Game:Young Xehanort: Difference between revisions

m
(BBS and 3D tables added. Idk if the BBS attack names are official, please correct the infos only if incorrect and add details if possible. Also noticed his attack from 3D with ice projectiles is missing.)
(42 intermediate revisions by 4 users not shown)
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{{game|BBS|FMB|DDD|DHD|KH3|3RM}}
{{game|BBS|FMB|DDD|DHD|KH3|3RM}}
{{suite|Xehanort}}
{{suite|Xehanort}}
{{cleanup|BBS stats (strength, defense, neutral-element resistance).}}
{{cleanup|BBS stats (strength, defense, neutral-element resistance, official attack names and stats). 3D stats (changes brought by the HD version, HP changes brought by the time rewind), image of the Clock.}}
{{tab|o-info|360px}}
{{tab|o-info|410px}}
{{tab|Unknown}}
{{tab|Unknown}}
{{Character
{{Character
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}}
}}
{{tab|c}}{{tab|Young Xehanort}}
{{tab|c}}{{tab|Young Xehanort}}
{{tab|o}}{{tab|Young Xehanort}}
{{Character
{{Character
  |name=Young Xehanort
  |name=Young Xehanort
  |katakana=ゼアノート
  |katakana=青年ゼアノート<br>ヤング・ゼアノート
  |romaji=Zeanōto
  |romaji=Seinen Zeanōto<br>Yangu Zeanōto
  |image=[[File:Young Xehanort KH3D.png|350x400px]]
  |image=[[File:Young Xehanort KH3D.png|350x400px]]
  |image2=[[File:Young Xehanort KHIII.png|350x400px]]
  |image2=[[File:Young Xehanort KHIII.png|350x400px]]
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  |DDDBRLVL1=38
  |DDDBRLVL1=38
  |DDDBRloc1=The World That Never Was
  |DDDBRloc1=The World That Never Was
  |DDDBRHP1=328.2
  |DDDBRHP1=325.2
  |DDDBRSTR1=12.6
  |DDDBRSTR1=12.6
  |DDDBRMAG1=12.8
  |DDDBRMAG1=12.8
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  |KH3battlefile=Forza Finale KHIII.ogg
  |KH3battlefile=Forza Finale KHIII.ogg
}}
}}
{{tab|c}}{{tab|Data Rematch}}
{{tab|c}}{{tab|Clock}}
{{Character
|name=Clock
|katakana=時計
|romaji=Tokei
|game1=Kingdom Hearts 3D: Dream Drop Distance
|type=Construct
|spec=CharacterBoss
|DDDBRLVL1=38
|DDDBRloc1=The World That Never Was
|DDDBRHP1=281.8
|DDDBRSTR1=12.6
|DDDBRMAG1=12.8
|DDDBRDEF1=6.0
|DDDBREXP1=0
|DDDBRfire=x0.80
|DDDBRbliz=x0.80
|DDDBRthun=x0.80
|DDDBRwater=x0.80
|DDDBRdark=x0.80
|DDDBRlight=x0.80
|DDDBRtime=x0
|DDDBRigni=x0
|DDDBRpois=x0
|DDDBRmagn=x0
|DDDBRstun=x0
|DDDBRsleep=x0
|DDDBRconf=x0
|DDDBRblind=x0
|DDDBRbind=x0
|DDDBRzero=x0
|DDDBRzant=x0
|DDDBRmini=x0
|DDDBRstop=x0
|DDDBRslow=x0
|DDDBRfree=x0
|DDDBRrewards=None
|DDDBRworlds=The World That Never Was
}}{{tab|c}}{{tab|c}}{{tab|c}}{{tab|Data Rematch}}
{{Character
{{Character
  |name=Young Xehanort's Recreated Data
  |name=Young Xehanort's Recreated Data
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If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
If playing as Aqua or Ventus with a level 4 [[Cartwheel]] or Dodge Roll, every attack is avoidable by repeatedly Cartwheeling or Dodge Rolling, as they provide total i-frame coverage, completely trivializing the battle. However, when playing as Terra, even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.


