Kingdom Hearts 3D: Dream Drop Distance: Difference between revisions

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The game is focused on [[Sora]] and [[Riku]], who are both playable characters, performing their [[Mark of Mastery exam]]. They visit new worlds in their sleep in order to improve their abilities as Keyblade Wielders. Many important story revelations also occur which help explain certain aspects of ''[[Kingdom Hearts III]]''.
The game is focused on [[Sora]] and [[Riku]], who are both playable characters, performing their [[Mark of Mastery exam]]. They visit new worlds in their sleep in order to improve their abilities as Keyblade Wielders. Many important story revelations also occur which help explain certain aspects of ''[[Kingdom Hearts III]]''.


The game-opening theme is the orchestral arrangement of "[[Hikari]]", while "[[Sanctuary]] -after the battle-" is used as the game-ending theme.
The game opening theme is the orchestral arrangement of "[[Hikari]]", while "[[Sanctuary]] -after the battle-" is used as the game ending theme.


The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America.
The game was first announced at E3 2010, simply known as '''''Kingdom Hearts 3D'''''. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. ''Kingdom Hearts 3D: Dream Drop Distance'' is the first game in the series to see a release in Europe and Australia before North America.
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In [[Radiant Garden]], [[Braig]] wanders into the computer room of [[Hollow Bastion]] and finds [[Even]] and [[Ienzo]] lying unconscious on the floor with specks of darkness emanating from them. The only other one present in the room is [[Terra-Xehanort]], whom Braig questions. Terra-Xehanort responds by summoning [[Master Xehanort's Keyblade]] and stabbing Braig through the chest with it, extracting his heart. As Braig loses consciousness, Terra-Xehanort declares that he is now "[[Terra-Xehanort|Ansem]]".
In [[Radiant Garden]], [[Braig]] wanders into the computer room of [[Hollow Bastion]] and finds [[Even]] and [[Ienzo]] lying unconscious on the floor with specks of darkness emanating from them. The only other one present in the room is [[Terra-Xehanort]], whom Braig questions. Terra-Xehanort responds by summoning [[Master Xehanort's Keyblade]] and stabbing Braig through the chest with it, extracting his heart. As Braig loses consciousness, Terra-Xehanort declares that he is now "[[Terra-Xehanort|Ansem]]".


More than ten years later, [[Yen Sid]] puts [[Sora]] and [[Riku]] through a [[Mark of Mastery exam]] in order for them to become full-fledged [[Keyblade Master]]s and counter the coming return of [[Master Xehanort]]. As part of this trial, the two are sent to several worlds that have been restored from the Heartless' attack following the defeat of [[Ansem, Seeker of Darkness]], but have gone into [[Sleeping Worlds|a state of "deep sleep"]] that disconnects them from the other worlds. These worlds are plagued by [[Dream Eater]]s—creatures born from the darkness that seek out the sleeping worlds' Keyholes. Sora and Riku's given task is to reawaken the sleeping worlds by unlocking the seven Keyholes they find there and then return to the [[Realm of Light]], after which they will be deemed Keyblade Masters. The two travel through the sleeping worlds independently from each other after being separated at the beginning of the exam, and recruit benevolent "Spirit" Dream Eaters to aid them in finding the Keyholes and battling the malevolent "Nightmare" Dream Eaters that try to destroy the worlds.
More than ten years later, [[Yen Sid]] puts [[Sora]] and [[Riku]] through a [[Mark of Mastery exam]] in order for them to become full-fledged [[Keyblade Master]]s and counter the coming return of [[Master Xehanort]]. As part of this trial, the two are sent to several worlds that have been restored from the Heartless' attack following the defeat of [[Ansem, Seeker of Darkness]], but have gone into [[Sleeping Worlds|a state of "deep sleep"]] that disconnects them from the other worlds. These worlds are plagued by [[Dream Eater]]s—creatures born from darkness that seek out the sleeping worlds' Keyholes. Sora and Riku's given task is to reawaken the sleeping worlds by unlocking the seven Keyholes they find there and then return to the [[Realm of Light]], after which they will be deemed Keyblade Masters. The two travel through the sleeping worlds independently from each other after being separated at the beginning of the exam, and recruit benevolent "Spirit" Dream Eaters to aid them in finding the Keyholes and battling the malevolent "Nightmare" Dream Eaters that try to destroy the worlds.


