Iron Imprisoner: Difference between revisions

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{{Game|BBS|FMB}}
{{Game|BBS|FMB}}
{{cleanup|add cage health bar, and other stats}}
{{tab|o-info|380px}}
{{tab|o-info|360px}}
{{tab|Iron Imprisoner I}}
{{tab|Iron Imprisoner I}}
{{Character
{{Character
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  |BBSbattlefile=Unforgettable KHBBS.ogg
  |BBSbattlefile=Unforgettable KHBBS.ogg
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|Prison}}
{{Character
|name=Prison
|katakana=監獄
|romaji=Kangoku
|image=[[File:Prison KHBBSFM.png|350x400px]]
|game1=Kingdom Hearts Birth by Sleep
|type=Construct
|spec=UnversedBoss
|MAmatch1=Day of Reckoning
|MAround11=4
|MAmatch2=Sinister Sentinel
|MAround21=5
|MAmatch3=Harsh Punishment
|MAround31=6
|MAmatch4=Keepers of the Arena
|MAround41=4
|MAround42=9
|MAmatch5=Villains' Vendetta
|MAround51=1
|MAround52=4
|MAround53=6
|MAround54=8
|MAname1=Iron Imprisoner I
|MAname2=Iron Imprisoner II
|MAname3=Iron Imprisoner III
|MAname4=Iron Imprisoner IV
|MAHP1=100
|MASTR1=13
|MADEF1=4
|MAHP2=100
|MASTR2=21
|MADEF2=10
|MAHP3=100
|MASTR3=24
|MADEF3=13
|MAHP4=100
|MASTR4=36
|MADEF4=19
|MAHP5=100
|MASTR5=40
|MADEF5=20
|BBSphys=x1.0
|BBSfire=x1.0
|BBSbliz=x1.0
|BBSthun=x1.0
|BBSdark=x1.0
|BBSother=x1.0
|BBSstun=x0
|BBSfree=x0
|BBSmini=x0
|BBSblind=x0
|BBSigni=x0
|BBSconf=x0
|BBSbind=x0
|BBSpois=x0
|BBSslow=x0
|BBSstop=x0
|BBSsleep=x0
|BBSdeath=x0
|BBSzero=x0
|BBSmagn=x0
|BBSwarp=x0
|BBSbattlename=Unforgettable
|BBSbattlefile=Unforgettable KHBBS.ogg
}}{{tab|c}}{{tab|c}}
The '''Iron Imprisoner''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Mirage Arena]]. When it is first fought, it is chained and imprisoned in a gibbet, but it gradually releases itself over the course of its battles.
The '''Iron Imprisoner''' is an [[Unversed]] that is found in ''[[Kingdom Hearts Birth by Sleep]]''. It is one of the bosses at [[Mirage Arena]]. When it is first fought, it is chained and imprisoned in a gibbet, but it gradually releases itself over the course of its battles.


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Overall, it is the easiest of the four forms. Merely dodge the lasers and attack. Alternatively, if you wish to stop any one of its attacks and keep it immobilized, cast Firaga on it repeatedly. While this will inevitably trigger the Firestorm Command Style (or [[Bladecharge]]), do not bother too much about attacking with Command Styles ''unless'' the player character's Command Style finisher is available for use, as he/she is invincible when performing finishes.
Overall, it is the easiest of the four forms. Merely dodge the lasers and attack. Alternatively, if you wish to stop any one of its attacks and keep it immobilized, cast Firaga on it repeatedly. While this will inevitably trigger the Firestorm Command Style (or [[Bladecharge]]), do not bother too much about attacking with Command Styles ''unless'' the player character's Command Style finisher is available for use, as he/she is invincible when performing finishes.
{{atk-o|bbs}}
{{atk|{{nihongo|'''Charge'''|チャージ|<br>Chāji}}|Physical|—|1.0 x2-6|△|Sweeps its restraint twice. When HP is less than 50%, sweeps 6 times.}}
{{atk|{{nihongo|'''Spiral Rage'''|スパイラルレイジ|<br>Supairaru Reiji}}|Neutral|—|1.0-1.5 per hit|X|Rushes while spinning sideways, covered in flames. Then, jumps 3 times. Rush time decreases with each hit.}}
{{atk-m|{{nihongo|'''Beam Trigger'''|ビームトリガー|<br>Bīmu Torigā}}|Beam|Physical|—|1.0 per hit<ref>1.5 when the beams are bundled.</ref>|△|Approaches while 5-6 beams are fired downwards. When a beam hits, the beams get bundled into one, and a flame pillar appears on the target position.||Flame pillar|Fire|Ignite|1.5|△}}
{{atk|{{nihongo|'''Volcano'''|ボルケーノ|<br>Borukēno}}|Fire|Ignite|2.5|△|Dives in the floor, and jumps out under the opponent's feet after making the ground shake.}}
{{atk|{{nihongo|'''Imprison'''|投獄|<br>Tōgoku}}|Neutral|—|1.0|X|A prison moves under the opponent's feet, and traps them with a hit.}}
{{atk-c}}


