Game:Sephiroth: Difference between revisions

57 bytes added ,  11 years ago
→‎Kingdom Hearts II: http://www.youtube.com/watch?v=sVcbyeJd2Uk Shows both of these
(→‎Kingdom Hearts II: http://www.youtube.com/watch?v=sVcbyeJd2Uk Shows both of these)
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*'''Teleport Slash''': Sephiroth teleports behind Sora and attacks, knocking him high into the air. This is usually followed up with Aerial Combo. This move is difficult to detect and avoid, but can be blocked with Guard and fast reflexes. Even if Sora is hit, the follow-up combo, as told above, can be countered easily.
*'''Teleport Slash''': Sephiroth teleports behind Sora and attacks, knocking him high into the air. This is usually followed up with Aerial Combo. This move is difficult to detect and avoid, but can be blocked with Guard and fast reflexes. Even if Sora is hit, the follow-up combo, as told above, can be countered easily.
*'''Shadow Flare''': Sephiroth summons several dark orbs around Sora that follow him around briefly before hitting him. They can be deflected back at Sephiroth using the Keyblade or ''Reflega''.
*'''Shadow Flare''': Sephiroth summons several dark orbs around Sora that follow him around briefly before hitting him. They can be deflected back at Sephiroth using the Keyblade or ''Reflega''.
*'''Heartless Angel''': Sephiroth flies into the air, glows and calls out "Descend... Heartless... Angel!". A halo appears over Sora's head, which after a delay, depletes all of Sora's MP and kills him instantly (unless the Second Chance ability is equipped, in which case Sora will be left with 1 HP). This can be stopped by attacking Sephiroth before the halo appears, or by timing Curaga to heal Sora just after the attack finishes casting (equip Leaf Bracer for better insurance). At any rate, if it's successful, Sephiroth will immediately follow this with Flash. This attack often ends up as an instant death attack for most players since they're unable to heal themselves in time.
*'''Heartless Angel''': Sephiroth flies into the air, glows and calls out "Descend... Heartless... Angel!". A halo appears over Sora's head, which after a delay, depletes all of Sora's MP and leaves him with 1 HP. This can be stopped by attacking Sephiroth before the halo appears, or by timing Curaga to heal Sora just after the attack finishes casting (equip Leaf Bracer for better insurance). The MP depleting effect can be blocked by hitting Sephiroth with a well timed spell (Thundaga being the best option) just before the attack hits. At any rate, if it's successful, Sephiroth will immediately follow this with Flash. This attack often ends up as an instant death attack for most players since they're unable to heal themselves in time.
*'''Stigma''': Sephiroth draws Sora towards him and summons many flame pillars around himself. These can be avoided by running away from Sephiroth, using ''Quick Run'', or using ''Reflega'' if Sora is caught in them.
*'''Stigma''': Sephiroth draws Sora towards him and summons many flame pillars around himself. These can be avoided by running away from Sephiroth, using ''Quick Run'', or using ''Reflega'' if Sora is caught in them.
*'''Meteor''': Sephiroth floats into the air in front of the chasm and summons many meteors to hit Sora. These can be avoided with a combination of ''Aerial Dodge'', ''Reflega'' and deft moving.
*'''Meteor''': Sephiroth floats into the air in front of the chasm and summons many meteors to hit Sora. These can be avoided with a combination of ''Aerial Dodge'', ''Reflega'' and deft moving.
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