Scala ad Caelum: Difference between revisions

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The explorable section of Scala ad Caelum is divided into two areas, the first of which is {{nihongo|'''The Stairway to the Sky'''|天へ続く階段|Ten e Tsuzuku Kaidan}}, a pier located directly beneath the central citadel. Scattered throughout the town are various market stands, leisure areas, and domiciles. At the north-most point is a large golden fence that hosts a number of larger manors and stately homes, which are inaccessible.
The explorable section of Scala ad Caelum is divided into two areas, the first of which is {{nihongo|'''The Stairway to the Sky'''|天へ続く階段|Ten e Tsuzuku Kaidan}}, a pier located directly beneath the central citadel. Scattered throughout the town are various market stands, leisure areas, and domiciles. At the north-most point is a large golden fence that hosts a number of larger manors and stately homes, which are inaccessible.


By going through the western keyhole-shaped gate, players will arrive at the {{Nihongo|'''Breezy Quarter'''|風の通る街|Kaze no Tōru Machi|lit. "Town Where the Wind Passes"}}, a massive urban area populated by many homes, apartment buildings, shops, and vendor stands that appear to sell books, scrolls, and various scientific instruments. In the northern center of the Quarter, there is an unusual gold, a mechanical contraption with a mural at the top, a globe in the center, and three levers—each colored red, blue, and green, respectively—to operate it. By striking the levers, players are able to manipulate the rings surrounding the globe to line up the lights; each time it is successfully lined up, the mural changes, appearing to tell the story of how Daybreak Town eventually became Scala ad Caelum. Similarly, the ground surrounding the machine bears the cobblestone and purple star-shaped motif of Daybreak Town. Going west, there is a large though non-functional water fountain. By hitting the four spiral pylons surrounding the fountain, it will begin to spew water once more. Underneath the Breezy Quarter is a large waterway, which can be accessed from a lower level near a large plaza. By reaching the end of the waterway and manipulating the chain gate, players can [[Autorunning|Autorun]] up to inside the tallest windmill in the Quarter.
By going through the western keyhole-shaped gate, players will arrive at the {{Nihongo|'''Breezy Quarter'''|風の通る街|Kaze no Tōru Machi|lit. "Town Where the Wind Passes"}}, a massive urban area populated by many homes, apartment buildings, shops, and vendor stands that appear to sell books, scrolls, and various scientific instruments. In the northern center of the Quarter, there is an unusual gold, a mechanical contraption with a mural at the top, a globe in the center, and three levers—each colored red, blue, and green, respectively—to operate it. By striking the levers, players are able to manipulate the rings surrounding the globe to line up the lights; each time it is successfully lined up, the mural changes, appearing to tell the story of how Daybreak Town eventually became Scala ad Caelum. Similarly, the ground surrounding the machine bears the cobblestone and purple star-shaped motif of Daybreak Town. Going west, there is a large though non-functional water fountain. By hitting the four spiral pylons surrounding the fountain, it will begin to spew water once more. Underneath the Breezy Quarter is a large waterway, which can be accessed from a lower level near a large plaza. By reaching the end of the waterway and manipulating the chain gate, players can use [[Free Running]] up to inside the tallest windmill in the Quarter.


Submerged beneath the water of the main mountain town are the upside-down ruins of Daybreak Town. The battle against the Armored Master Xehanort partially takes place around the dilapidated remains of Daybreak Town's iconic clock tower.
Submerged beneath the water of the main mountain town are the upside-down ruins of Daybreak Town. The battle against the Armored Master Xehanort partially takes place around the dilapidated remains of Daybreak Town's iconic clock tower.
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