Game:Sephiroth: Difference between revisions

this never fails to amuse and irritate me, how people can't wrap their brains around the concept "KH =/= Dissidia"
(this never fails to amuse and irritate me, how people can't wrap their brains around the concept "KH =/= Dissidia")
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*'''Stigma''': Sephiroth conjures three flame pillars around him. Using a special move like ''Ars Arcanum'' or ''Strike Raid'' will make Sora invincible to this attack, so it is recommended to use such techniques if you get caught in it. Sephiroth in turn is highly vulnerable while performing this move.
*'''Stigma''': Sephiroth conjures three flame pillars around him. Using a special move like ''Ars Arcanum'' or ''Strike Raid'' will make Sora invincible to this attack, so it is recommended to use such techniques if you get caught in it. Sephiroth in turn is highly vulnerable while performing this move.
*'''Heartless Angel''': Sephiroth's trademark attack, used when around 70% of his first [[Health Points|HP]] meter is shaved away. Drains Sora's HP to 1 and MP to 0. It can't be dodged, but it can be interrupted if Sephiroth is hit while casting this attack. Sephiroth will say "Descend, Heartless Angel!" before using this attack, so listen carefully for it. It is best to strike him before the halo around him completes, as this will interrupt the casting. If Sora happens to be too far away from Sephiroth while he is performing the Heartless Angel attack, use '''Superglide''' to get close to him pronto. If damaged while performing this move, Sephiroth will immediately use Stigma.
*'''Heartless Angel''': Sephiroth's trademark attack, used when around 70% of his first [[Health Points|HP]] meter is shaved away. Drains Sora's HP to 1 and MP to 0. It can't be dodged, but it can be interrupted if Sephiroth is hit while casting this attack. Sephiroth will say "Descend, Heartless Angel!" before using this attack, so listen carefully for it. It is best to strike him before the halo around him completes, as this will interrupt the casting. If Sora happens to be too far away from Sephiroth while he is performing the Heartless Angel attack, use '''Superglide''' to get close to him pronto. If damaged while performing this move, Sephiroth will immediately use Stigma.
*'''Octaslash''': Sephiroth does a frenzy of standing and leaping blows, then leaps up and does a finisher. Be wary of the last blow, because it does a great deal of damage. However, the blows are not entirely consecutive, so Sora can avoid many of them with properly timed guards and dodge rolls.
*'''Omnislash''': Sephiroth does a frenzy of standing and leaping blows, then leaps up and does a finisher. Be wary of the last blow, because it does a great deal of damage. However, the blows are not entirely consecutive, so Sora can avoid many of them with properly timed guards and dodge rolls.
*'''Shadow Flare''': Sephiroth will conjure dozens of dark orbs to surround him. The orbs serves as his shield and a distraction for a spinning sword slash. He often uses this move many times in succession.
*'''Shadow Flare''': Sephiroth will conjure dozens of dark orbs to surround him. The orbs serves as his shield and a distraction for a spinning sword slash. He often uses this move many times in succession.
*'''Super Nova''': Sephiroth's ultimate attack, his body emits a glowing white aura and he summons several meteors, which surround and orbit around him. A black hole later appears above his head and absorbs all the rocks, which later releases a meteor homing Sora. The initial meteors can be avoided by running around them, and the last attack requires quite a bit of timing to dodge.
*'''Super Nova''': Sephiroth's ultimate attack, his body emits a glowing white aura and he summons several meteors, which surround and orbit around him. A black hole later appears above his head and absorbs all the rocks, which later releases a meteor homing Sora. The initial meteors can be avoided by running around them, and the last attack requires quite a bit of timing to dodge.
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{{Q|Use all your skills and all your strategies to defeat Sephiroth!|Battle hint}}
{{Q|Use all your skills and all your strategies to defeat Sephiroth!|Battle hint}}
;Attacks
;Attacks
*'''Oblivion''': The screen darkens, and Sephiroth says "''That's enough.''" before dashing past you. Sora then is hit multiple times. It can be avoided quite easily by using the Reaction Command; otherwise it is virtually impossible to avoid except with deft jumping, or using ''Reflect''. Sephiroth always opens the battle with this. It should be noted that you have a very short window of opportunity to activate the Reaction Command before Sephiroth executes the attack. You can't use the Reaction Command while jumping.
*'''Flash''': The screen darkens, and Sephiroth says "''That's enough.''" before dashing past you. Sora then is hit multiple times. It can be avoided quite easily by using the Reaction Command; otherwise it is virtually impossible to avoid except with deft jumping, or using ''Reflect''. Sephiroth always opens the battle with this. It should be noted that you have a very short window of opportunity to activate the Reaction Command before Sephiroth executes the attack. You can't use the Reaction Command while jumping.
*'''Omnislash''': Sephiroth charges forward, unleashing several quick damaging slash attacks. These can be avoided simply by keeping your distance, leaping over them, using ''Guard'', or simply flying around with ''Glide'' (although you might get hit sometimes). Later in the battle, Sephiroth dashes behind Sora before starting the series of slashes. Counterguard can be used to reverse this assault.
*'''Ground Combo''': Sephiroth charges forward, unleashing several quick damaging slash attacks. These can be avoided simply by keeping your distance, leaping over them, using ''Guard'', or simply flying around with ''Glide'' (although you might get hit sometimes). Later in the battle, Sephiroth dashes behind Sora before starting the series of slashes. Counterguard can be used to reverse this assault.
*'''Sudden Cruelty''': Sephiroth only uses this move when Sora is in the air and attacks him multiple times, after which he teleports. Sephiroth often uses this attack three or more times in a row. They can be avoided by using ''Aerial Dodge'' and counter-attacking when Sephiroth re-appears. If this follows his teleport slash, it can also be countered with retaliating slash to prevent the combo and start your own if timed correctly.
*'''Aerial Combo''': Sephiroth only uses this move when Sora is in the air and attacks him multiple times, after which he teleports. Sephiroth often uses this attack three or more times in a row. They can be avoided by using ''Aerial Dodge'' and counter-attacking when Sephiroth re-appears. If this follows his teleport slash, it can also be countered with retaliating slash to prevent the combo and start your own if timed correctly.
*'''Teleport Slash''': Sephiroth teleports behind Sora and attacks, knocking him high into the air. This is usually followed up with Aerial Combo. This move is difficult to detect and avoid, but can be blocked with Guard and fast reflexes. Even if Sora is hit, the follow-up combo, as told above, can be countered easily.
*'''Teleport Slash''': Sephiroth teleports behind Sora and attacks, knocking him high into the air. This is usually followed up with Aerial Combo. This move is difficult to detect and avoid, but can be blocked with Guard and fast reflexes. Even if Sora is hit, the follow-up combo, as told above, can be countered easily.
*'''Shadow Flare''': Sephiroth summons several dark orbs around Sora that follow him around briefly before hitting him. They can be deflected back at Sephiroth using the Keyblade or ''Reflega''.
*'''Shadow Flare''': Sephiroth summons several dark orbs around Sora that follow him around briefly before hitting him. They can be deflected back at Sephiroth using the Keyblade or ''Reflega''.
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