In the ''Final Mix'' versions, the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.
In ''Kingdom Hearts Birth by Sleep Final Mix'', the difficulty of the boss fight is slightly toned down. The protagonist can now escape after being ensnared by the Collision Magnet attack by Air Sliding before the second attack, therefore avoiding the lethal combos that were inescapable in the original version. In addition, Thunder Surge is even more useful, as it can easily lead into the powerful [[Rhythm Mixer]] Command Style.
{{Atk-o|BBS}}
{{Atk-o|BBS}}
{{Atk|'''Ethereal Blade short combo'''
{{Atk|''Ethereal Blade short combo''
|—
|—
|—
|—
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|Attacks with three quick strikes.
|Attacks with three quick strikes.
}}
}}
{{Atk|'''Ethereal Blade long combo'''
{{Atk|''Ethereal Blade long combo''
|—
|—
|—
|—
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|—
|—
|Attacks with an extended sword combo.
|Attacks with an extended sword combo.
|Has a similar but slightly different animation from the short combo. The final hit of the combo will hit from behind, so Terra and Ventus need to use a reprisal just before it hits to avoid it.
}}
}}
{{Atk|'''Dash attack'''
{{Atk|''Dash attack''
|—
|—
|—
|—
|—
|—
|—
|—
|Transforms his blades into a spear and dashes forward, then flips backward.
|Transforms his blades into a spear and dashes forward. If the dash attack connects, the protagonist is launched and the Unknown performs a follow-up attack while flipping backwards.
|The protagonist can avoid the follow-up and cause the boss to stagger by using a Payback command.
}}
}}
{{Atk|'''X wave'''
{{Atk|''X wave''
|—
|—
|—
|—
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|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
|Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
}}
}}
{{Atk|'''Spear orbs'''
{{Atk|''Spear orbs''
|—
|—
|—
|—
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|This technique can be blocked by Aqua's [[Barrier]] commands.
|This technique can be blocked by Aqua's [[Barrier]] commands.
}}
}}
{{Atk|'''Sonic attack'''
{{Atk|''Sonic attack''
|—
|—
|—
|—
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|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
|Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
}}
}}
{{Atk|'''Whirlwind'''
{{Atk|''Whirlwind''
|—
|—
|—
|—
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|Summons a tornado that scatters the protagonist's deck commands when it hits them.
|Summons a tornado that scatters the protagonist's deck commands when it hits them.
}}
}}
{{Atk|'''[[Vanish]]'''
{{Atk|''Aerial dropkick''
|—
|—
|—
|—
|Jumps into the air while flipping and performs a diving kick that knocks the protagonist away. The Unknown is invincible while using this attack.
|Only used as a possible follow-up to Time Reversal.
}}
{{Atk|''Vanish''
|—
|—
|—
|—
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|—
|—
|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
|Only used at low HP.
|Only used at low HP. The Unknown cannot create clones, stop time, or be made to stagger while in this state, but can still occasionally use Renewal Barrier. If the player uses a D-Link at any phase of the fight, the Unknown will use this ability in response.
}}
}}
{{Atk|'''[[Raging Storm]]'''
{{Atk|''Raging Storm''
|—
|—
|—
|—
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|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
|In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
}}
}}
{{Atk|'''Summon copies'''
{{Atk|''Summon copies''
|—
|—
|—
|—
|—
|—
|—
|—
|Summons four copies of himself to overwhelm the protagonist. Each of them share his abilities, excluding Vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit.
|Summons four copies of himself to overwhelm the protagonist. Each of them share his Short Combo, Long Combo, Sonic Attack, Collision Magnet, and X-wave attacks and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. The boss will not stagger or use Renewal Barrier or Time Reversal while clones are active.
