Game:Young Xehanort: Difference between revisions

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To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.


Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort can run to Riku (or not) and perform a more violent and fast combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in these combos, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover. Young Xehanort will not flinch when performing Wild Arcanum, Finish, Whip Wave, or Teleport Rock, even if his reaction durability value reaches 0. However, when not using any of these attacks, if his reaction durability value reaches 0, he will flinch after every attack for 6.7 seconds.
Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort may use a version of Wild Arcanum which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in this attack, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover. Young Xehanort will not flinch when performing Wild Arcanum, Finish, Whip Wave, or Teleport Rock, even if his reaction durability value reaches 0. However, when not using any of these attacks, if his reaction durability value reaches 0, he will flinch after every attack for 6.7 seconds.


Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and fire dark projectiles at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna (Riku's spirits can have this command too) or a Panacea if Slow Block is not equipped. He can also summon blue rocks that must be blocked or dodged. When Xehanort prepares this attack, move close to him, blocking the rocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage.  
Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and use his Zero Shot at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna or let your dream eaters use theirs or a Panacea if Slow Block is not equipped. He can also use Teleport Rocks, to summon blue rocks that must be blocked or dodged. When Xehanort prepares this attack, move close to him, blocking the rocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage.  


Alternatively, continue using Firaga Burst, Balloonga, and other attack magic in conjunction with spirit attacks. Keep also in mind the Haste Support Magic after being cast on Riku can be handy, not only to speed up the reloading times but also his main combos, which can stagger Young Xehanort as well. After Xehanort takes enough hits, he will transform his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will whip Riku multiple times. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare to charge at Riku. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.
Alternatively, continue using Firaga Burst, Balloonga, and other attack magic in conjunction with spirit attacks. Keep also in mind the Haste Support Magic after being cast on Riku can be handy, not only to speed up the reloading times but also his main combos, which can keep staggering Young Xehanort as well. After Xehanort staggers from enough hits, he will use Guard Impact, where he transforms his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will use Whip Wave. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare a version of Wild Arcanum where he warps between each strike. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku, and use Flash Liner. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.


Once Xehanort's health has been depleted to 1, he will freeze time and warp into a giant Clock that appears in the center of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. Note that the symbol for activating the Reality Shift will appear for less than one second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately two and a half life bars). His health must be depleted again in order to perform Mirage Split, but this time, the symbol for activating Reality Shift will remain for a longer period of time.
Once Xehanort's health has been depleted to 1, he will freeze time and warp into a giant Clock that appears in the center of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. The Reality Shift prompt will appear within a split second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately two and a half life bars). His health must be depleted again in order to perform Mirage Split, but this time, the prompt will remain for a longer period of time.


