Shadow: Difference between revisions

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Line 5: Line 5:
  |name=Shadow
  |name=Shadow
  |katakana=シャドウ
  |katakana=シャドウ
  |romaji=Shadō
  |romaji=Shadou
  |fr=Ombre
  |fr=Ombre
  |de=Schattenlurch
  |de=Schattenlurch
Line 20: Line 20:
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
  |game4=Kingdom Hearts 358/2 Days
  |game4=Kingdom Hearts 358/2 Days
  |game5=Kingdom Hearts Birth by Sleep Final Mix
  |game5=Kingdom Hearts coded
  |game6=Kingdom Hearts coded
  |game6=Kingdom Hearts Birth by Sleep Final Mix
  |game7=Kingdom Hearts χ
  |game7=Kingdom Hearts χ
  |game8=Kingdom Hearts III
  |game8=Kingdom Hearts III
Line 28: Line 28:
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Mega-Shadow
|s2=Gigas Shadow
|s3=Flower Rider
|s4=Gift Shadow
|s5=Lion Dancer
|s6=Rodeo Rider
|s7=Candy Apple
|s8=Poison Apple
|s9=Shadow Witch
|s10=Shadow Magician
|s11=Flappy Rider
  |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
  |journalKH=Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
  |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
  |journalSS=A Heartless that pops up in all kinds of places.<br>The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
Line 79: Line 68:
  |KHnum46=?
  |KHnum46=?
  |COMHP1=33
  |COMHP1=33
  |COMAP1=3
  |COMAP1=2
  |COMEXP1=3
  |COMEXP1=3
  |COMHP2=36
  |COMHP2=36
  |COMAP2=3
  |COMAP2=2
  |COMEXP2=7
  |COMEXP2=7
  |COMHP3=39
  |COMHP3=39
  |COMAP3=4
  |COMAP3=3
  |COMEXP3=12
  |COMEXP3=12
  |COMHP4=42
  |COMHP4=42
  |COMAP4=5
  |COMAP4=4
  |COMEXP4=16
  |COMEXP4=16
  |COMHP5=45
  |COMHP5=45
Line 94: Line 83:
  |COMEXP5=21
  |COMEXP5=21
  |COMHP6=49
  |COMHP6=49
  |COMAP6=6
  |COMAP6=5
  |COMEXP6=25
  |COMEXP6=25
  |COMHP7=52
  |COMHP7=52
  |COMAP7=7
  |COMAP7=6
  |COMEXP7=30
  |COMEXP7=30
  |COMHP8=55
  |COMHP8=55
  |COMAP8=8
  |COMAP8=7
  |COMEXP8=32
  |COMEXP8=32
  |COMHP9=58
  |COMHP9=58
  |COMAP9=9
  |COMAP9=8
  |COMEXP9=36
  |COMEXP9=36
  |COMHP10=62
  |COMHP10=62
  |COMAP10=10
  |COMAP10=9
  |COMEXP10=41
  |COMEXP10=41
  |COMHP11=98
  |COMHP11=98
  |COMAP11=9
  |COMAP11=7
  |COMEXP11=75
  |COMEXP11=75
  |COMHP12=105
  |COMHP12=105
  |COMAP12=10
  |COMAP12=8
  |COMEXP12=80
  |COMEXP12=80
  |COMHP13=111
  |COMHP13=111
  |COMAP13=11
  |COMAP13=9
  |COMEXP13=91
  |COMEXP13=91
  |COMphys=x1.0
  |COMphys=x1.0
Line 122: Line 111:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