}}
}}
{{Atk|'''[[Mega Flare]]'''
{{Atk|''Mega Flare''
|—
|—
|Ignite
|Ignite
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|Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
|Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
}}
}}
{{Atk|'''[[Meteor]]'''
{{Atk|''Meteor''
|—
|—
|—
|—
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|Summons a meteor to fall on the battlefield and explode.
|Summons a meteor to fall on the battlefield and explode.
}}
}}
{{Atk|'''Doom'''
{{Atk|''Doom''
|—
|—
|—
|Doom
|—
|—
|—
|—
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|If this move connects, subsequent uses will make the countdown begin one number lower.
|If this move connects, subsequent uses will make the countdown begin one number lower.
}}
}}
{{Atk|'''[[Collision Magnet]]'''
{{Atk|''Collision Magnet''
|—
|—
|—
|—
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|—
|—
|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash.  
|In the ''Final Mix'' version of the game, it is possible to Air Slide out of the whip.
|In ''Kingdom Hearts Birth by Sleep Final Mix'', it is possible to Air Slide out of the whip.
}}
}}
{{Atk|'''[[Renewal Barrier]]''':
{{Atk|''Renewal Barrier''
|—
|—
|—
|—
|—
|—
|—
|—
|If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
|If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
|If the boss uses this in response to the player's Shotlock, he will also summon a laser orb each time he is hit that will attack the player once the Shotlock ends.
}}
}}
{{Atk|'''Time reversal''':
{{Atk|''Time reversal''
|—
|—
|—
|—
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|—
|—
|At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
|At any random moment when the protagonist deals damage to him, he could potentially stop and reverse time to the precise moment before he is hit, recovering some of his health in the process. As soon as time is restored, he uses one of his other attacks before the protagonist can react.
|The boss will follow this ability up with Whirlwind, X-wave, or Aerial Dropkick. If the player is not currently using a command, an attack or Finish command can be buffered before the effect wears off. The boss cannot use this ability if the player is invincible, or if the boss is air-tossed, invisible, or has clones active.
}}
}}
{{Atk-c}}
{{Atk-c}}
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To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, that can cast Support Magic like Haste, Spirit Roar at the same time as well.


Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort can run to Riku (or not) and perform a more violent and fast combo followed by an aerial combo, which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in these combos, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover.  
Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. In Critical Mode, Xehanort may use a version of Wild Arcanum which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Riku gets caught in this attack, the player shouldn't move the joystick until it ends in order for Second Chance and Once More to save him, as moving in the air cancels the enemy's combo and Xehanort purposely delays his combos to avoid these abilities, but not long enough for Riku to recover. Young Xehanort will not flinch when performing Wild Arcanum, Finish, Whip Wave, or Teleport Rock, even if his reaction durability value reaches 0. However, when not using any of these attacks, if his reaction durability value reaches 0, he will flinch after every attack for 6.7 seconds.


Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and fire dark projectiles at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna (Riku's spirits can have this command too) or a Panacea if Slow Block is not equipped. He can also summon giant ice blocks that must be blocked or dodged. When Xehanort prepares this attack, move close to him, blocking the ice blocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage.  
Xehanort tends to warp away from projectiles and attack commands, but will be open to attack when he pauses to launch his own ranged attacks. Xehanort will periodically teleport away and use his Zero Shot at Riku. Defend using Dark Barrier, staying near to or far away from him, or dodge continually. If the projectiles connect, they will inflict Slow, so quickly cure it with Esuna or let your dream eaters use theirs or a Panacea if Slow Block is not equipped. He can also use Teleport Rocks, to summon blue rocks that must be blocked or dodged. When Xehanort prepares this attack, move close to him, blocking the rocks, and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he will use, and will provide Riku enough time to use powerful attacks such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage.  


