Game:Young Xehanort: Difference between revisions

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(→‎Data Rematch: shortening intro, rephrasing guard break attack opportunity)
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*'''[[Vanish]]''': Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
*'''[[Vanish]]''': Becomes invisible. In this state, he cannot be locked on, but he gives away his location through a faint shimmer, as well as through his Ethereal Blades.
*'''[[Raging Storm]]''': Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
*'''[[Raging Storm]]''': Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  In later phases of the battle, he will combine Raging Storm with some of his other abilities, usually his Long Combo.
*'''Summon copies''': Summons four copies of himself to overwhelm the protagonist. Each of them share his abilities, excluding vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit.
*'''Summon copies''': Summons four copies of himself to overwhelm the protagonist. Each of them share his abilities, excluding Vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit.
*'''[[Mega Flare]]''': Summons a huge sphere of flames that explodes, inflicting massive damage and sometimes igniting the protagonist.
*'''[[Mega Flare]]''': Summons a huge sphere of flames that explodes, inflicting massive damage. Has a chance to inflict {{c|Ignite|status}}.
*'''[[Meteor]]''': Summons a meteor to fall on the battlefield and explode.
*'''[[Meteor]]''': Summons a meteor to fall on the battlefield and explode.
*'''Doom''': Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free. If this move hits the protagonist, the next time the move is landed, the countdown will start 1 number lower.
*'''Doom''': Fires a web of energy at the protagonist and starts a five-second countdown. It is Game Over when the countdown reaches 0. Rapidly tap {{button|X}} ({{button|circle}} in the Japanese releases) to break free. If this move connects, subsequent uses will make the countdown begin one number lower.
*'''[[Collision Magnet]]''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, it is possible to Air Slide out of the whip.
*'''[[Collision Magnet]]''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, it is possible to Air Slide out of the whip.
*'''[[Renewal Barrier]]''': If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
*'''[[Renewal Barrier]]''': If the protagonist attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the protagonist's attack and recover a bit of health.
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