|ReCOMHP1=33
  |COMfree=x1.0
|ReCOMAP1=3
|ReCOMEXP1=3
|ReCOMHP2=36{{note|32 in Halloween Town}}
|ReCOMAP2=3
|ReCOMEXP2=7{{note|3 during Monstro's Belly Brawl}}
|ReCOMHP3=39{{note|35 in Halloween Town}}
|ReCOMAP3=4
|ReCOMEXP3=12{{note|3 during Monstro's Belly Brawl}}
|ReCOMHP4=42{{note|38 in Halloween Town}}
|ReCOMAP4=5
|ReCOMEXP4=16{{note|3 during Monstro's Belly Brawl}}
|ReCOMHP5=45{{note|41 in Halloween Town}}
|ReCOMAP5=5
|ReCOMEXP5=21{{note|3 during Monstro's Belly Brawl}}
|ReCOMHP6=49{{note|44 in Halloween Town}}
|ReCOMAP6=6
|ReCOMEXP6=25{{note|3 during Monstro's Belly Brawl}}
|ReCOMHP7=52{{note|47 in Halloween Town}}
|ReCOMAP7=7
|ReCOMEXP7=30
|ReCOMHP8=55{{note|50 in Halloween Town}}
|ReCOMAP8=8
|ReCOMEXP8=32
|ReCOMHP9=58{{note|52 in Halloween Town}}
|ReCOMAP9=9
|ReCOMEXP9=36
|ReCOMHP10=62
|ReCOMAP10=10
|ReCOMEXP10=41{{note|0 during Darkside fight}}
|ReCOMHP11=98
  |ReCOMAP11=9
|ReCOMEXP11=75
|ReCOMHP12=105{{note|20 during Darkside fight}}
|ReCOMAP12=10{{note|9 during Darkside fight}}
|ReCOMEXP12=80{{note|0 during Darkside fight}}
|ReCOMHP13=111
|ReCOMAP13=11
|ReCOMEXP13=91
  |ReCOMmagn=O
|ReCOMfree=O
  |ability=Incrementor
  |ability=Incrementor
  |desc=Increase the value of all cards by 1.
  |desc=Increase the value of all cards by 1.
  |duration=2 reloads
  |duration=2 reloads
  |CP=25
  |CP=25
  |value=1
  |COMMP=10
|ReCOMMP=16
|COMrate=4%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Halloween Town, Monstro, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion, Bottomless Darkness
  |COMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
|ReCOMworld=Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Monstro, Halloween Town, Atlantica<ref>Only appears in Bottomless Darkness rooms.</ref>, Neverland, Hollow Bastion, Twilight Town, Destiny Islands, Castle Oblivion
  |KH2HP=0.5
  |KH2HP=0.5
  |KH2EXP=0.2
  |KH2EXP=0.2
Line 304: Line 335:
  |358reward6=Blazing Gem (7%)
  |358reward6=Blazing Gem (7%)
  |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
  |358world=Twilight Town, Agrabah, Beast's Castle, Halloween Town, Olympus Coliseum, Neverland
|358match11=1
|358num11=3
|CKHDLVL1=25
  |BBSHP=0.5
  |BBSHP=0.5
  |BBSEXP=1.0
  |BBSEXP=1.0
Line 350: Line 384:
  |CODloc6=Agrabah
  |CODloc6=Agrabah
  |CODLVL6=35
  |CODLVL6=35
  |CODloc7=Hollow Bastion
  |CODloc7=Hollow Bastion Part I
  |CODLVL7=37
