Hercules: Difference between revisions

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===''Kingdom Hearts coded''===
===''Kingdom Hearts coded''===
A data version of Hercules teams up with [[Data-Sora]] to help him find Data-Hades, as well as destroy the Data-[[Heartless]] and [[Bug Blox]] in the way. He has been seen battling Data-Cloud, who ironically also joins Data-Sora to help fight. Data-Hercules fights Data-Cerberus alongside Data-Sora and Data-Cloud. After defeating Data-Cerberus, he fights Hades again.  <!-- Move this to another section: After the fight,Data- Hercules will help synthesize items by taking 39, 49, or 60 scraps. -->
A data version of Hercules teams up with [[Data-Sora]] to help him find Data-Hades, as well as destroy the Data-[[Heartless]] and [[Bug Blox]] in the way. He has been seen battling Data-Cloud, who ironically also joins Data-Sora to help fight. Data-Hercules fights Data-Cerberus alongside Data-Sora and Data-Cloud. After defeating Data-Cerberus, he fights Hades again.  <!-- Move this to another section: After the fight, Data-Hercules will help synthesize items by taking 39, 49, or 60 scraps. -->


===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
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==Abilities==
==Abilities==
{{main|Game:Hercules}}
{{main|Game:Hercules}}
===''Kingdom Hearts''===
When fought in the various Coliseum tournaments in the first ''[[Kingdom Hearts]]'', Hercules is invincible and protected by a golden aura - Sora must pick up and throw [[barrel]]s at him to make him vulnerable for a short time. The best time to throw a barrel at Hercules is when he's taunting by saying "Hey! You give up yet?" and flexes his muscles, telegraphed by when he slowly side steps across the field first. Hercules attacks with various punches and also slams the ground, unleashing a shockwave. He also has other attacks that include delivering a bullet punch, spinning around the field with his sword out, a charging headbutt and even unleashing an energy explosion around him.
When fought in the various Coliseum tournaments in the first ''[[Kingdom Hearts]]'', Hercules is invincible and protected by a golden aura - Sora must pick up and throw [[barrel]]s at him to make him vulnerable for a short time. The best time to throw a barrel at Hercules is when he's taunting by saying "Hey! You give up yet?" and flexes his muscles, telegraphed by when he slowly side steps across the field first. Hercules attacks with various punches and also slams the ground, unleashing a shockwave. He also has other attacks that include delivering a bullet punch, spinning around the field with his sword out, a charging headbutt and even unleashing an energy explosion around him.


===''Kingdom Hearts II''===
When fought in the Titan and Paradox Titan cups in the Underdrome during ''[[Kingdom Hearts II]]'', Hercules uses powerful punches and headbutts, and can jump and unleash a shockwave when he lands. He can also summon a gold aura, turning himself invincible, inspired by the end of his Disney movie.
When fought in the Titan and Paradox Titan cups in the Underdrome during ''[[Kingdom Hearts II]]'', Hercules uses powerful punches and headbutts, and can jump and unleash a shockwave when he lands. He can also summon a gold aura, turning himself invincible, inspired by the end of his Disney movie.


For two fights with Hades, Hercules assists Sora as an ally. He uses his punch attacks, and has two special commands: '''Aura Guard''', which summons a barrier around him to protect Sora, and '''Aura Sphere''', which summons two orbs of energy that, when hit into Hades, extinguish his fire and render him vulnerable to physical and magical attacks.
For two fights with Hades, Hercules assists Sora as an ally. He uses his punch attacks, and has two special commands: '''Aura Guard''', which summons a barrier around him to protect Sora, and '''Aura Sphere''', which summons two orbs of energy that, when hit into Hades, extinguish his fire and render him vulnerable to physical and magical attacks.


===''Kingdom Hearts Re:coded''===
Hercules reappears as a [[party]] member, in ''[[Kingdom Hearts Re:coded]]'', in [[Olympus Coliseum]]. His special attack is [[Zero to Hero]].
Hercules reappears as a [[party]] member, in ''[[Kingdom Hearts Re:coded]]'', in [[Olympus Coliseum]]. His special attack is [[Zero to Hero]].


===''Kingdom Hearts III''===
Hercules reappears as a party member in ''[[Kingdom Hearts III]]''. His "weapon" is the [[Heart of a Hero]], which is simply his godly strength. In battle he attacks using punches and headbutts, and he can use the abilities [[Boulder Toss]] and [[Burst of Energy]]. Hercules can also team up with Sora to perform the [[Heroic Swing]] [[Team Attack]].
Hercules reappears as a party member in ''[[Kingdom Hearts III]]''. His "weapon" is the [[Heart of a Hero]], which is simply his godly strength. In battle he attacks using punches and headbutts, and he can use the abilities [[Boulder Toss]] and [[Burst of Energy]]. Hercules can also team up with Sora to perform the [[Heroic Swing]] [[Team Attack]].
Hercules's maximum stats are 30 [[AP]], 180 [[HP]], and 100 [[MP]]. He has 1 armor slot, 2 accessory slots, and 3 item slots, two of which start equipped with [[Potion]]s.
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk|{{nihongo|'''Dash Punch'''|ダッシュパンチ|<br>Dasshupanchi}}|att|Physical|1|0|5|0|X|1|—|Swings right arm around, then unleashes a straight punch that launches struck enemies far away while moving forward.}}
{{frm-atk|{{nihongo|'''Headbutt Rush'''|頭突き突進|<br>Zudzuki Tosshin}}|att|Physical|1.5|0|5|0|O|—|—|Runs with head facing forward, launching struck enemies. The attack ends if you collide with an obstacle.}}
{{frm-atk-m|l=*|Boulder Toss|(swing)|att|Physical|1|0|1|0|O|—|—|Launches enemies by swinging a rock sideways, then throws the rock at the target. MP Cost: 10|(boulder throw)|att|Physical|2|0|5|0|O|—|—}}
{{frm-atk|l=*|Burst of Energy|mag|Neutral|3|0|5|0|O|—|—|Draws in surrounding enemies, then blows them away with released energy. MP Cost: 15}}
{{frm-c}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|AP
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|'''[[Second Chance]]'''
|colspan="2"|4
|Always retain at least 1 HP if you are hit while you have 2 HP or more.
|-
|'''[[Treasure Magnet]]'''
|colspan="2"|1
|Automatically draw in and collect nearby prizes. Stack the ability to increase the effect.
|-
|'''[[Damage Control]]'''
|colspan="2"|4
|Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect.
|-
|'''[[More Team Attacks]]'''
|colspan="2"|5
|Generate team attack commands more often.
|-
|'''[[Team Attack Extender]]'''
|colspan="2"|3
|Extend the availability period of team attack commands.
|-
|'''[[Team Effort]]'''
|colspan="2"|50
|Always start battles with a team attack command. (Unequipped by default)
|-
|'''[[Hyper Healing]]'''
|colspan="2"|3
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect.
|}


===Gallery===
===Gallery===