Alternatively, continue using Firaga Burst, Baloonga, and other attack magic in conjunction with spirit attacks. Keep also in mind the Haste Support Magic after being cast on Riku can be handy, not only to speed up the reloading times but also his main combos, which can stagger Young Xehanort as well. After Xehanort takes enough hits, he will transform his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will whip Riku multiple times. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare to charge at Riku. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.  
Alternatively, continue using Firaga Burst, Balloonga, and other attack magic in conjunction with spirit attacks. Keep also in mind the Haste Support Magic after being cast on Riku can be handy, not only to speed up the reloading times but also his main combos, which can keep staggering Young Xehanort as well. After Xehanort staggers from enough hits, he will use Guard Impact, where he transforms his Keyblade into a shield and if Riku hits it, Xehanort will counterattack. If he teleports up and falls, he will use Whip Wave. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he will prepare a version of Wild Arcanum where he warps between each strike. He will teleport like this twice; once he warps the fourth time, get ready to block or use Shadow Slide. If he is a fair distance away, he will start teleporting from side to side again, gradually getting closer to Riku, and use Flash Liner. Get as close to Xehanort as possible when this occurs. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him. If possible, utilize Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.


Once Xehanort's health has been depleted to 1, he will freeze time and warp into a giant Clock that appears in the center of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. Note that the symbol for activating the Reality Shift will appear for less than one second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately two and a half life bars). His health must be depleted again in order to perform Mirage Split, but this time, the symbol for activating Reality Shift will remain for a longer period of time.
Once Xehanort's health has been depleted to 1, he will freeze time and warp into a giant Clock that appears in the center of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. The Reality Shift prompt will appear within a split second. If Riku misses the timing, Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately two and a half life bars). His health must be depleted again in order to perform Mirage Split, but this time, the prompt will remain for a longer period of time.


For the final stage of the fight, Xehanort remains inside the Clock, which is now vulnerable to attack. Though he does not attack Riku directly, he creates half-invincible clones of himself to defend the Clock. The clones will attempt to swarm Riku with ethereal blade combos, X-slashes, and fiery tornadoes, but may occasionally disappear if attacked. It is safer to evade these attacks than to block them, as blocking those attacks will lock-out the clock. While the Clock is open to attack while the clones are not on the field, as this phase is more time based than the previous one, Riku should have Spirit Roar and Haste cast on him by his spirits so that he can inflict more damage while not being restricted to waiting for his commands to reload, for the reason that if the hands on the Clock strike 12 before Riku destroys it, it will rewind time to the start of this phase and regain his lost health of the previous phase. As Xehanort will stop his attacks before it rewinds time, Riku should finish him as fast as possible when it stops attacking if the Clock is close to be defeated; however, after Xehanort rewinds time once, the total health of the Clock will decrease to the same amount as Xehanort's first phase's, and thus, for the next times this phase will restart, making it easier to destroy the Clock on the next try. Multi-hit warping attacks such as Dark Splicer and Dark Aura can bypass Xehanort's clones and remove multiple health bars off the clock, even finishing it off if at low health. Do this with caution, however, as Riku can be attacked and deflected by incoming clones, especially those which use combos and fiery tornadoes, which can knock him away when using Dark Aura.
For the final stage of the fight, Xehanort remains inside the Clock, which is now vulnerable to attack. Though he does not attack Riku directly, he creates half-invincible clones of himself to defend the Clock. The clones will attempt to swarm Riku with Dual-Wield Wild Dance, X Blade, and Raging Storm, but may occasionally disappear if attacked. It is safer to evade these attacks than to block them, as blocking those attacks will lock-out the clock, due to the fact they came from the clones and not the Clock itself. While the Clock is open to attack while the clones are not on the field, as this phase is more time based than the previous one, Riku should have Spirit Roar and Haste cast on him by his spirits so that he can inflict more damage while not being restricted to waiting for his commands to reload, for the reason that if the hands on the Clock strike 12 before Riku destroys it, it will rewind time to the start of this phase and regain his lost health of the previous phase. As Xehanort will stop his attacks before it rewinds time, Riku should at that time unleash his most powerful commands as fast as possible if the Clock is close to be defeated; however, after Xehanort rewinds time once, the total health of the Clock will decrease to the same amount as Xehanort's first phase's, and thus, for the next times this phase will restart, making it easier to destroy the Clock on the next try. Multi-hit warping attacks such as Dark Splicer and Dark Aura can bypass Xehanort's clones and remove multiple health bars off the clock, even finishing it off if at low health. Do this with caution, however, as Riku can be attacked and deflected by incoming clones which use Dual-Wield Wild Dance and Raging Storm, which can knock him away during Dark Aura.


