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{{Suite|Master Form}}
{{Game|KH2|FM2|FA}}
{{Game|KH2|FM2|FA}}
[[Image:MasterFormSora.jpg|right|320px]]
{{DriveForm
{{nihongo|'''Master Form'''|マスターフォーム|Masutā Fōmu}} is a [[Drive Form]] of Sora from ''[[Kingdom Hearts II]]''.  
|name=Master Form
|kana=マスターフォーム
|romaji=Masutā Fōmu
|fr=Forme Maîtrise
|es=Forma Maestra
|ability=Aerial Dodge
|drive=4
|allies=Both
|exp2=60
|exp3=240
|exp4=456
|exp5=726
|exp6=1050
|exp7=1500
|bonus2=Auto Master
|bonus4=Air Combo Plus
|bonus6=Air Combo Plus
|fmexp2=40
|fmexp3=120
|fmexp4=260
|fmexp5=484
|fmexp6=932
|fmexp7=1600
|desc=A Form that handles both the Keyblade and magic.
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic.
|style=kh2
}}
'''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your [[party members]], and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire.


Earned when you reunite with [[Mickey Mouse|King Mickey]], Master Form is like a hybrid between the [[Valor Form|Valor]] and [[Wisdom Form|Wisdom]] forms [[Sora]] can become, but with a strong focus on aerial attacks.  
==Design==
Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.


While in this form, Sora wields two Keyblades, however, unlike the Valor Form, the second Keyblade floats in front of his hand while spinning idly.  
==Mechanics==
Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his [[Growth Ability]].


==Leveling Up==
Master Form gains [[experience]] by collecting [[Drive Orb]]s; one point for each small orb and three points for each large orb. [[Level]]ing up upgrades the form's Growth Ability, [[Aerial Dodge]], for both itself and Sora's standard form. Leveling up Master Form also grants [[Auto Master]] and two [[Air Combo Plus]] [[abilities]] to Sora's standard form.
[[Image:Sora_Master_Form.jpg|left|200px]]
Leveling up Master Form is somewhat easy, as gaining EXP extends the use of your drive meter. Sora must collect [[Drive Orb|Drive Orbs]] to gain experience while in this form, and since gaining them boosts the time you have in that form, the leveling up quickens. The best place to level up is on the Ridge and Summit in the Land of Dragons or Timeless River (any enemy you defeat there gives you a lot of Drive Orbs). Defeat all the Heartless and then use the smallest fireworks and fire (or variants) to blow up the big carts and get drive orbs. when all the drive orbs are obtained, go to the Summit, return as soon as possible and repeat.


In addition to that, you can also go to Beast's Castle after the second visit and land in the Parlor. Fight your way through the main hall outside the Parlor, and if you still have Drive time left, go through the West Hall. Alternatively, land in the Parlor and head straight to the Ballroom, either Heartless or Nobody's will appear further in, most likely Heartless. One Crimson Jazz, two Morning Stars, two Large Bodies, one Morning Star, one Large Body, and two Morning Stars occupy this room. Once defeated, head to the West Hall for a total of 5 Crimson Jazz's and a few Morning Star's. Head to the Undercroft and unleash a couple Magnega's to deal with these, and finally head to the West Wing to finish up this run. Another good way to level it up is to equip Sora's Jackpot ability, put one of the two Keyblades as the Wishing Lamp, and go through the Antechamber in the [[Land of Dragons]] and use Fire on all of the Heartless that appear. You can get at least 200-250 points each pass.
===Abilities===
{{frm-atk-o|o=*|kh2=*}}
{{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}}
{{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}}
{{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}}
{{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8|△|O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}}
{{frm-abi|Master Magic|Powers up magic.}}
{{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}}
{{frm-grw-o}}
{{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
{{frm-abi|Endless Magic|Unleashes magic combos endlessly.}}
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}}
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.|{{FMII}}}}
{{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}}
{{Atk-c}}


Master Form's growth ability is Aerial Dodge, a second jump performed in midair that is mostly long range, giving Sora little more height, and can deflect projectiles. Sora also gains Air Combo Plus abilities by leveling up this form.  
==Strategy==
{{-}}
With its aerial fighting style, Master Form is especially useful against airborne enemies. The [[Hero's Crest]] Keyblade is a solid choice for this form due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.


==Abilities==
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the [[Drive Converter]] and [[Jackpot]] abilities, which can be acquired through leveling up and by respectively equipping the [[Sweet Memories]] (''Kingdom Hearts II Final Mix'' only) and [[Wishing Lamp]] Keyblades, he can continuously use the Stop Dice and Begin Game [[Reaction Commands]] on [[Gambler]]s to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked, making it another solid spot to train Master Form.
===Actions===
{|class="wikitable" width="100%"
|-bgcolor="#daa520"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#ffd700"
|'''Master Strike'''
|A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash.
|-bgcolor="#ffd700"
|'''Disaster'''
|A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
|-bgcolor="#ffd700"
|'''Master Magic'''
|Increases the overall capabilities of Magic attacks.
|}


When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes.


