Tate Kaiten Furi|lit. "Ground Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Ground combo finisher.}}
{{frm-atk|{{nihongo|'''Rotating H-Slash'''|地上横回転振り|<br>Chijō Yoko Kaiten Furi|lit. "Ground Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Ground combo finisher. Used when multiple enemies are nearby.}}
{{frm-atk|{{nihongo|'''Air Upper Slash'''|空中振り上げ|<br>Kūchū Furiage|lit. "Air Upper Swing"}}|att|Physical|x1.0|4|O|X|11=First aerial combo.}}
{{frm-atk|{{nihongo|'''Air Down Slash'''|空中振り下ろし|<br>Kūchū Furi Oroshi|lit. "Air Downward Swing"}}|att|Physical|x1.0|4|O|X|11=Second aerial combo.}}
{{frm-atk|{{nihongo|'''Air V-Rotate Slash'''|空中縦回転振り|<br>Kūchū Tate Kaiten Furi|lit. "Air Vertical Spin Swing"}}|att|Physical|x2.0|4|O|O|11=Aerial combo finisher.}}
{{frm-atk|{{nihongo|'''Air Rotate H-Slash'''|空中横回転振り|<br>Kūchū Yoko Kaiten Furi|lit. "Air Horizontal Spin Swing"}}|att|Physical|x1.5|3|O|O|11=Aerial combo finisher. Used when multiple enemies are nearby.}}
{{frm-c}}
===''Kingdom Hearts 358/2 Days''===
In ''Kingdom Hearts 358/2 Days'', Sora is unlocked as a playable character through [[Sora's Awakening]], which can be purchased at the [[Moogle Shop]] for 2000 [[Heart Point]]s once all 93 Missions have been cleared with a full [[Mission Gauge]], all [[Treasure Chests]], all [[Unity Badge]], all [[Ordeal Badge]], and all [[Ordeal Blazon]]. Sora plays very similarly to Roxas and Xion, with balanced stats, the Keyblade as his weapon, and many of the same attack combos. Sora's [[Limit Break]] is [[Ragnarok]], which causes Sora to shoot bursts of projectiles from his Keyblade.
===''Kingdom Hearts Re:coded''===
{{Main|Data-Sora#Abilities}}
===''Kingdom Hearts 3D: Dream Drop Distance''===
As opposed to Riku, the other main playable character of ''Kingdom Hearts 3D: Dream Drop Distance'', Sora is able to utilize his Dream Eaters to perform [[Link Attack]]s and [[Dual Attack]]s, which call upon the Spirits to perform special and powerful attacks.
Sora's exclusive {{c|Deck Command|KH3D}}s largely include {{c|Light|Element}}-type techniques such as [[Salvation]] and [[Spark]], as well as his Special Abilities from ''Kingdom Hearts'' such as Ars Arcanum and Sonic Blade.
===''Kingdom Hearts III''===
====Playable character====
{{Main|Abilities (KHIII)}}
In ''Kingdom Hearts III'', Sora controls much lighter and faster than in previous games, and can easily maintain combat in the air for long periods of times. It is easier to prevent Sora from getting caught off guard as his attacks can now quickly be cancelled out of mid-animation with abilities such as [[Air Slide]], which is one of his greatest mobility assets. Sora gains the ability to [[Formchange]] his Keyblade into a variety of weapons, such as shields, hammers, and arrowguns. These Formchanges vary depending on the Keychain.
Sora has many options in terms of magic, with the available spells being Fire, [[Water]], Blizzard, Cure, Thunder, and Aero. How Sora executes his magic depends on his current Formchange. Sora can also use [[Link Summon]]s to restore his HP and utilize special and powerful commands from the chosen Summon.
Building up the Situation Gauge grants many new opportunities for Sora in battle, such as [[Grand Magic]], Formchanges, and [[Team Attack]]s. Utilizing these properly can provide the edge for Sora at crucial moments. [[Shotlock]]s are also available to Sora for additional burst damage opportunities, as well as providing an easy way to close the gap between enemies using [[Airstep]].
