Riku: Difference between revisions

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===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===


As a playable character, Riku has limited options in term of abilities as his default form only allows the use of his [[Soul Eater]] card. This form of attack is slow and sluggish however it deals a heavy amount of damage, especially when combos are used. Riku can stock attack cards together but this creates a slightly quicker combo instead of a [[sleight]]. With the help of [[Mickey]]'s friend card, Riku has healing capabilities, which can be empowered by stocking multiple Mickey cards together to form the [[MM Miracle]] sleights. Combining a Mickey card with Riku's Soul Eaters creates an offensive sleight, [[Holy Burst]], that joins Riku's and Mickey's power together. Other perks Riku has access to include [[Potion]]s, [[Hi-Potion]]s, and [[enemy card]]s. In terms of athletic ability, Riku is sluggish with a tumble in place of [[Dodge Roll]].
As a playable character, Riku has limited options in term of abilities as his default form only allows the use of his [[Soul Eater]] card. This form of attack is slow and sluggish however it deals a heavy amount of damage, especially when combos are used. Riku can stock attack cards together but this creates a slightly quicker combo instead of a [[sleight]]. With the help of [[Mickey]]'s friend card, Riku has healing capabilities that can be empowered by stocking multiple Mickey cards together to form the [[MM Miracle]] sleights. Combining a Mickey card with Riku's Soul Eaters creates an offensive sleight, [[Holy Burst]], that joins Riku's and Mickey's power together. Other perks Riku has access to include [[Potion]]s, [[Hi-Potion]]s, and [[enemy card]]s. In terms of athletic ability, Riku is sluggish as he performs a tumble in place of a [[Dodge Roll]].


After accumulating enough [[DP]] on the [[Drive_Gauge#DP_Gauge|Dark Gauge]], Riku enters [[Dark Mode]], where he is faster, stronger and capable of using an array of special abilities. His regular combo is heavily upgraded as the finishing attack has the opportunity to stun enemies. A quick, clean dash takes the place of his tumble. Additionally, the [[Holy Burst]] sleight is replaced with a more powerful [[Inverse Burst]] that has a longer duration. Most importantly, Riku has the ability to use three new sleights in Dark Mode by stocking together three attack cards. The sleight chosen depends on the sum of the card values. The lowest value sleight, [[Dark Break]], causes Riku to leap into the air and attack enemies from above. [[Dark Firaga]] shoots a bolt of dark energy at an enemy. Lastly, [[Dark Aura]], a sleight requiring the max value of 27, allows Riku to rush enemies repeatedly from all directions and then release a mass of dark energy at the end.
After accumulating enough [[DP]] on the [[Drive_Gauge#DP_Gauge|Dark Gauge]], Riku enters [[Dark Mode]], where he is faster, stronger and capable of using an array of special abilities. His regular combo is heavily upgraded as the finishing attack has the opportunity to stun enemies. A quick, clean dash takes the place of his tumble. Additionally, the [[Holy Burst]] sleight is replaced with a more powerful [[Inverse Burst]] that has a longer duration. Most importantly, Riku has the ability to use three new sleights in Dark Mode by stocking together three attack cards. The sleight chosen depends on the sum of the card values. The lowest value sleight, [[Dark Break]], causes Riku to leap into the air and attack enemies from above. [[Dark Firaga]] shoots a bolt of dark energy at an enemy. Lastly, [[Dark Aura]], a sleight requiring the max value of 27, allows Riku to rush enemies repeatedly from all directions and then release a mass of dark energy at the end.
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