===Growth===
==Notes and references==
{|class="wikitable" width="100%"
{{reflist}}
|-bgcolor="#daa520"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#ffd700"
|'''[[Aerial Dodge]]'''
|A double jump where Sora does another leap in mid-air, accessible via pressing {{Button|c}}.
|}


===Support===
{|class="wikitable" width="100%"
|-bgcolor="#daa520"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#ffd700"
|'''Synch Blade'''
|Allows Sora to wield two Keyblades at once.
|-bgcolor="#ffd700"
|'''Endless Magic'''
|Magic combos can continue endlessly.
|-bgcolor="#ffd700"
|'''Air Combo Plus'''
|1 added attack to prolong air combos.
|-bgcolor="#ffd700"
|'''Air Combo Plus'''
|1 added attack to prolong air combos.
|-bgcolor="#ffd700"
|'''Draw'''
|Attract nearby orbs.
|-bgcolor="#ffd700"
|'''MP Hastera'''
|MP recharge time is faster 1.5 times than normal.
|}
----
'''Pros'''<br />
*Powerful finishers, many-hit combos, balanced enhancement of magic and melee.
*Like [[Valor Form|Valor]], his speed is increased, but not as fast as Valor Form.
*While in this form, the use of magic becomes endless allowing you to add magical attacks into combos without reducing the amount of physical attacks you can do, more than doubling the amount of attacks that can be input before the ending combo.
* Disaster combo finish is great for multiple enemies.
* Fire magic is a thrust that dashes across the field attacking many enemies.
* Thunder Magic traps enemies and does great damage.
*By using Fire during a combo to dash away and immediately using it again to dash back, or using a stationary Reflega, you can finish combos that would otherwise be interrupted by certain enemies such as [[Xaldin]] and [[Cloud]].
*Master Form is very good for aerial combat, supported by its higher-than-average jump, the Aerial Dodge ability, and movements that allow Sora to "hang" in the air.
'''Cons'''<br />
*Disaster finish is hard to control fully, sometimes requiring manipulation of the camera to find and catch enemies.
*Both party members will be out of range until this drive form either cancels or ends.
*Blizzard shoots wide and rarely does much damage to a single enemy.
*No retaliating Slash (Finals '''Aerial Recovery''' functions the same as retaliating slash because of Auto Assault)
== Representation ==
This form represents [[Mickey Mouse|King Mickey]] and Sora's power to master the powers given to him and combine his [[Valor Form]] and [[Wisdom Form]] into a mighty force.
==Mirror Description==
In [[Yen Sid]]'s tower the tallest mirror describes Master Form as, "An image of you possessing all abilities flows into your mind.", this mirror seems to share the same description for [[Limit Form]].
==Appearance==
Master Form bears a yellow and black color scheme. It is the last drive form that Sora gains through the story, apart from Final Form (which is not given to him by anybody, and the screen showing that a new form has been gained does not appear). The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.
*'''[[Halloween Town]]:''' Sora's mask changes into half of the Valor Form mask and half of the Wisdom Form mask, sewn together with a large, crude stitch.
*'''[[Christmas Town]]:''' A golden cross appears on Sora's santa hat, while more golden crosses appear on the back of his shirt.
*'''[[Space Paranoids]]:''' Sora's circuit lines turn yellow.
*'''[[Timeless River]]:''' Sora's health icon gets a yellow tint.
==Helpful Hints==
*If you are in midair and an enemy moves away from you (such as [[Cerberus]]), use Fire to chase.
*Thunder moves smoothly into a combo.
*Using Reflect close to an enemy will also damage them with the spinning Keyblade.
*Remember that Master Form is meant to be a balance of melee and magic. Its combos can become devastating when following up each Keyblade attack with a burst of magic.
*All of Master Forms magical attacks have an extra Keyblade attack hidden within them, which is mostly short range. Use this hidden attack to add damage.
*Since this form focuses on aerial combos, the two best Keyblades would be [[Hero's Crest]] and [[Star Seeker]].
*If you play ''Kingdom Hearts II: Final Mix'', the best place to level up Master Form is by going to the Lamp Chamber in [[Agrabah]] and defeating [[Mushroom XIII|Mushroom #5]] within ten seconds.
*A great place to level up if you're playing the original ''Kingdom Hearts II'' is [[Land of Dragons]] as most of the exploding fireworks around the checkpoint cave and summit release tons of drive orbs.
==Trivia==
*The status screen describes Master Form as "A Form that handles both the Keyblade and magic."
*Master Form also has a very effective and virtually unlimited combo, thanks to its lack of magic finishers. Equip the "Berserk Charge" ability, then cast [[Thunder|Thundaga]] till mp runs out, then combo like crazy, till mp charge ends, and repeat.
*With its Disaster combo finish, long lasting [[Magnet]], Long range [[Fire]], and constant multi hit [[Thunder]], Master Form seems best suited to taking care of multiple enemies at once.
*One of [[Aqua]]'s "modes" is similar to the Master Form.
{{-}}
{{Form}}
{{Form}}
[[Category: Drive Forms]]
[[Category:Forms]]