Due to the relentless assault of the clones, leaving few to no windows of opportunity to attack, a reliable strategy is to activate commands like Firaga Burst while in midair. Releasing the commands at the apex of Riku's [[Doubleflight]] will allow Riku to avoid interruption from most of the clones' attacks, with the exception of the X-slashes.  
Due to the relentless assault of the clones, leaving few to no windows of opportunity to attack, a reliable strategy is to activate commands like Firaga Burst while in midair. Releasing the commands at the apex of Riku's [[Doubleflight]] will allow Riku to avoid interruption from most of the clones' attacks, with the exception of the X Blade attack.  


If Riku is supposedly not strong enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time.
If Riku's damage output isn't big enough to destroy the clock in time, he can, while dodging the attacks, restrain from attacking and wait until the Clock rewinds time, where next time it will have less health, to have a chance to finish it in time. If he ever gets revived thanks to [[Auto-Life]], the ticking sounds from the clock won't play until either the rewind or the end of the fight.
 
;Young Xehanort
;Phase 1
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|Wairudo Arukanamu}}
{{Atk-m|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}}
|Keyblade
|{{AT|att}} Physical
|—
|—
|0.5 per hit
|△
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
|After teleporting 4 times left and right, he performs a three-hit combo of up-right sweep - stab - left sweep and warps near Riku between each strike.<br>After teleporting 1 time behind the opponent he performs one left sweep or a fast three-hit combo.<br>If used right away, he performs a three-hit combo with pauses between each strike.<br>On Critical Mode only, he may be seen running, after which he performs a fast three-hit combo, warps in midair near the opponent, performs a combo of diagonal sweeps and finishes with a combo of whip strikes. Due to a glitch, his Keyblade may not transform into a whip properly, and the whip attack won't deal any damage and won't release any wave either.
|Wave
|{{AT|att}} Physical
|—
|—
|
|0.5 per hit
|—
|
|Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps.  
|On Critical Mode only he will occasionally use a version of this ability that is followed up by a midair combo of sweeps and waves.
}}
}}
{{Atk|{{nihongo|'''Finish'''|フィニッシュ|Finisshu}}:
{{Atk-m|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Keyblade
|{{AT|att}} Physical
|—
|—
|1.0 per hit
|△
|Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.
|
|Wave
|{{AT|att}} Physical
|—
|—
|
|0.5 per hit
|—
|
|Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.
}}
}}
{{Atk|{{nihongo|'''Whip Wave'''|ウィップウェーブ|Wippu Wēbu}}
{{Atk-m|{{nihongo|'''Whip Wave'''|ウィップウェーブ|<br>Wippu Wēbu}}
|Keyblade
|{{AT|att}} Physical
|—
|—
|1.0 per hit
|△
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.
|Generally used after teleporting into the air and falling down.
|Wave
|{{AT|att}} Physical
|—
|—
|
|0.5 per hit
|
|
|Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing. Used generally after using Teleport Lock to the air and falling down.
