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|romaji=2nd Fōmu | |romaji=2nd Fōmu | ||
|keyblades=[[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], [[Advent Red]] | |keyblades=[[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], [[Advent Red]] | ||
|style=kh3 | |||
}} | }} | ||
'''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It | '''Second Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It transforms [[Sora]]'s clothes into the color scheme of his attire from ''[[Kingdom Hearts II]]'' and allows him to harness abilities from his past adventures. It is triggered by the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], and [[Advent Red]] [[Keyblade]]s. | ||
Each Keyblade has a nominally different Formchange — "Second Form", "Second Form S", "Second Form M", "Second Form P", "Second Form D", "Second Form E", and "Second Form A", respectively. Second Form S is the only variant that mechanically differs from the others. | |||
==Design== | ==Design== | ||
{{main|Form:Sora}} | {{main|Form:Sora}} | ||
Second Form changes Sora's clothes into the same colors and style of | Second Form changes Sora's clothes into the same colors and style of his ''[[Kingdom Hearts II]]'' attire. Second Form alters Sora's appearance in other worlds: | ||
*In his [[Toy Box]] form, Sora's blocks and patterns take on a similar appearance to his ''Kingdom Hearts II'' attire. | |||
*In his [[Monstropolis]] form, Sora's jacket is identical to his normal form's Second Form jacket, and his fur is golden yellow with blue stripes. | |||
*In his [[The Caribbean]] form, Sora's bandana, cuff links and coattail are grey. His jacket is grey with blue lines, and there are two crossing Keyblades on his hat. | |||
The | The name refers to how it transforms Sora's clothes into his ''Kingdom Hearts II'' attire. | ||
==Mechanics== | ==Mechanics== | ||
[[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|left|200px]] | [[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|left|200px]] | ||
In ''Kingdom Hearts III'', Second Form | In ''Kingdom Hearts III'', Second Form, Second Form S, Second Form M, Second Form P, Second Form D, Second Form E, and Second Form A are the respective Formchanges of the Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, and Advent Red Keyblades. Second Form grants Sora several abilities from ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]'', and has a maximum combo length of 6. At any time, Sora can use a situation command finisher that will also terminate the Formchange. Each time he fills the Situation Gauge, this finisher is replaced with a more powerful finisher—first [[Stun Impact]], then [[Sonic Blade]], and finally [[Ars Arcanum]], or [[Ancient Light]] in the case of Second Form S. If Sora has [[Falling Slash]], [[Quick Slash]], [[Flash Step]], [[Radial Blaster]], [[Aerial Sweep]], or [[Aerial Dive]] equipped, these abilities will be incorporated into Second Form's combos. | ||
{{-}} | {{-}} | ||
===Abilities=== | ===Abilities=== | ||
{{frm-atk-o | {{frm-atk-o|o=*}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsu-chū no Kōgeki}}|att|Neutral|0.5|0|1|0|O|—|—|Short-range shockwave generated by the Formchange.}} | ||
{{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br> | {{frm-atk|{{nihongo|'''Ground Downswing'''|地上振り下ろし|<br>Chijō Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel">Attack will not be repelled from second stage of the combo on.<!--コンボの2段目以降は「ー」(攻撃を弾き返されなくなる)--></ref>|—|First overhead strike of a ground combo.}} | ||
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br> | {{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second thrust of a ground combo.}} | ||
