Monstro: Difference between revisions

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==Settings and Areas==
==Settings and Areas==
Monstro is so enormous that its playable map is bigger than that of some other worlds, such as [[Wonderland]]. If one leaves Monstro and tries to go a different direction, then they will be caught by Monstro again and Monstro will appear twice on the map. Sometimes, attempting to return to Monstro will not work, as Monstro will temporarily leave his spot; [[Goofy]] will feel relaxed at this and the party will have to come back later.
Monstro is so enormous that its playable map is bigger than that of some other worlds, such as [[Wonderland]]. If one leaves Monstro and tries to go a different direction, then they will be caught by Monstro again and Monstro will appear twice on the map. Sometimes, attempting to return to Monstro will not work, as Monstro will temporarily leave his spot; [[Goofy]] will express his relief at this and the party will have to come back later.


Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to traverse through Monstro. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (the party has to climb up his throat).
Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to traverse through Monstro. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (the party has to climb up his throat).