Second Form: Difference between revisions

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'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It grants Sora clothing based on his outfit from ''[[Kingdom Hearts II]]'' and gives him access to familiar abilities. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], and [[Advent Red]] [[Keyblade]]s.
'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It transforms [[Sora]]'s clothes into the color scheme of his attire from ''[[Kingdom Hearts II]]'' and allows him to harness abilities from his past adventures. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], and [[Advent Red]] [[Keyblade]]s.


Each Keyblade has a nominally different Formchange — "Second Form", "Second Form S", "Second Form M", "Second Form P", "Second Form D", "Second Form E", and "Second Form A", respectively. Second Form S is the only variant that mechanically differs from the others.
Each Keyblade has a nominally different Formchange — "Second Form", "Second Form S", "Second Form M", "Second Form P", "Second Form D", "Second Form E", and "Second Form A", respectively. Second Form S is the only variant that mechanically differs from the others.
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Second Form changes Sora's clothes into the same colors and style of his ''[[Kingdom Hearts II]]'' attire. Second Form alters Sora's appearance in other worlds:
Second Form changes Sora's clothes into the same colors and style of his ''[[Kingdom Hearts II]]'' attire. Second Form alters Sora's appearance in other worlds:


*In his [[Toy Box]] form, Sora's blocks and patterns take on a similar appearance to his Kingdom Hearts II attire.
*In his [[Toy Box]] form, Sora's blocks and patterns take on a similar appearance to his ''Kingdom Hearts II'' attire.


*In his [[Monstropolis]] form, Sora's jacket is identical to his normal form's Second Form jacket, and his fur is golden yellow with blue stripes.
*In his [[Monstropolis]] form, Sora's jacket is identical to his normal form's Second Form jacket, and his fur is golden yellow with blue stripes.


*In his [[The Caribbean]] form, Sora's bandana, cuff links and coattail are grey. His jacket is grey with blue lines, and there are two crossing Keyblades on his hat.
*In his [[The Caribbean]] form, Sora's bandana, cuff links and coattail are grey. His jacket is grey with blue lines, and there are two crossing Keyblades on his hat.
The name refers to how it transforms Sora's clothes into his ''Kingdom Hearts II'' attire.


==Mechanics==
==Mechanics==
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===Abilities===
===Abilities===
{{frm-atk-o|o=*}}
{{frm-atk-o|o=*}}
{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsuchuu no Kougeki}}|att|Neutral|0.5|0|1|0|O|—|—|Short-range shockwave generated by the Formchange.}}
{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsu-chū no Kōgeki}}|att|Neutral|0.5|0|1|0|O|—|—|Short-range shockwave generated by the Formchange.}}
{{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br>Chijou Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>|—|First overhead strike of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br>Chijō Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>|—|First overhead strike of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijou Tsuki}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second thrust of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second thrust of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Rightward Swing'''|地上右振り|<br>Chijou Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of a ground combo.}}
{{frm-atk|{{nihongo|'''Ground Right Swing'''|地上右振り|<br>Chijō Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of a ground combo.}}
{{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Rightward Swing'''|空中右振り|<br>Kūchū Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Right Swing'''|空中右振り|<br>Kūchū Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of an aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Upper Rightward Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.}}
{{frm-atk|{{nihongo|'''Aerial Upper Right Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.}}
{{frm-atk|{{nihongo|'''Aerial Rotating Downswing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}|att|Physical|1.0|8|0|1|X|1<ref name="repel"/>|—|Spinning strike used in an aerial combo when target is below Sora.}}
{{frm-atk|{{nihongo|'''Aerial Spin Downswing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}|att|Physical|1.0|8|0|1|X|1<ref name="repel"/>|—|Spinning strike used in an aerial combo when target is below Sora.}}
{{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}}
{{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}}
{{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}}
{{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}}
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{{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}}
{{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}}
{{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}}
{{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}}
{{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—|Finish|att|Physical|1.5|0|5|0|O|—|—}}
{{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—|Blast|att|Physical|1.5|0|5|0|O|—|—}}
{{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}}
{{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}}
{{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}}
{{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}}
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