Meanwhile, back in Radiant Garden, [[Lea]] awakens and realizes that he has been restored to his original form following the destruction of his [[Nobody]], [[Axel]]. He finds that his fellow members, [[Dilan]], Even, [[Aeleus]], and Ienzo, have also been revived, but after searching the world, Lea fails to find any of the other revived members. Ienzo explains that when a [[Heartless]] and Nobody of a specific person is destroyed, they return to the world where they lost their heart in the first place unless their world was destroyed and thus awaken in [[Traverse Town]]. Lea, however, remembers that Braig and [[Isa]] were in Radiant Garden with them when they became [[Xigbar]] and [[Saïx]], and ventures out to search for them when they fail to turn up.
Meanwhile, back in Radiant Garden, [[Lea]] awakens and realizes that he has been restored to his original form following the destruction of his [[Nobody]], [[Axel]]. He finds that his fellow members, [[Dilan]], Even, [[Aeleus]], and Ienzo, have also been revived, but after searching the world, Lea fails to find any of the other revived members. Ienzo explains that when a [[Heartless]] and Nobody of a specific person are destroyed, they return to the world where they lost their heart in the first place, unless their world was destroyed and thus awaken in [[Traverse Town]]. Lea, however, remembers that Braig and [[Isa]] were in Radiant Garden with them when they became [[Xigbar]] and [[Saïx]], and ventures out to search for them when they fail to turn up.


[[File:The Worlds' Data 04 KH3D.png|thumb|right|Minnie escapes Maleficent and Pete at Disney Castle.]]
[[File:The Worlds' Data 04 KH3D.png|thumb|right|Minnie escapes Maleficent and Pete at Disney Castle.]]
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After Sora reawakens, only Riku is declared a Keyblade Master by Yen Sid. Undaunted by his failure, Sora embarks on a new journey by himself to train, after Lea shocks everybody present by summoning his Keyblade, [[Flame Liberator]], revealing that his request to Yen Sid was to become a Keyblade wielder, and he has only just mastered summoning it.
After Sora reawakens, only Riku is declared a Keyblade Master by Yen Sid. Undaunted by his failure, Sora embarks on a new journey by himself to train, after Lea shocks everybody present by summoning his Keyblade, [[Flame Liberator]], revealing that his request to Yen Sid was to become a Keyblade wielder, and he has only just mastered summoning it.


Sora later returns to Traverse Town in the Realm of Sleep, where he finds himself alone but is immediately reunited with all of his Dream Eater Spirit friends. In the [[Chamber of Waking]] inside [[Castle Oblivion]], Ventus, while still asleep, moves slightly and smiles.
Sora later returns to Traverse Town in the Realm of Sleep, where he finds himself alone, but is immediately reunited with all of his Dream Eater Spirit friends. In the [[Chamber of Waking]] inside [[Castle Oblivion]], Ventus, while still asleep, moves slightly and smiles.


During the game's ending credits, the characters of the game are shown sequentially alongside a series of letters, after which Sora and Riku walk into the light. When spelled in order, the letters read "''This leads to KINGDOM HEARTS III''".
During the game's ending credits, the characters of the game are shown sequentially alongside a series of letters, after which Sora and Riku walk into light. When spelled in order, the letters read "''This leads to KINGDOM HEARTS III''".