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk|{{nihongo|'''Ground Downward Swing'''|地上振り下ろし|<br>Chijō Furi Oroshi}}|att|Physical|0.6|6|0|1|X|1<br>Part 2+: —|—|First ground combo. If the target is at mid-to-long range, Ground Thrust is used instead. If surrounded by multiple enemies, Ground Rightward Swing is used instead.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|0.8|7|0|1|X|1<br>Part 2+: —|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Ground Rightward Swing'''|地上右振り|<br>Chijō Migi Furi}}|att|Physical|0.8|7|0|1|X|1<br>Part 2+: —|—|Third ground combo.}}
{{frm-atk|{{nihongo|'''Leaping Downward Swing'''|跳びこみ振り下ろし|<br>Tobi Komi Furi Oroshi}}|att|Physical|1.2|8|1|0.5|X|—|—|Ground combo finisher.}}
{{frm-atk|{{nihongo|'''Air Downward Swing'''|空中振り下ろし|<br>Kūchū Furi Oroshi}}|att|Physical|0.6|6|0|1|X|1<br>Part 2+: —|—|First aerial combo. If the target is located up high, Air Upward Swing is used instead. If surrounded by multiple enemies, Air Rightward Swing is used instead.}}
{{frm-atk|{{nihongo|'''Air Upward Swing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<br>Part 2+: —|—|Second aerial combo. Used in place of the first, second, and third ground combos if the target is located up high.}}
{{frm-atk|{{nihongo|'''Air Rightward Swing'''|空中右振り|<br>Kūchū Migi Furi}}|att|Physical|0.8|7|0|1|X|1<br>Part 2+: —|—|Third aerial combo.}}
{{frm-atk|{{nihongo|'''Air Vertical 3-Part Spin Swing'''|空中縦3回転振り|<br>Kūchū Tate 3 Kaiten Furi}}|att|Physical|0.2+0.2+0.8|1+1+7|0+0+1|0.1+0.1+0.5|X|—|—|Aerial combo finisher.}}
{{frm-atk|{{nihongo|'''Air Upper Right Swing'''|空中右上振り|<br>Kūchū Migiue Furi}}|att|Physical|0.8|7|0|1|X|1<br>Part 2+: —|—|Used when the target is at mid-to-long range.}}
{{frm-atk|{{nihongo|'''Air Spinning Downward Swing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furi Oroshi}}|att|Physical|1.0|8|0|1|X|1<br>Part 2+: —|—|Used when the target is at a low altitude.}}
{{frm-atk|{{nihongo|'''Wall Run Spinning Downward Swing'''|壁走り回転振り下ろし|<br>Kabebashiri Kaiten Furi Oroshi}}|att|Physical|1.5|8|1|1|X|—|—|Press {{Button|X}} when free running along a wall.}}
{{frm-atk|{{nihongo|'''Wall Run Spinning Upward Swing'''|壁走回転振り上げ|<br>Kabebashiri Kaiten Furiage}}|att|Physical|1.5|8|1|1|X|—|—|Press {{Button|X}} when free running along a wall. Used in place of Wall Run Spinning Downward Swing if the target is nearby and low to the ground.}}
{{frm-atk|{{nihongo|'''Keyblade Ride Charge'''|キーブレード乗り突進|<br>Kīburēdo-nori Tosshin}}|att|Physical|1.5|8|1|1|X|—|—|Press {{Button|X}} while sliding down a slope.}}
{{frm-atk|{{nihongo|'''Dive Attack'''|ダイフアタック|<br>Daifu Atakku}}|att|Physical|1.0+5.0|8+8|1+5|1+1|O|—|—|Press {{Button|X}} while falling from a height to strike a valid target.}}
{{frm-c}}
====Party member====
In ''[[Kingdom Hearts III Re Mind]]'', Sora can appear as a Party Member if the player chooses to play as Riku, Aqua, Roxas, or Kairi during the Re Mind scenario. Sora retains much of his original moveset for his basic combo and can support the player character with [[Curaga]].


==Notes and references==
==Notes and references==