Ripple Drive: Difference between revisions

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==Mechanics==
==Mechanics==
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In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher when surrounded by multiple targets. It requires 3 {{AP}} to equip. Ripple Drive is a magic ability that deals damage relative to Sora's maximum [[MP]], and deals {{c|Neutral|element}} damage. After hitting the enemy, Sora takes 45 frames to recover (1.3 seconds).
In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher when surrounded by multiple targets. It requires 3 {{AP}} to equip. Ripple Drive is a magic ability that deals damage relative to Sora's maximum [[MP]], and deals {{c|Neutral|element}} damage. After hitting the enemy, Sora takes 45 frames to recover (1.3 seconds).<!-- Has this changed in 1.5? -->


In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]]. It is a combo finisher that activates when Sora is surrounded. It has an identical appearance to the ability from ''Kingdom Hearts Final Mix'', with the exception of being larger and producing a bright red aura vignette with extra flickering effects. Ripple Drive is a magic ability that deals damage relative to Sora's Magic stat, and deals Neutral damage, allowing the attack to bypass physical defense.
In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]]. It is a combo finisher that activates when Sora is surrounded. It has an identical appearance to the ability from ''Kingdom Hearts Final Mix'', with the exception of being larger and producing a bright red aura vignette with extra flickering effects. Ripple Drive is a magic ability that deals damage relative to Sora's Magic stat, and deals Neutral damage, allowing the attack to bypass physical defense.
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