===''[[Another Guardian of Light]]''===
===''[[Another Guardian of Light]]''===
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The game uses a Command Deck similar to the one in ''[[Kingdom Hearts Birth by Sleep]]''. As such, Sora and Riku's [[Deck Command (KH3D)|Deck Commands]] are used by scrolling through the menu which only shows two (or three in the remaster) and pressing {{button|dsx}}, and like ''Birth by Sleep'', they need time to recharge. Unlike ''Birth by Sleep'', commands do not need to level up and are fully leveled when they are obtained.
The game uses a Command Deck similar to the one in ''[[Kingdom Hearts Birth by Sleep]]''. As such, Sora and Riku's [[Deck Command (KH3D)|Deck Commands]] are used by scrolling through the menu which only shows two (or three in the remaster) and pressing {{button|dsx}}, and like ''Birth by Sleep'', they need time to recharge. Unlike ''Birth by Sleep'', commands do not need to level up and are fully leveled when they are obtained.


Sora and Riku collect and raise Spirit [[Dream Eaters]], which act as party members. Each of these has unique abilities and attacks, which differ from Spirit to Spirit. Up to three can be in your party at one time, with two being in play at a time. Dream Eaters can be interacted with through various touchscreen mini-games to make them stronger and to unlock abilities and commands for Sora and Riku. Additionally, Sora and Riku can [[Link System|link]] with their Dream Eaters to execute powerful attacks when their Link Gauges are full. The player can also enter their Dream Eaters into the card-based [[Flick Rush]] mini-game. There are fifty-one species of creatable Dream Eaters, using [[Dream Piece]]s that are dropped by enemy Nightmares.
Sora and Riku collect and raise Spirit [[Dream Eaters]], which act as party members. Each of these have unique abilities and attacks, which differ from Spirit to Spirit. Up to three can be in your party at one time, with two being in play at a time. Dream Eaters can be interacted with through various touchscreen mini-games to make them stronger and to unlock abilities and commands for Sora and Riku. Additionally, Sora and Riku can [[Link System|link]] with their Dream Eaters to execute powerful attacks when their Link Gauges are full. The player can also enter their Dream Eaters into the card-based [[Flick Rush]] mini-game. There are fifty-one species of creatable Dream Eaters, using [[Dream Piece]]s that are dropped by enemy Nightmares.


