Riku: Difference between revisions

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Riku became thoroughly jealous of Sora after learning about his possession of the Keyblade and of his new friends. He even openly accused Sora of forgetting about him and Kairi since he was not also actively looking for a way to retrieve Kairi's heart. That envy eventually corrupted his perspective of their friendship into a rivalry, much to Sora's confusion, and resulted in his battles with Sora and his eventual possession by Ansem, Seeker of Darkness.
Riku became thoroughly jealous of Sora after learning about his possession of the Keyblade and of his new friends. He even openly accused Sora of forgetting about him and Kairi since he was not also actively looking for a way to retrieve Kairi's heart. That envy eventually corrupted his perspective of their friendship into a rivalry, much to Sora's confusion, and resulted in his battles with Sora and his eventual possession by Ansem, Seeker of Darkness.


While his traits weren't very heroic for most of the first game, Riku becomes much more noble by the end. Since Riku had done everything he had out of care for Kairi, when Ansem was about to use him to use her along with the other six Princesses of Heart to open the Final Keyhole, he finally broke free and held off Ansem long enough for Donald, Goofy and Kairi to escape. When Riku finds himself in the endless abyss near the Door to Darkness, he is on his knees, overwhelmed with guilt for what he has done and, in ''Kingdom Hearts III'', consider the time he was consumed by darkness to be his "hour of weakness".
While his traits weren't very heroic for most of the first game, Riku becomes much more noble by the end. Since Riku had done everything he had out of care for Kairi, when Ansem was about to use him to use her along with the other six Princesses of Heart to open the Final Keyhole, he finally broke free and held off Ansem long enough for Donald, Goofy and Kairi to escape. When Riku finds himself in the endless abyss near the Door to Darkness, he is on his knees, overwhelmed with guilt for what he has done and, in ''Kingdom Hearts III'', considers the time he was consumed by darkness to be his "hour of weakness".


In ''Kingdom Hearts Chain of Memories'', Riku makes many self-realizations, one of which is that he had let his heart become weak, and sometime after that, he would shy away from the darkness within it. Through his battles in Castle Oblivion, he makes another big realization: he can't get rid of the darkness in his heart and decides to use it without turning away from the light like before, declaring his path down the "road to dawn," also signifying his effort for redemption. Additionally, he forms a strong bond with Mickey during their time together in Castle Oblivion and later begins to address him familiarly throughout the rest of the series.  
In ''Kingdom Hearts Chain of Memories'', Riku makes many self-realizations, one of which is that he had let his heart become weak, and sometime after that, he would shy away from the darkness within it. Through his battles in Castle Oblivion, he makes another big realization: he can't get rid of the darkness in his heart and decides to use it without turning away from the light like before, declaring his path down the "road to dawn," also signifying his effort for redemption. Additionally, he forms a strong bond with Mickey during their time together in Castle Oblivion and later begins to address him familiarly throughout the rest of the series.  
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Riku is briefly playable after completing [[Olympus]] and once more after completing [[The Caribbean]] and [[San Fransokyo]]. Both times, he faces against a Demon Tower. Riku has access to Thundaga and Curaga for magic and has 1 Hi-Potion and 1 Ether. Riku also does not have access to Shotlocks and Formchanges. He uses Dark Roll and Dark Barrier. Riku attacks swiftly and many of his attacks are wide and are performed with a 360° move. During the first fight, he wields his [[Way to the Dawn]] Keyblade. His guard is a joint barrier with Mickey, which can be followed with a joint Counter Blast. During this fight, Riku's finisher is called [[Double Duel]]. When performing this move, Riku and Mickey both perform a buzzsaw move twice, which deals incredible damage. In the second fight, Riku wields the [[Braveheart]] Keyblade, and his unique finisher is [[Dark Firaga]], which performs identically to its ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' appearance.
====Playable Character====
Riku is briefly playable after completing [[Olympus]] and once more after completing [[The Caribbean]] and [[San Fransokyo]]. Both times, he faces against a Demon Tower. Riku has access to Thundaga and Curaga for magic and has 1 Hi-Potion and 1 Ether. Riku also does not have access to Shotlocks{{KHIII}} and Formchanges. He uses Dark Roll and Dark Barrier. Riku attacks swiftly and many of his attacks are wide and are performed with a 360° move. During the first fight, he wields his [[Way to the Dawn]] Keyblade. His guard is a joint barrier with Mickey, which can be followed with a joint Counter Blast. During this fight, Riku's finisher is called [[Double Duel]]. When performing this move, Riku and Mickey both perform a buzzsaw move twice, which deals incredible damage. In the second fight, Riku wields the [[Braveheart]] Keyblade, and his unique finisher is [[Dark Firaga]], which performs identically to its ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' appearance.


