Shock Fall: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
{{cleanup|Additional obtainment methods}}
{{cleanup|Additional obtainment methods}}
{{Images|animations of Shock Fall being used in-game}}
[[File:Aero Edge KHREC.gif|thumb|350px]]
[[File:Ultimate KHREC.png]] {{nihongo|'''Shock Fall'''|ショックフォール|Shokku Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave.  
{{nihongo|'''Shock Fall'''|ショックフォール|Shokku Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to jump up and then slam the Keyblade into the ground and hit nearby foes with the shockwave.  


==Mechanics==
==Mechanics==
[[File:Ultimate KHREC.png|left]]
In ''Kingdom Hearts Re:coded'', Shock Fall is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 21 seconds.
In ''Kingdom Hearts Re:coded'', Shock Fall is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 21 seconds.