}}
}}
{{Atk|{{nihongo|'''Flash Liner'''|フラッシュライナー|Furasshu Rainā}}
{{Atk|{{nihongo|'''Flash Liner'''|フラッシュライナー|<br>Furasshu Rainā}}
|{{AT|att}} Physical
|—
|—
|
|0.5 per hit
|
|
|
|Instantly extends his Keyblade, connecting floating points of light, before pulling back.
|After rapidly using "Teleport Lock" three times, he transforms his Keyblade again into a whip, and changes its shape to something of a cage.
|Used after quickly teleporting 3 times while approaching the opponent from afar. The attack can be redirected fast if the opponent dodges sideways or goes behind the user.
}}
}}
{{Atk|{{nihongo|'''Guard Impact'''|ガードインパクト|Gādo Impakuto}}
{{Atk-m|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Impakuto}}
|Keyblade
|{{AT|att}} Physical
|—
|—
|1.0 x2
|◯
|Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
|Used after staggering from a good amount of consecutive hits.
|Wave
|{{AT|att}} Physical
|—
|—
|
|0.5 per hit
|—
|
|After taking too many hits, blocks Riku's frontal attacks and retaliates if the shield is hit.
}}
}}
{{Atk|{{nihongo|'''Zero Shot'''|ゼロショット|Zero Shotto}}
{{Atk|{{nihongo|'''Zero Shot'''|ゼロショット|<br>Zero Shotto}}
|
|{{AT|mag}} Physical
|Slow
|Slow (100%/6s)
|
|0.25 per hit
|
|
|Scatters a burst of Dark Projectiles. His version always inflicts the opponents with a [[Slow]] status effect.
|Scatters a large amount of dark projectiles that track the opponent at high speed.
|Used after teleporting far away from Riku. The projectiles cannot turn at a sharp angle, therefore are likely to miss, unless the target is very far.
}}
}}
{{Atk|{{nihongo|'''Teleport Lock'''|テレポロック|Terepo Rokku}}
{{Atk|{{nihongo|'''Teleport Rock'''|テレポロック|<br>Terepo Rokku}}
|{{AT|mag}} Physical
|—
|—
|
|0.75 per hit
|
|
|
|Summons a large number of floating blue rocks, teleports them around the opponent, and sends them flying towards them.
|Will frequently teleport around the battlefield. He can do this mid-combo as well, causing Riku's attacks to miss while simultaneously acting as attack cancels for him.
|Used after teleporting far away from Riku.  
}}
}}
{{Atk-c}}
{{Atk-c}}
;Phase 2
;Clones
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Dual-wielding Dance'''|2刀流乱舞|Nitouryū Ranbu}}
{{Atk|{{nihongo|'''Dual-Wield Wild Dance'''|2刀流乱舞|<br>Nitōryū Ranbu}}
|{{AT|att}} Physical
|—
|—
|
|0.5 per hit
|
|
|
|Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
|Two clones attack simultaneously with their blades in hand.
|Always starts by this attack. it is then followed by X Blade, by Dual-Wield Wild Dance, by Raging Storm, and Dual-Wield Wild Dance again, in a cycle, until the time on the clock is up. The clones will stick to the ground and to Riku's position until the end of their combo if he is in midair.
}}
}}
{{Atk|{{nihongo|'''X-Blade'''|Xブレード|X-Burēdo}}
{{Atk|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}}
|{{AT|att}} Physical
|—
|—
|
|1.5 per hit
|
|
|
|Two clones appear in the air and fire X-shaped waves.
|The clones simultaneously fire an X-shaped shockwave that track Riku.
}}
}}
{{Atk|{{nihongo|'''Raging Storm'''|レイジングストーム|Reijingu Sutōmu}}
{{Atk|{{nihongo|'''Raging Storm'''|レイジングストーム|<br>Reijingu Sutōmu}}
|{{AT|mag}} Fire<ref>This attack does not cause Sir Kyroo or Lord Kyroo to catch fire.</ref>
|—
|—
|
|1.5 per hit
|
|
|
|Two clones appear on the ground, transform into pillars of fire, and run straight ahead.
|The clones surround themselves in three vortexes of flame and chase down Riku.