  |CODLVL7=37
  |CODloc8=Castle Oblivion
  |CODloc8=Castle Oblivion
Line 412: Line 446:
|CODSSsec13=E
|CODSSsec13=E
|CODSSLVL13=69
|CODSSLVL13=69
|CODSSloc14=Hollow Bastion
|CODSSloc14=Hollow Bastion Part I
|CODSSsec14=A
|CODSSsec14=A
|CODSSLVL14=37
|CODSSLVL14=37
|CODSSloc15=Hollow Bastion
|CODSSloc15=Hollow Bastion Part I
|CODSSsec15=B
|CODSSsec15=B
|CODSSrow15=2
|CODSSrow15=2
Line 423: Line 457:
|CODSSLVL15b=5
|CODSSLVL15b=5
|CODSScol15b=bug
|CODSScol15b=bug
|CODSSloc16=Hollow Bastion II
|CODSSloc16=Hollow Bastion Part II
|CODSSsec16=A
|CODSSsec16=A
|CODSSLVL16=10
|CODSSLVL16=10
|CODSSloc17=Hollow Bastion II
|CODSSloc17=Hollow Bastion Part II
|CODSSsec17=B
|CODSSsec17=B
|CODSSLVL17=21
|CODSSLVL17=21
|CODSSloc18=Hollow Bastion II
|CODSSloc18=Hollow Bastion Part II
|CODSSsec18=C
|CODSSsec18=C
|CODSSLVL18=32
|CODSSLVL18=32
Line 474: Line 508:
  |CODreward4=Potion (1.00%)
  |CODreward4=Potion (1.00%)
  |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion
  |CODworld=Destiny Islands, Traverse Town, Wonderland, Agrabah, Hollow Bastion, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion
  |CODSSBworld=Destiny Islands, Traverse Town, Hollow Bastion
  |CODSSGworld=Traverse Town
  |CODSSGworld=Traverse Town
Line 580: Line 614:
  |DRslv3=11|DRsbp3=14
  |DRslv3=11|DRsbp3=14
  |DRslv4=31|DRsbp4=56
  |DRslv4=31|DRsbp4=56
|DRep5=Episode 3|DRep5r=3
|DRslv5=26|DRsbp5=45
|DRslv6=31|DRsbp6=56
|DRslv7=36|DRsbp7=67
|DRep8=Episode 4
|DRslv8=36|DRsbp8=67
|DRep9=Episode 5
|DRslv9=36|DRsbp9=67
  |DRw1=Agrabah|DRw1r=4
  |DRw1=Agrabah|DRw1r=4
  |DRwrank1=★|DRwlv1=1|DRwbp1=2
  |DRwrank1=★|DRwlv1=1|DRwbp1=2
  |DRwrank2=★★|DRwlv2=11|DRwbp2=14
  |DRwrank2=★★|DRwlv2=11|DRwbp2=14
  |DRwrank3=★★★|DRwlv3=26|DRwbp3=45
  |DRwrank3=★★★|DRwlv3=26<ref name="LVL">31 prior to August 12, 2020.</ref>|DRwbp3=45<ref name="BP">56 prior to August 12, 2020.</ref>
  |DRwrank4=★★★★|DRwlv4=36|DRwbp4=67
  |DRwrank4=★★★★|DRwlv4=36|DRwbp4=67
  |DRw5=Wonderland|DRw5r=4
  |DRw5=Wonderland|DRw5r=4
  |DRwrank5=★|DRwlv5=1|DRwbp5=2
  |DRwrank5=★|DRwlv5=1|DRwbp5=2
  |DRwrank6=★★|DRwlv6=11|DRwbp6=14
  |DRwrank6=★★|DRwlv6=11|DRwbp6=14
  |DRwrank7=★★★|DRwlv7=26|DRwbp7=45
  |DRwrank7=★★★|DRwlv7=26<ref name="LVL" />|DRwbp7=45<ref name="BP" />
  |DRwrank8=★★★★|DRwlv8=36|DRwbp8=67
  |DRwrank8=★★★★|DRwlv8=36|DRwbp8=67
  |DRe1=Premium Quest Key - BP Bonus Chance!
  |DRe1=Premium Quest Key - BP Bonus Chance!
