Gauges: Difference between revisions

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{{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|358|KHC|RCO|DDD|DHD|KHX|UCX|KH3|3RM}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|358|KHC|RCO|DDD|DHD|KHX|UCX|KH3|3RM|MOM}}
{{cleanup|Fill in stubs; condense sections as necessary; add and fill out sections for all gauges not already listed in this article}}
{{cleanup|Fill in stubs; condense sections as necessary; add and fill out sections for all gauges not already listed in this article}}
In order to allow the player to monitor their status at a glance, the ''Kingdom Hearts'' series of games traditionally uses a set of extra-canonical '''gauges''' which display, proportionally, how much of a certain statistic that a character retains. Most of these gauges are tied to the player character, whose prowess can be improved by either extending the gauge or equipping abilities and bonuses that modify the rates at which the gauges drain or fill. Gauges are also used to depict the progress a player is making within a mission, whether they depict the completion of a mini-game, the integrity of a character or object to be protected, or the remaining strength of an enemy.
In order to allow the player to monitor their status at a glance, the ''Kingdom Hearts'' series of games traditionally uses a set of extra-canonical '''gauges''' which display, proportionally, how much of a certain statistic that a character retains. Most of these gauges are tied to the player character, whose prowess can be improved by either extending the gauge or equipping abilities and bonuses that modify the rates at which the gauges drain or fill. Gauges are also used to depict the progress a player is making within a mission, whether they depict the completion of a mini-game, the integrity of a character or object to be protected, or the remaining strength of an enemy.
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In every game but ''Kingdom Hearts 358/2 Days'', the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In ''Kingdom Hearts Chain of Memories'', once the HP Gauge reaches beyond the length corresponding to 280 HP, the green HP bar is overlaid by a second, blue bar, which will be depleted before the green bar when damage is taken. In ''Kingdom Hearts'', a party member's HP gauge increases in length when maximum HP increases, but in subsequent games it does not.
In every game but ''Kingdom Hearts 358/2 Days'', the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In ''Kingdom Hearts Chain of Memories'', once the HP Gauge reaches beyond the length corresponding to 280 HP, the green HP bar is overlaid by a second, blue bar, which will be depleted before the green bar when damage is taken. In ''Kingdom Hearts'', a party member's HP gauge increases in length when maximum HP increases, but in subsequent games it does not.


Enemy HP gauges are displayed on-screen when the [[Scan]] ability is equipped, except in ''Kingdom Hearts Chain of Memories'', where they are displayed automatically. In ''Kingdom Hearts'', enemy HP gauges appear at the top-left of the screen; in subsequent games, they appear at the top-right. In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', enemy HP Gauges that extend beyond a single bar have differently-colored bars (green->yellow->orange->pink->purple in ''Kingdom Hearts'', and green->blue->yellow->red in ''Kingdom Hearts Chain of Memories'') layered on top of each other that must be depleted one at a time. Each full bar represents 300 HP for ''Kingdom Hearts'' enemies, and 560 HP in ''Kingdom Hearts Chain of Memories''. If an enemy in ''Kingdom Hearts'' had more health than could be displayed in five bars (beyond 1500 HP) such as {{ns|Game|Sephiroth}}, it would appear as if no damage was being dealt, until the amount of remaining health fell to below 1500. Starting with the release of ''Kingdom Hearts II'', enemy HP gauges that extend beyond one bar have green, rectangular blocks beneath the current HP bar, each one representing a full HP bar yet to be depleted, with each full bar representing 200 HP in most games.
====Enemy HP Gauge====
[[File:Enemy HP Gauge KH.png|right|250px]]
[[File:Enemy HP Gauge KH3D.png|right|250px]]
Enemy HP gauges are displayed on-screen either automatically or when the [[Scan]] ability is equipped. In ''Kingdom Hearts'', enemy HP gauges appear at the top-left of the screen; in subsequent games, they appear at the top-right. In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', enemy HP Gauges that extend beyond a single bar have differently-colored bars (green→yellow→orange→pink→purple in ''Kingdom Hearts'', and green→blue→yellow→red in ''Kingdom Hearts Chain of Memories'') layered on top of each other that must be depleted one at a time. Each full bar represents 300 HP for ''Kingdom Hearts'' enemies, and 560 HP in ''Kingdom Hearts Chain of Memories''. If an enemy in ''Kingdom Hearts'' had more health than could be displayed in five bars (beyond 1500 HP) such as {{ns|Game|Sephiroth}}, it would appear as if no damage was being dealt, until the amount of remaining health fell to below 1500. Starting with the release of ''Kingdom Hearts II'', enemy HP gauges that extend beyond one bar have green, rectangular blocks beneath the current HP bar, each one representing a full HP bar yet to be depleted, with each full bar representing 200 HP in most games.