Unlocking abilities is done via a Dream Eater's [[Ability Link]] board; this means Dream Eaters must be in the party and leveled alongside the player. Unfortunately, some abilities are locked to the Dream Eaters instead of being permanent like in ''Birth by Sleep'', meaning the player must have the Dream Eater in the active party, or else the ability can not be used. Each Dream Eater has its own unique ability board.
Unlocking abilities is done via a Dream Eater's [[Ability Link]] board; this means Dream Eaters must be in the party and leveled alongside the player. Unfortunately, some abilities are locked to the Dream Eaters instead of being permanent like in ''Birth by Sleep'', meaning the player must have the Dream Eater in the active party, or else the ability can not be used. Each Dream Eater has its own unique ability board.
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Another new feature is the [[Drop System]], which causes the action to switch between Sora and Riku during gameplay. The Drop Gauge at the lower-right of the screen decreases over time, and control switches to the other character after it empties. Drop Points earned before the switch can be used to obtain bonuses for the next character, such as temporary boosts in attack strength, new abilities, items, or a decrease in the speed at which the Drop Gauge empties. The gauge will deplete more quickly if the character is inflicted with a [[status effect]].
Another new feature is the [[Drop System]], which causes the action to switch between Sora and Riku during gameplay. The Drop Gauge at the lower-right of the screen decreases over time, and control switches to the other character after it empties. Drop Points earned before the switch can be used to obtain bonuses for the next character, such as temporary boosts in attack strength, new abilities, items, or a decrease in the speed at which the Drop Gauge empties. The gauge will deplete more quickly if the character is inflicted with a [[status effect]].
<!--MOVE TO DROP SYSTEM ARTICLE (revised)
<!--MOVE TO DROP SYSTEM ARTICLE (revised)
A major factor of the game is the Drop Gauge, a brightly colored meter that is displayed under the player's HP bar and gradually depletes. Under normal circumstances, the gauge takes about 23-25 minutes to empty fully. The purpose of the Drop Gauge is to automatically switch the player between playing as Sora and playing as Riku. As soon as the Gauge empties, 30 seconds of Bonus Time is tacked on to give the player extra Drop Points. After the player Drops, all Drop Points are calculated and used to purchase Drop Bonuses. These bonuses vary from Drop to Drop and cost varying amounts of points. All bonuses bought are carried over to the next character, and unused points are converted into [[Munny]]. Though nothing changes when you drop back to a character, one notable exception is a boss battle. If Dropped during a boss fight, when the player Drops back, the boss will have respawned with full health. In the Japanese version of the game, the boss would respawn, but the player's HP would remain like it was. In the subsequent NA version, characters fighting bosses would be restored as well. Drops can be manually initiated by pressing DROP in the Pause Menu while out of battle, or they will sometimes occur after certain events, such as Riku's Light Cycle minigame.-->
A major factor of the game is the Drop Gauge, a brightly colored meter that is displayed under the player's HP bar and gradually depletes. Under normal circumstances, the gauge takes about 23-25 minutes to empty fully. The purpose of the Drop Gauge is to automatically switch the player between playing as Sora and playing as Riku. As soon as the Gauge empties, 30 seconds of Bonus Time are tacked on to give the player extra Drop Points. After the player Drops, all Drop Points are calculated and used to purchase Drop Bonuses. These bonuses vary from Drop to Drop, and cost varying amounts of points. All bonuses bought are carried over to the next character, and unused points are converted into [[Munny]]. Though nothing changes when you drop back to a character, one notable exception is a boss battle. If Dropped during a boss fight, when the player Drops back, the boss will have respawned with full health. In the Japanese version of the game, the boss would respawn, but the player's HP would remain like it was. In the subsequent NA version, characters fighting bosses would be restored as well. Drops can be manually initiated by pressing DROP in the Pause Menu while out of battle, or they will sometimes occur after certain events, such as Riku's Light Cycle minigame.-->
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The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref>  RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos, and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref>
The Tokyo Game Show had a playable demo, which earned the game top honors as "Best 3DS RPG"<ref>[http://rpgland.com/news/best-rpgs-of-the-tokyo-game-show/ Best RPGs of the Tokyo Game Show]</ref> in RPG Land's Tokyo Game Show Awards, following a hands-on report that praised the boss fights.<ref>[http://rpgland.com/kingdom-hearts-dream-drop-distance/kingdom-hearts-dream-drop-distance-hands-on-tgs/ Kingdom Hearts Dream Drop Distance hands-on]</ref>  RPG Site also had good things to say in its impression, calling the demo bits "refreshing".<ref>[http://ds.rpgsite.net/articles/313-kingdom-hearts-3d-tokyo-game-show-handson Kingdom Hearts Tokyo Game Show hands-on report]</ref> Reception to the game's released trailers, demos, and general information has been generally positive, and the game is ranked among ''Famitsu's'' 25 most wanted list in October 2011.<ref>[http://rpgland.com/famitsu-updates/famitsus-most-wanted-oct-16/ Dream Drop Distance 22nd most wanted]</ref>


In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second-highest-rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>-->
In the first review, ''Famitsu'' gave ''Dream Drop Distance'' a rating of 10/9/10/9, or a total of 38/40, in their March 22, 2012 issue. This review makes ''Dream Drop Distance'' the second highest rated game in the series, after ''Kingdom Hearts II''.{{fact}}<!--<ref>http://kh13.com/news/27375-kingdom-hearts-3d-in-march-22-issue-of-famitsu-weekly/#601293</ref>-->


==Notes and references==
==Notes and references==