{{frm-atk|{{nihongo|'''Ground | {{frm-atk|{{nihongo|'''Ground Right Swing'''|地上右振り|<br>Chijō Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of a ground combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}} | {{frm-atk|{{nihongo|'''Aerial Downswing'''|空中振り下ろし|<br>Kūchū Furioroshi}}|att|Physical|0.6|6|0|1|X|1<ref name="repel"/>|—|First overhead strike of an aerial combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}} | {{frm-atk|{{nihongo|'''Aerial Upswing'''|空中振り上げ|<br>Kūchū Furiage}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Second upward strike of an aerial combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial | {{frm-atk|{{nihongo|'''Aerial Right Swing'''|空中右振り|<br>Kūchū Migi-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Third rightward swing of an aerial combo.}} | ||
{{frm-atk|{{nihongo|'''Aerial Upper | {{frm-atk|{{nihongo|'''Aerial Upper Right Swing'''|空中右上振り|<br>Kūchū Migiue-furi}}|att|Physical|0.8|7|0|1|X|1<ref name="repel"/>|—|Diagonal strike used in an aerial combo when target is mid-long distance from Sora.}} | ||
{{frm-atk|{{nihongo|'''Aerial | {{frm-atk|{{nihongo|'''Aerial Spin Downswing'''|空中回転振り下ろし|<br>Kūchū Kaiten Furioroshi}}|att|Physical|1.0|8|0|1|X|1<ref name="repel"/>|—|Spinning strike used in an aerial combo when target is below Sora.}} | ||
{{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}} | {{frm-atk|c=*|Explosion|mag|Neutral|0.4(x3) + 0.8|4(x3) + 10|1(x4)|0.15(x3) + 0.25|O|—|—|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.}} | ||
{{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}} | {{frm-atk|l=*|Lunge 'n' Launch|att|Physical|1.0 + 1.0|12 + 12|1 + 1|0.25 + 0.25|O|—|—|Lunge at foes with a devastating strike and launch them skyward.}} | ||
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{{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}} | {{frm-atk-m|l=*|Magnet Burst|(attract)|mag|Neutral|0.2|2|1|0.05|X|—|—|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.|(shock wave)|mag|Neutral|2.4|12|1|0.25|O|—|—}} | ||
{{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}} | {{frm-atk|l=*|Stun Impact|mag|Neutral|2.0|0|5|0|O|—|Stun (100%/8s)|Project a shock wave that stuns enemies. Your Magic stat determines damage.}} | ||
{{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—| | {{frm-atk-m|l=*|Sonic Blade|Sonic Blade|att|Physical|1.2|0|1|0|O|—|—|Strike at the enemies as you race by. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Rave|att|Physical|1.2|0|1|0|O|—|—|Blast|att|Physical|1.5|0|5|0|O|—|—}} | ||
{{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}} | {{frm-atk-m|l=*|Ars Arcanum|Ars Arcanum|att|Physical|0.8(x6) + 1.2|0|1(x7)|0|O|—|—|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{Button|x}} when prompted to perform additional attacks.|Bash|att|Physical|0.8|0|1|0|O|—|—|Finish|att|Physical|0.1(x6) + 1.5|0|1(x6) + 5|0|O|—|—}} | ||
{{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}} | {{frm-atk|l=*|Ancient Light|mag|Neutral|0.2 + 0.2 + 0.25 + 0.1(x10) + 6.0|0|1 + 1 + 0 + 1(x10) + 5|0|O|—|—|Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage.}} | ||
{{frm-abi-o}} | |||
{{frm-abi|High Jump|Leap high into the air. The longer you hold {{button|c}}, the higher the jump.}} | |||
{{frm-abi|Combo Master|Continues combos even if your swings miss the enemy.}} | |||
{{frm-abi|Lucky Strike|Increase how often enemies drop items. Stack the ability to increase the effect.}} | |||
{{frm-abi|Master Treasure Magnet|Automatically draw in and collect nearby prizes, no matter how far away they are.}} | |||
{{frm-abi|MP Haste|Recharge MP 10% faster when you run out. Stack the ability to increase the effect.}} | |||
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}} | |||
{{frm-c}} | {{frm-c}} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:FC Sprite Second Form Kingdom Key 2 KHIII.png| | File:FC Sprite Second Form Kingdom Key 2 KHIII.png|Second Form's Finish Icon. | ||
File:FC Sprite Second Form KHIII.png| | File:FC Sprite Second Form KHIII.png|Second Form S, M, P, D, E, and A's Icon. | ||
File:FC Sprite Second Form 2 KHIII.png| | File:FC Sprite Second Form 2 KHIII.png|Second Form S, M, P, D, E, and A's Finish Icon. | ||
</gallery> | </gallery> | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{Form}} | {{Form}} | ||
[[Category:Formchanges]] | [[Category:Formchanges]] |
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