[[File:Ursula_HP_Gauge_KHII.png|right|250px]]
During [[Ursula's Revenge]] in ''Kingdom Hearts II'', Ursula has her own unique health bar which is depleted by hitting correct notes.
During [[Ursula's Revenge]] in ''Kingdom Hearts II'', Ursula has her own unique health bar which is depleted by hitting correct notes.


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While Riku is in his standard form, the DP Gauge is blue, as is the DP counter to its left. During Dark Mode, the gauge and the counter turn white. The gauge is also accompanied by a [[Symbols in the Kingdom Hearts series#Heartless|Heartless symbol]], which becomes a white letter "D" during Dark Mode.
While Riku is in his standard form, the DP Gauge is blue, as is the DP counter to its left. During Dark Mode, the gauge and the counter turn white. The gauge is also accompanied by a [[Symbols in the Kingdom Hearts series#Heartless|Heartless symbol]], which becomes a white letter "D" during Dark Mode.
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==''Kingdom Hearts Re:Chain of Memories''==
===Monstro's Belly Brawl gauge===
===Monstro's Belly Brawl gauge===
[[File:Monstro's Belly Brawl Gauge KHRECOM.png|right]]
[[File:Monstro's Belly Brawl Gauge KHRECOM.png|right]]
[[File:Monstro's Belly Brawl Gauge KHCOM.png|right]]
While playing the [[Monstro's Belly Brawl]] mini-game, a gauge appears on the right of the screen. It increases with every Heartless defeated and decreases with every second the player doesn't defeat a Heartless. The mini-game is complete when the gauge is filled and all remaining Heartless are destroyed. If the gauge becomes empty, Sora leaves the Key to Truth room and must return to try again. In ''[[Kingdom Hearts Re:Chain of Memories]]'', a time limit to fill up the gauge is set to two minutes.
While playing the [[Monstro's Belly Brawl]] mini-game, a gauge appears on the right of the screen. It increases with every Heartless defeated and decreases with every second the player doesn't defeat a Heartless. The mini-game is complete when the gauge is filled and all remaining Heartless are destroyed. If the gauge becomes empty, Sora leaves the Key to Truth room and must return to try again. In ''[[Kingdom Hearts Re:Chain of Memories]]'', a time limit to fill up the gauge is set to two minutes.
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===Honey Gauge===
[[File:Honey Gauge KHCOM.png|right]]
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===Balloon Glider Gauge===
===Balloon Glider Gauge===
[[File:Balloon Glider Gauge KHRECOM.png|right|40px]]
[[File:Balloon Glider Gauge KHRECOM.png|right|40px]]
The Balloon Glider Gauge <!--check name--> appears while playing the mini-game, [[Balloon Glider]]. It shows how high Sora and Pooh have scaled the tree. The gauge starts at zero and slowly increases as the duo progresses up the tree. The gauge is not affected by attacks from bees or bumping into tree branches.
In ''[[Kingdom Hearts Re:Chain of Memories]]'', the Balloon Glider Gauge <!--check name--> appears while playing the [[Balloon Glider]] mini-game. It shows how high Sora and Pooh have scaled the tree. The gauge starts at zero and slowly increases as the duo progresses up the tree. The gauge is not affected by attacks from bees or bumping into tree branches.
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===Honey Gauge <!--Unofficial name?-->===
===Honey Gauge <!--Unofficial name?-->===
[[File:Honey Gauge KHRECOM.png|right]]
[[File:Honey Gauge KHRECOM.png|right]]
The Honey Gauge <!--double check name--> appears while playing the mini-game, [[Bumble-Rumble]]. The gauge reflects how much "health," or honey Pooh has. The gauge starts completely full and is depleted upon each bee attack. However, the gauge can be refilled using a honey pot card.
In ''Kingdom Hearts Re:Chain of Memories'', the Honey Gauge <!--double check name--> appears while playing the [[Bumble-Rumble]] mini-game. The gauge reflects how much "health," or honey Pooh has. The gauge starts completely full and is depleted upon each bee attack. However, the gauge can be refilled using a honey pot card.
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==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
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==''Kingdom Hearts Melody of Memory''==
===Trick Gauge===
[[File:Trick Gauge KHMOM.png|right|200px]]
The '''Trick Gauge''' only appears in [[VS Battle]]s. Each combatant has their own Trick Gauge, which can be filled by hitting notes. When the gauge is full, a {{c|Trick|mom}} will be activated, or two Tricks if the [[Music Stage]] is at least halfway over.
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===VS Gauge===
[[File:VS Gauge KHMOM.png|right|150px]]
During a VS Battle, the '''VS Gauge''' displays which player is currently in the lead, determined by their score. The Tricks activated by each player and their duration will change depending on who is leading and by how much.
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===Kairi Gauge===
[[File:Kairi Gauge KHMOM.png|right|200px]]
The '''Kairi Gauge''' appears in [[Melody of Memory's End]] in [[World Tour]] during the "{{ns|Game|Kairi III}}" section. [[Kairi]] must collect fragments of her heart within her memories, represented by crystalized flower petals. Each fragment collected is added to the gauge.
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