====Iron Imprisoner II====
====Iron Imprisoner II====
In its second form, the Iron Imprisoner's arms are free, and it holds a massive hammer. It can also spin with the hammer outstretched, dealing fire damage on contact. It retains all of its attacks from its first form, only that it moves slightly faster. Simply dodge, attack and use Shotlocks or cast multiple Firagas on it when possible.
In its second form, the Iron Imprisoner's arms are free, and it holds a massive hammer. It can also spin with the hammer outstretched, dealing fire damage on contact. It retains all of its attacks from its first form, only that it moves slightly faster. Simply dodge, attack and use Shotlocks or cast multiple Firagas on it when possible.
{{atk-o|bbs}}
{{atk|{{nihongo|'''Swing Charge'''|スイングチャージ|<br>Suingu Chāji}}|Physical|—|1.0 x2 + 1.5 x2|△|Sweeps its hammer, followed by an upswing, and a downswing. The downswing can hit twice.}}
{{atk|{{nihongo|'''Spiral Rage'''|スパイラルレイジ|<br>Supairaru Reiji}}|Neutral|—|1.0-1.5 per hit|X|Rushes while spinning sideways, covered in flames. Then, jumps 3 times. Rush time decreases with each hit.}}
{{atk-m|{{nihongo|'''Beam Trigger'''|ビームトリガー|<br>Bīmu Torigā}}|Beam|Physical|—|1.0 per hit<ref>1.5 when the beams are bundled.</ref>|△|Approaches while 5-6 beams are fired downwards. When a beam hits, the beams get bundled into one, and a flame pillar appears on the target position.||Flame pillar|Fire|Ignite|1.5|△}}
{{atk|{{nihongo|'''Volcano'''|ボルケーノ|<br>Borukēno}}|Fire|Ignite|2.5|△|Dives in the floor, and jumps out under the opponent's feet after making the ground shake.}}
{{atk|{{nihongo|'''Imprison'''|投獄|<br>Tōgoku}}|Neutral|—|1.0|X|A prison moves under the opponent's feet, and traps them with a hit.}}
{{atk-c}}


====Iron Imprisoner III====
====Iron Imprisoner III====
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Once it unleashes its true strength and ferocity due to less HP, it is mandatory to block and remain in the stance until he finishes the attack. Keep moving as its movement speed increases.
Once it unleashes its true strength and ferocity due to less HP, it is mandatory to block and remain in the stance until he finishes the attack. Keep moving as its movement speed increases.
{{atk-o|bbs}}
{{atk|{{nihongo|'''Swing Charge'''|スイングチャージ|<br>Suingu Chāji}}|Physical|—|1.5 x4|△|Sweeps its hammer, followed by an upswing, and a downswing. The downswing can hit twice. Sometimes it only performs the downswing.}}
{{atk-m|{{nihongo|'''Berserk Charge'''|バーサクチャージ|<br>Bāsaku Chāji}}|Hammer|Physical|—|2.0 x8|△|Its body turns red and combusts. While moving forward, it swings its hammer up twice, and down three times. The downswings can hit twice.||Combustion|Physical|—|2.0|△}}
{{atk|{{nihongo|'''Spiral Rage 2'''|スパイラルレイジ2|<br>Supairaru Reiji 2}}|Neutral|—|1.0-1.5 per hit|X|Spinning sideways while covered in flames for a long time.}}
{{atk|{{nihongo|'''Volcano'''|ボルケーノ|<br>Borukēno}}|Fire|Ignite|2.5|△|Dives in the floor, and jumps out under the opponent's feet after making the ground shake.}}
{{atk|{{nihongo|'''Imprison'''|投獄|<br>Tōgoku}}|Neutral|—|1.0|X|A prison moves under the opponent's feet, and traps them with a hit.}}
{{atk-c}}


====Iron Imprisoner IV====
====Iron Imprisoner IV====
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It also has an attack where it sucks you in close before releasing a large explosion. It is wise to keep a further distance away from the boss. If the protagonist is sucked in, it should not be troublesome as the explosion can be blocked. During another new attack, it will possess the room, turning it red and causing the tiles to fly off and attack. The strategy for the third form is also effective here, and the boss can still be stunned by a successful Firaga or Sonic Blade. However, because of the Iron Imprisoner IV's increased strength and ferocity, the player should be more cautious. When the boss possesses the stage, the player can either choose to stay in one place and block constantly to defend against the flying debris, or simply [[Dodge Roll]], [[Cartwheel]], or [[Slide]] around or run to evade damage. It would also be wise to equip a Vanish command, which can be bought in the medal store, as when the character is invisible, the Iron Imprisoner mostly avoids them, giving you a chance to heal or use a shotlock.
It also has an attack where it sucks you in close before releasing a large explosion. It is wise to keep a further distance away from the boss. If the protagonist is sucked in, it should not be troublesome as the explosion can be blocked. During another new attack, it will possess the room, turning it red and causing the tiles to fly off and attack. The strategy for the third form is also effective here, and the boss can still be stunned by a successful Firaga or Sonic Blade. However, because of the Iron Imprisoner IV's increased strength and ferocity, the player should be more cautious. When the boss possesses the stage, the player can either choose to stay in one place and block constantly to defend against the flying debris, or simply [[Dodge Roll]], [[Cartwheel]], or [[Slide]] around or run to evade damage. It would also be wise to equip a Vanish command, which can be bought in the medal store, as when the character is invisible, the Iron Imprisoner mostly avoids them, giving you a chance to heal or use a shotlock.
 
