Mickey Mouse: Difference between revisions

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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Mickey serves as a party member to Riku in their first visit to the Realm of Darkness. He mostly behaves identically to how he does in ''0.2''. Riku can use the Double Duel Situation Command to team up with Mickey and perform spinning attacks of light and darkness.
Mickey serves as a party member to Riku in their first visit to the Realm of Darkness. He mostly behaves identically to how he does in ''0.2''. Riku can use the [[Double Duel]] Situation Command to team up with Mickey and perform spinning attacks of light and darkness.


Mickey also serves as a party member to Sora in the Keyblade Graveyard in the fight against Marluxia and Larxene, and later in the fight against Ansem, Xemnas, and Young Xehanort. In ''[[Kingdom Hearts III Re Mind]]'', Mickey can team up with Sora to perform the [[Faith Volley]] [[Team Attack]], and can team up with Riku and Sora to perform the [[True End]] Team Attack.
Mickey also serves as a party member to Sora in the Keyblade Graveyard in the fight against Marluxia and Larxene, and later in the fight against Ansem, Xemnas, and Young Xehanort. In ''[[Kingdom Hearts III Re Mind]]'', Mickey can team up with Sora to perform the [[Faith Volley]] [[Team Attack]], and can team up with Riku and Sora to perform the [[True End]] Team Attack.


''Re Mind'' also shows the King to have a strong will to keep fighting even when severely weakened and outnumbered. He is able repel a blast of energy fired from the thirteen Replica Xehanorts at the same time. He can even create a blade of light over his Keyblade similar to [[Bladecharge]].
''Re Mind'' also shows the King to have a strong will to keep fighting even when severely weakened and outnumbered. He is able repel a blast of energy fired from the thirteen Replica Xehanorts at the same time. He can even create a blade of light over his Keyblade similar to [[Bladecharge]].
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Mickey's base stats as a party member are 240 HP, 100 MP, 44 Strength, 45 Magic, and 42 Defense.
 
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="8"|Actions
|-
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Total Power Modifier
!colspan="1" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Attribute
!colspan="1" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Status Effect
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Description
|-
|{{nihongo|'''Attack (Combo)'''|たたかう (コンボ)|<br>Tatakau (Konbo)}}
|colspan="2"|4.6 [ground], 8.1 [air]
|colspan="1"|Physical
|colspan="1"|—
|Swings weapon repeatedly.
|-
|'''[[Holy]]'''
|colspan="2"|1.5
|colspan="1"|Neutral
|colspan="1"|Stun [50%/10 seconds]
|Fires a homing projectile. MP Cost: 10
|-
|'''[[Curaga]]'''
|colspan="2"|—
|colspan="1"|—
|colspan="1"|—
|Restores HP; 210 to self and 130 to teammates in range. Uses up all remaining MP.
|}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:11px"|AP
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Description
|-
|'''[[Double Team]]'''
|colspan="2"|—
|Deal extra damage when attacking the same target as the player character.
|-
|'''[[Damage Control]]'''
|colspan="2"|4
|Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect.
|}


==Origin==
==Origin==