}}
}}
{{Atk-c}}
{{Atk-c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Young Xehanort is fought alongside Ansem and Xemnas by Sora, Riku and [[King Mickey]] as the final boss fights of the Keyblade Graveyard. Although his health is less than that of the other two top-tier members of the Real Organization XIII, he is still not to be underestimated. Young Xehanort is able to turn his Keyblade into a whip that has a long range and can also briefly ensnare Sora and is able to summon a small rift to launch a whip attack from. He can also summon a ring of 9 icicles that he launches at Sora which deals Blizzard damage and his deadliest attack has him summoning a circle of time that stops time as he unleashes invisible attacks at Sora. It's recommended to take him out first as he's the easiest to combo, if hit twice by his whip combos, it is possible to quickly block the third attack and use [[Risk Dodge]] to fight back. The whip combo can also hit you in the air. Each member will have a dark aura surrounding them whenever they disappear and reappear to attack, which means they'll only target Sora and each of them will use a specific attack with the one with the aura appearing last. For Young Xehanort, Ansem and Xemnas will create dark mines and ethereal blades followed by Xehanort's time-stopping attack. Jump and block the ethereal blades and use [[thunder]] to destroy the mines to avoid damage. During the cyclone sequence, each member will use an attack in a specific order. For all three, Young Xehanort will use his time-stopping attack followed by Xemnas's rolling attack and Ansem's shockwave. The best way to avoid them is to jump over Xehanort's, block Xemnas's incoming attack and [[glide]] away from Ansem. If Xemnas is beaten, Xehanort will launch the icicles followed by Ansem's shockwave attack. Having Riku and Mickey active is wise as they can do double and triple damage when attacking together, if they're trying to attack your target, it's wise to stop your combos and let them land their own.
Young Xehanort is fought alongside Ansem and Xemnas by Sora, Riku and [[King Mickey]] as the final boss fights of the Keyblade Graveyard. Although his health is less than that of the other two top-tier members of the Real Organization XIII, he is still not to be underestimated. Young Xehanort is able to turn his Keyblade into a whip that has a long range and can also briefly ensnare Sora and is able to summon a small rift to launch a whip attack from. He can also summon a ring of 9 icicles that he launches at Sora which deals Blizzard damage and his deadliest attack has him summoning a circle of time that stops time as he unleashes invisible attacks at Sora. It's recommended to take him out first as he's the easiest to combo, if hit twice by his whip combos, it is possible to quickly block the third attack and use [[Risk Dodge]] to fight back. The whip combo can also hit you in the air. Each member will have a dark aura surrounding them whenever they disappear and reappear to attack, which means they'll only target Sora and each of them will use a specific attack with the one with the aura appearing last. For Young Xehanort, Ansem and Xemnas will create dark mines and ethereal blades followed by Xehanort's time-stopping attack. Jump and block the ethereal blades and use [[thunder]] to destroy the mines to avoid damage. During Master Xehanort's storm of Keyblades, each member will use an attack in a specific order. For all three, Young Xehanort will use his time-stopping attack followed by Xemnas's rolling attack and Ansem's shockwave. The best way to avoid them is to jump over Xehanort's, block Xemnas's incoming attack and [[glide]] away from Ansem. If Xemnas is beaten, Xehanort will launch the icicles followed by Ansem's shockwave attack. Having Riku and Mickey active is wise as they can do double and triple damage when attacking together, if they're trying to attack your target, it's wise to stop your combos and let them land their own.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk-m|{{nihongo|'''Whip Combo'''|ウィップコンボ|<br>Wippu Konbo}}
{{Atk-m|{{nihongo|'''Whip Combo'''|ウィップコンボ|<br>Wippu Konbo}}
Line 473: Line 554:
|△
|△
|2
|2
|Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
|Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
}}
}}
{{Atk-c}}
{{Atk-c}}
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