{{atk-o|bbs}}
===Attacks===
{{atk-m|{{nihongo|'''Berserk Charge'''|バーサクチャージ|<br>Bāsaku Chāji}}|Hammer|Physical|—|2.0 x8|△|Its body turns red and combusts. While moving forward, it swings its hammer up twice, and down three times. The downswings can hit twice.||Combustion|Physical|—|2.0|△}}
*'''Gibbet swing'''{{?}}: (Iron Imprisoner I) Swings its gibbet at players.
{{atk|{{nihongo|'''Spiral Rage 2'''|スパイラルレイジ2|<br>Supairaru Reiji 2}}|Neutral|—|1.0-1.5 per hit|X|Spinning sideways while covered in flames for a long time. Its feet take less damage during the attack.}}
*'''Fire tornado'''{{?}}: Spins around while on fire. Movement speed increases as its HP dwindles.
{{atk|{{nihongo|'''Volcano'''|ボルケーノ|<br>Borukēno}}|Fire|Ignite|2.5|△|Dives in the floor, and jumps out under the opponent's feet after making the ground shake.}}
*'''Gibbet laser'''{{?}}: (Iron Imprisoner I, II) Shoots lasers from the bottom of the gibbet.
{{atk|{{nihongo|'''Flame Prison'''|炎獄|<br>Honō Goku}}|Fire|—|1.5|X|A burning prison moves under the opponent's feet, and traps them with a hit.}}
*'''Hammer'''{{?}}: (Iron Imprisoner II, III, IV) Repeatedly pounds players with its hammer. Movement speed increases as its HP dwindles. For the third (last two to three HP bars) and fourth forms, it releases its true strength and ferocity, exerting more strength as it perform a few upswings before repeatedly pounding the ground.
{{atk-m|{{nihongo|'''Explosive Fire'''|爆炎烈火|Bakuen Rekka}}|Explosion|Fire|Ignite|3.0|△|After causing an explosion, turns into flames and disappears, materializes elsewhere and draws the opponent in with suction before causing another explosion. Repeats this 3 times.||Flame|Fire|—|1.0|△|Suction|Neutral|—|1.0<ref>Does not deal damage, but does fill the Focus Gauge when the [[Damage Syphon]] ability is equipped.</ref>|X}}
*'''Cage'''{{?}}: Entraps players in a flaming cage.
{{atk|{{nihongo|'''Red Wall Flying Bullet'''|赤壁飛衝弾|<br>Aka Kabe Hishōdan}}|Physical|—|2.0 per hit|△|Disappears in an explosion. The walls turn red, and panels fly out to attack. Panels explode after moving back and forth twice.}}
*'''Eruption'''{{?}}: Bursts out of the ground, attacking players from below.
{{atk-c}}
*'''Explosion'''{{?}}: (Iron Imprisoner IV) Sucks players in, then causes a damaging explosion.  
*'''Possession'''{{?}}: (Iron Imprisoner IV) Possesses the room, causing the tiles to fly off the wall and attack. It ends with the with the tiles flying from all four corners of the room towards the center, ending the phase.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Iron Imprisoner (Art).png|Concept art of the Iron Imprisoner IV.
File:Iron Imprisoner (Art).png|Concept art of the Iron Imprisoner IV.
File:Iron Imprisoner Cage KHBBS.png|The Iron Imprisoner's cage in ''Kingdom Hearts Birth by Sleep Final Mix''.
</gallery>
</gallery>


==Videos==
==Videos==
{|class="video"
{| class="video"
! Iron Imprisoner I – ''Kingdom Hearts Birth by Sleep'' (Terra)
! Iron Imprisoner I – ''Kingdom Hearts Birth by Sleep'' (Terra)
! Iron Imprisoner I – ''Kingdom Hearts Birth by Sleep'' (Ventus)
! Iron Imprisoner I – ''Kingdom Hearts Birth by Sleep'' (Ventus)
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| {{#widget:YouTube|id=4pPXGh1_WcM|width=320|height=240}}
| {{#widget:YouTube|id=4pPXGh1_WcM|width=320|height=240}}
|}
|}
==Notes and references==
{{reflist}}
{{BBS}}
{{BBS}}
{{UnversedDirectory}}
{{UnversedDirectory}}
{{OptionalBossDirectory}}
{{OptionalBossDirectory}}