In ''[[Kingdom Hearts III Re Mind]]'', while fighting Dark Riku and Xigbar, Riku can use the [[Dark Divide]] [[Shotlock]], which has a maximum lock of 28 and bears a similar appearance to his Dark Firaga finisher.
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk|{{nihongo|'''Lower Left Ground Swing'''|地上左下振り|<br>Chijō Hidarishita Furi}}|att|Physical|1|8|0|1|X|1|—|First ground combo. Will be replaced by the second ground combo if the target is at mid-long range, or the third ground combo if surrounded by multiple enemies. Will also be replaced by the "Leftward Aerial Spinning Swing" attack if the target is located up high.}}
{{frm-atk|{{nihongo|'''Ground Thrust & Upward Swing'''|地上突き&振り上げ|<br>Chijō Tsuki & Furiage}}|att|Physical|1+0.2|8+2|0|0.5+0.5|X|—|—|Second ground combo. Will be replaced by the "Leftward Aerial Spinning Swing" attack if the target is located up high.}}
{{frm-atk|{{nihongo|'''Rightward Spinning Ground Swing'''|地上右回転振り|<br>Chijō Migi Kaiten Furi}}|att|Physical|1|8|0|0.3|X|—|—|Third ground combo. Will be replaced by the "Leftward Aerial Spinning Swing" attack if the target is located up high.}}
{{frm-atk|{{nihongo|'''3-Part Diagonal Ground Swing'''|地上斜め3回振り|<br>Chijō Naname 3-kai Furi}}|att|Physical|0.3+0.3+1|2+2+8|0+0+1|0.3+0.3+1|X{{note|O for final hit}}|—|—|Fourth ground combo.}}
{{frm-atk|{{nihongo|'''Rising Leftward Spinning Swing'''|上昇左回転振り|<br>Jōshō Hidari Kaiten Furi}}|att|Physical|0.5|3|0|1|X|1|—|Used when the target is up high.}}
{{frm-atk|{{nihongo|'''Lower Left Aerial Swing'''|空中左下振り|<br>Kūchū Hidarishita Furi}}|att|Physical|1|8|0|1|X|1|—|First aerial combo. Will be replaced by the "Air Thrust & Upward Swing" attack if the target is at mid-to-long range.}}
{{frm-atk|{{nihongo|'''Air Thrust & Upward Swing'''|空中突き&振り上げ|<br>Kūchū Tsuki & Furiage}}|att|Physical|1+0.2|8+2|0|0.5+0.5|X|—|—|Second aerial combo.}}
{{frm-atk|{{nihongo|'''Lower Right Aerial Spinning Swing'''|空中右下回転振り|<br>Kūchū Migishita Kaiten Furi}}|att|Physical|1|8|0|3|X|—|—|Third aerial combo.}}
{{frm-atk|{{nihongo|'''5-Part Diagonal Aerial Swing'''|空中斜め5回振り|<br>Kūchū Naname 5-kai Furi}}|att|Physical|0.3(x4)+1|2(x4)+8|0(x4)+1|0.3(x4)+1|X{{note|O for final hit}}|—|—|Fourth aerial combo.}}
{{frm-atk|{{nihongo|'''Leftward Aerial Spinning Swing'''|空中左回転振り|<br>Kūchū Hidari Kaiten Furi}}|att|Physical|0.5|3|0|1|X|1|—|Used when above or below the target.}}
{{frm-atk|l=*|Counter Blast|mag|Neutral|2|1|10|0|O|—|—|Press {{button|x}} after a successful block to send surrounding foes flying. (Reprisal)}}
{{frm-atk|l=*|Double Duel|att|Dark|1(x5)+2|0|1(x6)|0|O|—|—|Mickey and Riku approach the target while spinning around and swing their weapons repeatedly.}}
{{frm-atk|l=*|Dark Firaga|mag|Dark|1(x16)|0|1(x16)|0|X|—|—|Fires 16 homing dark fireballs from the tip of the Keyblade.}}
{{frm-atk-m|l=*|Thundaga|(standard)|mag|Thunder|2.6|20|1|1|X|—|Electrify (100%/10 seconds)||(finisher)|mag|Thunder|3.1|20|5|0|X|—|Electrify (100%/10 seconds)}}
{{frm-atk|l=*|Thundaza|mag|Thunder|10.55|0|5|0|X|—|Electrify (100%/10 seconds)}}
{{frm-atk|l=*|Curaga|mag|—|—|—|—|—|X|—|—|Restores 210(+Riku's magic stat) HP to the target and 130(+Riku's magic stat) to nearby allies.}}
{{frm-c}}
====Party Member====
Riku becomes a party member at the Keyblade Graveyard in a fight against Xigbar and Dark Riku, and against Ansem, Xemnas, and Young Xehanort. As a party member, Riku performs the same techniques as he did against the Demon Tower and Anti-Aqua. Riku will often perform Dark Firaga, which helps deals a lot of damage against the three Xehanorts.
Riku becomes a party member at the Keyblade Graveyard in a fight against Xigbar and Dark Riku, and against Ansem, Xemnas, and Young Xehanort. As a party member, Riku performs the same techniques as he did against the Demon Tower and Anti-Aqua. Riku will often perform Dark Firaga, which helps deals a lot of damage against the three Xehanorts.


In ''[[Kingdom Hearts III Re Mind]]'', Riku can use the [[Dark Divide]] [[Shotlock]], which has a maximum lock of 28 and bears a similar appearance to his Dark Firaga finisher.
Riku's base stats as a party member are 235 [[HP]], 100 MP, 44 Strength, 45 Magic, and 42 Defense.
 
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="8"|Actions
|-
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Total Power Modifier
!colspan="1" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Attribute
!colspan="1" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Status Effect
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Description
|-
|{{nihongo|'''Attack (Combo)'''|たたかう (コンボ)|<br>Tatakau (Konbo)}}
|colspan="2"|5.1 [ground], 7 [air]
|colspan="1"|Physical
|colspan="1"|—
|Swings weapon repeatedly.
|-
|'''[[Dark Firaga]]'''
|colspan="2"|6.4
|colspan="1"|Dark
|colspan="1"|—
|Fire a ball of dark flames that splits into multiple fireballs at a target. MP Cost: 10
|-
|'''[[Shadowbreaker]]'''
|colspan="2"|8
|colspan="1"|Dark{{note|Neutral for eighth and subsequent hits}}
|colspan="1"|—
|Spins diagonally and swings weapon while moving at high speed.
|}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:11px"|AP
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Description
|-
|'''[[Double Team]]'''
|colspan="2"|—
|Deal extra damage when attacking the same target as the player character.
|-
|'''[[Damage Control]]'''
|colspan="2"|4
|Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect.
|}


==Trivia==
==Trivia==