Line 594: Line 636:
  |DRe2=Daily Challenge
  |DRe2=Daily Challenge
  |DRelv2=1|DRebp2=2
  |DRelv2=1|DRebp2=2
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=1|DRtbp1=2
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=11|DRtbp2=14
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=26|DRtbp3=45
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=36|DRtbp4=67
  |DRmag=Weak
  |DRmag=Weak
  |DRfire=Weak
  |DRfire=Weak
Line 606: Line 660:
  |DRpass3=HP +1
  |DRpass3=HP +1
  |DRpass4=Defense +1
  |DRpass4=Defense +1
|MOMattack=Weak
|MOMground1=Standard
|MOMground2=Moving
|MOMground3=Pop-Up
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Reviving&nbsp;Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KHII)}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|The&nbsp;Home&nbsp;of&nbsp;Dragons}}, {{ns|Game|Fields&nbsp;of&nbsp;Honor}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Monochrome&nbsp;Dreams}}, {{ns|Game|Old&nbsp;Friends,&nbsp;Old&nbsp;Rivals}}, {{ns|Game|Adventures&nbsp;in&nbsp;the&nbsp;Savannah}}, {{ns|Game|Savannah&nbsp;Pride}}, {{ns|Game|Space Paranoids (track)|Space&nbsp;Paranoids}}, {{ns|Game|Byte&nbsp;Bashing}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Desire&nbsp;for&nbsp;All&nbsp;That&nbsp;Is&nbsp;Lost}}, {{ns|Game|Vim&nbsp;and&nbsp;Vigor}}, {{ns|Game|Rowdy&nbsp;Rumble}}, {{ns|Game|Sinister&nbsp;Shadows}}, {{ns|Game|What&nbsp;A&nbsp;Surprise?!}}, {{ns|Game|Happy&nbsp;Holidays!}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Vector&nbsp;to&nbsp;the&nbsp;Heavens}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Circle Of Life (track)|Circle&nbsp;Of&nbsp;Life}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Although the Shadow is one of the weaker, more common types of Heartless, it is still a threat to those without the [[Keyblade]]. It is found in each world in every game, excluding the worlds of ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''; [[Atlantica]] in ''Kingdom Hearts'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''; [[The World That Never Was]] in ''[[Kingdom Hearts 358/2 Days]]''; and [[Arendelle]] and [[The Caribbean]] in ''[[Kingdom Hearts III]]''. In ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', this Heartless appeared only in the [[Realm of Darkness]] during the [[Secret Episode]] of the game. Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can also summon Shadows.
The '''Shadow''' is a [[Pureblood Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''. Shadows are one the weakest and most common varieties of Heartless, although they can still pose a threat to those without a [[Keyblade]].
 
Certain Heartless, such as the [[Darkside]], the [[Dark Follower]], or [[Ansem, Seeker of Darkness]], can summon Shadows. The [[Demon Tower]] and [[Demon Tide]] consist of a swarm of Shadows.


==Design==
==Design==
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Sora can block Shadows' scratch attacks with [[Guard]], but he does not gain any [[Tech Points]] for doing so successfully.
Sora can block Shadows' scratch attacks with [[Guard]], but he does not gain any [[Tech Points]] for doing so successfully.


====''Kingdom Hearts Chain of Memories''====
===''Kingdom Hearts Chain of Memories''===
*Claw Attack
*Slide Kick
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]].
Shadows tend to be the weakest of any enemy group, and if things prove too crowded can be defeated first. Their cards generally have a low value, making them easy to defeat, or to farm card breaks for Riku's [[Dark Mode]].
;Deck
{{CoMDeck
|card1=Shadow
|v11=O
|card2=Shadow
|v21=O|v23={{note|Only during Monstro's Belly Brawl}}
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Shadow|com=*}}|Kicks while sliding along the ground. Unlikely to hit an aerial target.}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x1.5|{{sleight|Shadow}}}}
{{atk|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}|Physical|—|x2.0|{{sleight|Shadow|com=*}}{{sleight|Shadow}}|Jumps forward and swings its claws down. Quick execution.}}
{{atk-c|com}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*{{nihongo|'''Left Scratch'''|左引っかき|Hidari Hikkaki}}
*{{nihongo|'''Right Scratch'''|右引っかき|Migi Hikkaki}}
*{{nihongo|'''Jump Scratch'''|跳び引っかき|Tobi Hikkaki}}
Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.