For the final stage of the fight, Xehanort remains inside the Clock, which is now vulnerable to attack. Though he does not attack Riku directly, he creates half-invincible clones of himself to defend the Clock. The clones will attempt to swarm Riku with ethereal blade combos, X-slashes, and fiery tornadoes, but may occasionally disappear if attacked. It is safer to evade these attacks than to block them, as blocking those attacks will lock-out the clock, due to the fact they came from the clones and not the Clock itself. While the Clock is open to attack while the clones are not on the field, as this phase is more time based than the previous one, Riku should have Spirit Roar and Haste cast on him by his spirits so that he can inflict more damage while not being restricted to waiting for his commands to reload, for the reason that if the hands on the Clock strike 12 before Riku destroys it, it will rewind time to the start of this phase and regain his lost health of the previous phase. As Xehanort will stop his attacks before it rewinds time, Riku should at that time unleash his most powerful commands as fast as possible if the Clock is close to be defeated; however, after Xehanort rewinds time once, the total health of the Clock will decrease to the same amount as Xehanort's first phase's, and thus, for the next times this phase will restart, making it easier to destroy the Clock on the next try. Multi-hit warping attacks such as Dark Splicer and Dark Aura can bypass Xehanort's clones and remove multiple health bars off the clock, even finishing it off if at low health. Do this with caution, however, as Riku can be attacked and deflected by incoming clones, especially those which use combos and fiery tornadoes, which can knock him away during Dark Aura.
For the final stage of the fight, Xehanort remains inside the Clock, which is now vulnerable to attack. Though he does not attack Riku directly, he creates half-invincible clones of himself to defend the Clock. The clones will attempt to swarm Riku with Dual-Wield Wild Dance, X Blade, and Raging Storm, but may occasionally disappear if attacked. It is safer to evade these attacks than to block them, as blocking those attacks will lock-out the clock, due to the fact they came from the clones and not the Clock itself. While the Clock is open to attack while the clones are not on the field, as this phase is more time based than the previous one, Riku should have Spirit Roar and Haste cast on him by his spirits so that he can inflict more damage while not being restricted to waiting for his commands to reload, for the reason that if the hands on the Clock strike 12 before Riku destroys it, it will rewind time to the start of this phase and regain his lost health of the previous phase. As Xehanort will stop his attacks before it rewinds time, Riku should at that time unleash his most powerful commands as fast as possible if the Clock is close to be defeated; however, after Xehanort rewinds time once, the total health of the Clock will decrease to the same amount as Xehanort's first phase's, and thus, for the next times this phase will restart, making it easier to destroy the Clock on the next try. Multi-hit warping attacks such as Dark Splicer and Dark Aura can bypass Xehanort's clones and remove multiple health bars off the clock, even finishing it off if at low health. Do this with caution, however, as Riku can be attacked and deflected by incoming clones which use Dual-Wield Wild Dance and Raging Storm, which can knock him away during Dark Aura.


Due to the relentless assault of the clones, leaving few to no windows of opportunity to attack, a reliable strategy is to activate commands like Firaga Burst while in midair. Releasing the commands at the apex of Riku's [[Doubleflight]] will allow Riku to avoid interruption from most of the clones' attacks, with the exception of the X-slashes.  
Due to the relentless assault of the clones, leaving few to no windows of opportunity to attack, a reliable strategy is to activate commands like Firaga Burst while in midair. Releasing the commands at the apex of Riku's [[Doubleflight]] will allow Riku to avoid interruption from most of the clones' attacks, with the exception of the X Blade attack.  


If Riku is supposedly not strong enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time. If he ever gets revived thanks to [[Auto-Life]], the ticking sounds from the clock will stop until either the rewind or the end of the fight.
If Riku's damage output isn't big enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time. If he ever gets revived thanks to [[Auto-Life]], the ticking sounds from the clock won't play until either the rewind or the end of the fight.
;Young Xehanort
;Young Xehanort
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{{Atk-o|DDD}}
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|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|After teleporting 4 times left and right, he performs a three-hit combo of up-right sweep - stab - left sweep and warps near Riku between each strike.<br>After teleporting 1 time behind the opponent he either performs one left sweep or a fast three-hit combo.<br>If used after not teleporting, he performs a three-hit combo with pauses between each strike.<br>On Critical Mode only, he occasionally runs and performs a fast three-hit combo, warps in midair near the opponent and performs an combo of diagonal sweeps followed by a combo of whip strikes. Due to a glitch, his Keyblade may not transform into a whip properly, won't release any wave and won't deal any damage at this moment.
|After teleporting 4 times left and right, he performs a three-hit combo of up-right sweep - stab - left sweep and warps near Riku between each strike.<br>After teleporting 1 time behind the opponent he performs one left sweep or a fast three-hit combo.<br>If used right away, he performs a three-hit combo with pauses between each strike.<br>On Critical Mode only, he may be seen running, after which he performs a fast three-hit combo, warps in midair near the opponent, performs a combo of diagonal sweeps and finishes with a combo of whip strikes. Due to a glitch, his Keyblade may not transform into a whip properly, and the whip attack won't deal any damage and won't release any wave either.
|Wave
|Wave
|{{AT|att}} Physical
|{{AT|att}} Physical
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