KHWiki:Trinity Archives/KH3D Review/Supplementary: Difference between revisions

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::''<span style="color:green">Eternal Nothingness XIII</span> is an administrator on the Kingdom Hearts Wiki. The rest is classified.''
::''<span style="color:green">Eternal Nothingness XIII</span> is an administrator on the Kingdom Hearts Wiki. The rest is classified.''
::''<span style="color:#e51373">Erry</span> is an administrator on the Kingdom Hearts Wiki. He's like to tinker with things.''
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:::''The following reviews reflect the opinions of their respective authors.''
:::''The following reviews reflect the opinions of their respective authors.''
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<div style="margin-right:25%; font-family:Calibri; text-align:left; border:solid #e51373">''Kingdom Hearts 3D: Dream Drop Distance'' brings all the elements of the ''Kingdom Hearts'' series together to create a wonderful experience for the player. ''Kingdom Hearts 3D'' brings new unseen worlds, a story that moves the game forward and fast-pace combat to ''Kingdom Hearts''. With one of the new things being Flowmotion,I believe that Flowmotion helps the player advance quicker, swifter and at a much faster rate than in older games were you had several or some abilities to your disposal, with the iconic Dodge Roll. Flowmotion was a much needed addition to ''Kingdom Hearts'' and should be in every game in the series from now on. Onto combat, I believe the Command system could've been given the leveling from ''Birth by Sleep'' but apart from that, I enjoyed combat a lot, more than I did with ''Birth by Sleep'' and especially ''Re:coded''. The music is absolutely perfect, although there were some anomalies in my point of view ("Xehanort -The Early Years-" for example, was sort of a mix of a number of instruments at once, I would have preferred it had they removed the marimbas and made it fit better with the "modern" sound the percussion in it that it takes) but overall, Yoko Shimomura, along with previous composers, Takeharu Ishimoto and Tsuyoshi Sekito, presented the game with amazing pieces of music, even ones as miniuscule as "Victor's Pride", and those as big as "L'Apprenti Sorcier". And finally the story, the story was amusing and was well-told within the game, and the main story blended well with the miniscule stories of the various worlds, especially within Riku's part in Prankster's Paradise and Sora's in Symphony of Sorcery. The Mementos menu helps the player keep track of the happenings within the game and prior to this game, and the flashbacks add a little bit more backstory to the worlds's story. Overall the game shines brighter than any other in the ''Kingdom Hearts'' series, my only true complain would be the choice of console but apart from that, it's great.</div>
<div style="margin-right:25%; font-family:Calibri; text-align:left; border:solid #e51373">''Kingdom Hearts 3D: Dream Drop Distance'' brings all the elements of the ''Kingdom Hearts'' series together to create a wonderful experience for the player. ''Kingdom Hearts 3D'' brings new unseen worlds, a story that moves the game forward and fast-pace combat to ''Kingdom Hearts''. With one of the new things being Flowmotion,I believe that Flowmotion helps the player advance quicker, swifter and at a much faster rate than in older games were you had several or some abilities to your disposal, with the iconic Dodge Roll. Flowmotion was a much needed addition to ''Kingdom Hearts'' and should be in every game in the series from now on. Onto combat, I believe the Command system could've been given the leveling from ''Birth by Sleep'' but apart from that, I enjoyed combat a lot, more than I did with ''Birth by Sleep'' and especially ''Re:coded''. The music is absolutely perfect, although there were some anomalies in my point of view ("Xehanort -The Early Years-" for example, was sort of a mix of a number of instruments at once, I would have preferred it had they removed the marimbas and made it fit better with the "modern" sound the percussion in it that it takes) but overall, Yoko Shimomura, along with previous composers, Takeharu Ishimoto and Tsuyoshi Sekito, presented the game with amazing pieces of music, even ones as miniuscule as "Victor's Pride", and those as big as "L'Apprenti Sorcier". And finally the story, the story was amusing and was well-told within the game, and the main story blended well with the miniscule stories of the various worlds, especially within Riku's part in Prankster's Paradise and Sora's in Symphony of Sorcery. The Mementos menu helps the player keep track of the happenings within the game and prior to this game, and the flashbacks add a little bit more backstory to the worlds's story. Overall the game shines brighter than any other in the ''Kingdom Hearts'' series, my only true complain would be the choice of console but apart from that, it's great.</div>
<div style="margin-left:25%; font-family:Trebuchet MS; text-align:right; border:solid gray">''Kingdom Hearts 3D: Dream Drop Distance'' is a fantastic game for the most part, with its good parts vastly overshadowing its flaws. The game is a worthy addition to the series, and it is a must-have for all that have kept up with the story. The game's strengths include its gameplay, music, and graphics (to an extent), while the main flaw of the game include its selection of worlds and its story.
The gameplay presented in ''Dream Drop Distance'' is, without a doubt, the strongest yet shown in the series. The core gameplay remains the same; run through areas, destroying enemies that spawn along the way. However, ''Dream Drop Distance'' adds quite a few features to make the system still feel refreshing. Primarily, the command deck system from ''Birth by Sleep'' and ''Re:coded'' makes a return, and remains an excellent system in combat. Secondly, a new system called Flowmotion has been implemented, which basically amounts to the player character being able to perform fancy parkour skills, including wall-jumping and rail-grinding. The system, while having a slight learning curve, is expertly implemented into the game, and is useful for both combat and map navigation. Combat feels rewarding and, on Standard difficulty and above, all fights feel like battles where you could die at any time, without feeling excessively challenging.
As always, Yoko Shimomura does a beautiful job with the soundtrack. The new world themes are all brilliant, and even the music recycled from old games fit perfectly juxtaposed next to the new songs. The real highlight of the soundtrack are the remixes of previous tracks, displayed heavily in the final boss fights.
The game's visuals rank among the best of the system. The game is the closest 3DS game to a console experience. The graphics for most of the worlds are vibrant and beautiful, and each world has its own distinct look. Symphony of Sorcery, in particular, is the best display of graphics ever seen on a 3DS. Additionally, the 3D effect is well used, bringing the player deeper into the game. Even with the slider on full, the 3D never feels overused, and only enhances the experience.
The game's additional content also holds up well. Portals provide an excellent postgame distraction, and raising Dream Eaters is incredibly fulfilling and is a very well-handled feature. Flick Rush might just be my favorite mini-game yet shown in the series. Treasure Chests are scattered in worlds, and finding them rarely feels like a chore, and is always rewarding.
However, the worlds visited in the game are one of its shortcomings. Many of the worlds, particularly La Cité des Cloches, feel barren and empty, and are quite boring to explore. Additionally, the world stories feel rather rushed and weak compared to previous games.
Of course, not all the worlds are bland; Symphony of Sorcery is a joy to explore, and is also an aural pleasure. All voices are muted, and all attack sounds are turned into beats of drums and crashes of cymbals, preserving the musical nature of Fantasia. Additionally, all the music from Fantasia is preserved, including The Nutcracker Suite and Night on Bald Mountain.
Finally, the story is another one of the game's shortcomings. While not necessarily weak, it is the most convoluted plot presented yet in the series. Close attention must be paid to everything said in cutscenes, lest the player be utterly baffled with the plot playing out before their eyes. The game is made for longtime players of the series, as nobody who is new to the series will completely understand the story. Luckily, the game gives you Mementos, which let you brush up on events and themes from previous games.
However, even with its shortcomings, KH3D gives you enough to like that you can have a good time. Depending on the player, the main story can range from 15-20 hours, plus a good deal to do after the story is completed. Again, the game is a must-have for fans of the series, and is also a must-have for 3DS owners, it is among one of the greatest games on the system yet.
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