License: Difference between revisions

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(Undo revision 465714 by As if! (talk) It still need nihongo and when you get them)
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{{Game|KHC|RCO}}
{{Game|KHC|RCO}}
{{expand|create=add nihongo; specify times you get them automatically}}
{{expand|create=add nihongo, coded info}}
{{Images|license icons from Re:coded}}
'''Licenses''' are items that only appear in [[Olympus Coliseum]] in ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''.
'''Licenses''' are items that only appear in [[Olympus Coliseum]] in ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''.
<!--
==''Kingdom Hearts coded''==
The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.


===List of licenses===
==Mechanics==
*[[Fire]] License - Allows you to cast Fire magic
<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.-->
*[[Cure]] License - Allows you to cast Cure magic
 
*[[Guard]] License
In ''Kingdom Hearts Re:coded'' , Licenses are items, which can only be used once and do a variety of things. Only 8 types of licenses can be stocked at at the same time soif 8 types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses can only be used whilst in a battle and map licenses can only be used in the field.
*Power License  
 
*[[Blizzard]] License - Allows you to cast Blizzard magic
==List of Licenses==
*[[Thunder]] License - Allows you to cast Thunder magic
<!--===''Kingdom Hearts Coded''===
*Reraise License
{|class="wikitable" width="100%"
-->
|-bgcolor="#87ceeb"
==''Kingdom Hearts Re:coded''==
|width="50%" style="text-align:center"|'''License'''
In ''Kingdom Hearts Re:coded'', licenses can be obtained by destroying blox or defeating enemies.
|width="50%" style="text-align:center"|'''Description'''
|-bgcolor="#e6e6fa"
|Fire License
|Allows you to cast Fire magic.
|-bgcolor="#e6e6fa"
|Cure License
|Allows you to cast Cure magic.
|-bgcolor="#e6e6fa"
|Guard License
|
|-bgcolor="#e6e6fa"
|Power License
|
|-bgcolor="#e6e6fa"
|Blizzard License
|Allows you to cast Blizzard magic.
|-bgcolor="#e6e6fa"
|Thunder License
|Allows you to cast Thunder magic.
|-bgcolor="#e6e6fa"
|Reraise License
|
|-bgcolor="#e6e6fa"
|} -->
===''Kingdom Hearts Re:coded''===
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
|width="10%" style="text-align:center"|'''License'''
|width="10%" style="text-align:center"|'''Type'''
|width="50%" style="text-align:center"|'''Description'''
|width="30%" style="text-align:center"|'''Obtained'''
|-bgcolor="#e6e6fa"
|Strength-L
|Combat
|Doubles the damage all allies deal to enemies for 6 turns.
|Layer 2
|-bgcolor="#e6e6fa"
|Defense-L
|Combat
|Halves the damage taken by all allies for 6 turns.
|Layer 2
|-bgcolor="#e6e6fa"
|Scout-L
|Map
|Ensures the player is never back-attacked throughout the current layer.
|Layer 2
|-bgcolor="#e6e6fa"
|Break-L
|Map
|Destroys all breakable blox in the area.
|Layer 2
|-bgcolor="#e6e6fa"
|Charge-L
|Combat
|Lets the player store up power for 1 turn to triple the damage dealt by the next attack.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|Auto-Block-L
|Combat
|Causes all allies to automatically block enemy attacks for 6 turns.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|Regen-L
|Combat
|Restores 10% of each ally's HP at the end of every turn for 6 turns.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|Auto-Life-L
|Combat
|Brings allies back into the fight if they have fallen during that turn.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|Timing-L
|Combat
|Loosens up the timing for all allies' combo strikes for 6 turns
|Save Room between Layer 5 and Layer 6
|-bgcolor="#e6e6fa"
|Reload-L
|Combat
|Instantly reloads all your commands.
|Save Room between Layer 5 and Layer 6
|-bgcolor="#e6e6fa"
|Escape-L
|Combat
|Ensures you escape a battle unharmed.
|Save Room between Layer 5 and Layer 6
|-bgcolor="#e6e6fa"
|Reload-Boost-L
|Combat
|Speeds up reloading of all your commands for 6 turns.
|Save Room between Layer 15 and Layer 16
|-bgcolor="#e6e6fa"
|Entrap-L
|Map
|Ensures you get a preemptive strike in every battle throughout the current layer.
|Save Room between Layer 15 and Layer 16
|-bgcolor="#e6e6fa"
|}


===List of licenses===
*Strength-L - Doubles the damage all allies deal to enemies for 6 turns.
*Defense-L - Halves the damage taken by all allies for 6 turns.
*Scout-L - Ensures the player is never back-attacked throughout the current layer.
*Break-L - Destroys all breakable blox in the area.
*Charge-L - Lets the player store up power for 1 turn to triple the damage dealt by the next attack.
*Auto-Block-L - Causes all allies to automatically block enemy attacks for 6 turns.
*Timing-L - Loosens up the timing for all allies' combo strikes for 6 turns.
*Reload-L - Instantly reloads all your commands.
*Escape-L - Ensures you escape a battle unharmed.
*Regen-L - Restores 10% of each ally's HP at the end of every turn for 6 turns.
*Reload-Boost-L - Speeds up reloading of all your commands for 6 turns.
*Entrap-L - Ensures you get a preemptive strike in every battle throughout the current layer.
*Auto-Life-L - Brings allies back into the fight if they have fallen during that turn.
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