Risky Play: Difference between revisions

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'''Risky Play''' is an ability available in ''[[Kingdom Hearts 358/2 Days]]''. Risky Play makes it so if your attacks miss, you take damage.
{{nihongo|'''Risky Play'''|リスキーコンボ|Risukī Konbo|lit. "Risky Combo"}} is an ability that appears in ''[[Kingdom Hearts 358/2 Days]]''. It causes the user to take damage with every missed [[attack]], excluding Limit Breaks.


Risky Play is only available by equipping the [[Master's Circle]].
==Mechanics==
In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected.
 
==Learning Risky Play==
===''Kingdom Hearts 358/2 Days''===
====Weapons with Risky Play====
{{Days Weapon Ability
|XemPandora=0
|XigPandora=0
|XalPandora=0
|VexPandora=0
|LexPandora=0
|ZexPandora=0
|SaiPandora=0
|AxePandora=0
|DemPandora=0
|LuxPandora=0
|MarPandora=0
|LarPandora=0
|RoxPandora=0
|XioPandora=0
|SorPandora=0
|RikPandora=0
|MicPandora=0
|DonPandora=0
|GooPandora=0
}}
 
====Rings with Risky Play====
*[[Master's Circle]]
 
[[Category:Kingdom Hearts 358/2 Days abilities]]