Shadows function much the same as they do in ''Kingdom Hearts'', and can easily be defeated with basic ground combos. Their attacks are slow and predictable with easily noticeable movements that give time to guard or dodge. They can be picked off to regain small amounts of HP while fighting other stronger enemies.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Left Claw'''|左引っかき|<br>Hidari Hikkaki|lit. "Left Scratch"}}|Physical|—|x0.65|O|Scratches with left hand.}}
{{Atk|{{nihongo|'''Right Claw'''|右引っかき|<br>Migi Hikkaki|lit. "Right Scratch"}}|Physical|—|x0.65|O|Scratches with right hand.}}
{{Atk|{{nihongo|'''Pounce Claw'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Physical|—|x0.65|O|Jumps and scratches.}}
{{Atk-c}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.
While Shadows are weak and pose little threat, they are best ignored as they are rarely required for the completion of a mission and drop no [[Heart Points]]. However, if they need to be fought then there should be little problem confronting them with a simple ground combo or two, or a cast of magic such as [[Thunder]] for dealing with groups. Watch for when they twitch, as that signals their attack where they will lunge forward with their claws.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk|{{nihongo|'''Scratch Attack'''|ひっがき攻撃|Higgaki Kōgeki}}<br>''Attack''
{{Atk|{{nihongo|'''Scratch Attack'''|ひっがき攻撃|Higgaki Kōgeki}}
|Physical
|{{AT|att}} —
|
|
|0.63
|0.40
|△
|△
|Scratches at the target.
|Scratches at the target.
}}
}}
{{Atk|{{nihongo|'''Jumping Scratch Attack'''|とびつきひっか攻撃|Tobitsuki Hikka Kōgeki}}<br>''Attack''
{{Atk|{{nihongo|'''Jumping Scratch Attack'''|とびつきひっか攻撃|Tobitsuki Hikka Kōgeki}}
|Physical
|{{AT|att}} —
|
|
|1.43
|1.17
|△
|△
|Jumps at the target while scratching.
|Jumps at the target while scratching.
}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|Bodiatakku}}<br>''Attack''
|Physical
|
|1.63
|◯
|Spreads its body and jumps at the target.
}}
}}
{{Atk-c}}
{{Atk-c}}
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]|◯|Scratches with its left claw.}}
{{atk|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|{{AT|att}} —|—|1.00 [1.16]|◯|Jumps up and scratches with its right claw.}}
{{atk-c|rec}}
;Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Claw Lunge'''|跳び引っかき|<br>Tobi Hikkaki|lit. "Jump Scratch"}}|Near (Single)|—|0.8|90%|4%|Early|Jumps up and scratches with its right claw.}}
{{atk-c|lab}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the [[Demon Tower]] fight where the cast-offs will drop extra HP when defeated.
In ''[[Kingdom Hearts III]]'', Shadows function much the same as their previous incarnations, however here they can be forced out of the ground with the usage of [[Water]] magic, and they topple to the ground if ran into. They can be easily defeated within a single combo, making them useful for building up the situation gauge and recovering the HP they drop, especially in the [[Demon Tower]] fight where the cast-offs will drop extra HP when defeated.


A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.
A Shadow with a pink aura and especially high health is fought in [[Scala ad Caelum]], and defeating it is necessary to advance. After portions of its health are depleted, it will teleport around the area to distract Sora with other enemies. Defeating this Shadow will grant Sora a fragment of Kairi's heart and move him onto the next area, regardless of how many other enemies remain.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Thrust'''|突き|<br>Tsuki|}}
{{Atk|{{nihongo|'''Lunge'''|突き|<br>Tsuki|}}
|Physical
|Physical
|1
|1.0
|◯
|◯
|2
|2
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{{Atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
{{Atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
|Physical
|Physical
|1
|1.0
|◯
|◯
|2
|2
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{{Atk|{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki|}}
{{Atk|{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki|}}
|Physical
|Physical
|1
|1.0
|◯
|◯
|2
|2
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==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{BBSFM}}
{{BBSFM}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- characters]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]
[[Category:Kingdom Hearts Melody of Memory enemies]]