Game:Saïx: Difference between revisions

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In ''Kingdom Hearts III'', he and [[Xion]] battle Sora, [[Lea]], and [[Kairi]] at the [[Keyblade Graveyard]], but once Xion defects to the [[Guardians of Light]] and Roxas returns to turn the tide of battle, Saïx engages Sora, Roxas, and Xion in one last stand. A data replica of him is also an optional boss in ''[[Kingdom Hearts III Re Mind]]''.
In ''Kingdom Hearts III'', he and [[Xion]] battle Sora, [[Lea]], and [[Kairi]] at the [[Keyblade Graveyard]], but once Xion defects to the [[Guardians of Light]] and Roxas returns to turn the tide of battle, Saïx engages Sora, Roxas, and Xion in one last stand. A data replica of him is also an optional boss in ''[[Kingdom Hearts III Re Mind]]''.


==Strategies==
==Strategy==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
{{Q|Defeat Saïx! Try using his weapon to your advantage!|Battle hint}}
Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora.
Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora.


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As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate due to the nature of battling an Organization XIII member. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state.
As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as [[AntiForm]] is more likely to activate due to the nature of battling an Organization XIII member. Using [[Final Form]] is a big help if accessible, while Saïx is in his normal state.


===''Kingdom Hearts II Final Mix''===
====Data Rematch====
====Data Rematch====
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.
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After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.
After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk-m|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Swing 1-2)|Physical|—|x1.0<br>Hit 2+: x0.25|O|Strikes three times with weapon.||(Swing 3)|Physical|—|x0.25|O}}
{{Atk-m|{{nihongo|'''Combo Attack'''|連続攻撃|<br>Renzoku Kōgeki}}|(Swing 1-2)|Physical|—|x1.0<br>Hit 2+: x0.25|O{{Note|Saïx drops his Claymore when parried.}}|Strikes three times with weapon.|Only used during normal combat.|(Swing 3)|Physical|—|x0.25|O{{Note|Saïx drops his Claymore when parried.}}}}
{{Atk-m|{{nihongo|'''Charge Attack'''|突進攻撃|<br>Tosshin Kōgeki}}|(Charge)|Physical|—|x0.25|△|Charges at high speed and sweeps with weapon.||(Sweep)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Charge Attack'''|突進攻撃|<br>Tosshin Kōgeki}}|(Charge)|Physical|—|x0.25|△|Charges at high speed and sweeps with weapon.|Only used during normal combat.|(Sweep)|Physical|—|x0.5|△}}
{{Atk|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|Physical|—|x0.25<br>Hit 6+: x0.5|△|Floats in the air, sheds light, and enters his berserk mode.}}
{{Atk|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|Physical|—|x0.25<br>Hit 6+: x0.5|△|Floats in the air, sheds light, and enters his berserk mode.|Only used during normal combat when the Berserk Gauge is full. The Berserk Gauge is full at the start of the fight, but starts empty during the Data Rematch.}}
{{Atk-m|{{nihongo|'''Berserk V-Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi|lit. "Berserk Vertical Swing"}}|(V-Swing)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Swings weapon twice, then throws it downward.||(Throw)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Berserk V-Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi|lit. "Berserk Vertical Swing"}}|(V-Swing)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Swings weapon twice, then throws it downward while in midair.|Only used when in Berserk state.|(Throw)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}|(Sweep)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.||(Shockwave)|Neutral|—|x0.5<br>'''Data battle''': x1.0|X|(Throw)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}|(Sweep)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.|Only used when in Berserk state, when HP drops to 70% (85% for the Replica Data).|(Shockwave)|Neutral|—|x0.5<ref name="data">x1.0 when fighting Saïx's Replica Data.</ref>|X|(Throw)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Berserk Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|lit. "Berserk Weapon Throw"}}|(Sweep)|Physical|—|x1.0|△|Attacks with sweeps, then jumps and throws weapon, generating an explosion.||(Throw)|Physical|—|x0.25|△|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<br>'''Data battle''': Hit 5+: x1.0|X}}
{{Atk-m|{{nihongo|'''Berserk Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|lit. "Berserk Weapon Throw"}}|(Sweep)|Physical|—|x1.0|△|Attacks with sweeps, then jumps and throws weapon, generating an explosion.|Only used in Berserk state, when HP drops to 70% (85% for the Replica Data).|(Throw)|Physical|—|x0.25|△|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<ref name="data"/>|X}}
{{Atk-m|{{nihongo|'''Craze'''|狂気|<br>Kyōki}}|(Sweep)|Physical|—|x0.25|△|Unleashes explosions and shock waves, then goes on a violent rampage.||(Charge)|Physical|—|x0.25<br>'''Data battle''': x0.5|△|(V-Swing)|Physical|—|x0.5|△|(Shockwave)|Neutral|—|x0.5<br>'''Data battle''': x1.0|X|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<br>'''Data battle''': Hit 5+: x1.0|X}}
{{Atk-m|{{nihongo|'''Craze'''|狂気|<br>Kyōki}}|(Sweep)|Physical|—|x0.25|△|Unleashes explosions and shock waves, then goes on a violent rampage.|Only used when in Berserk state, when HP drops to 30% (60% for the Replica Data).|(Charge)|Physical|—|x0.25<ref>x0.5 when fighting Saïx's Replica Data.</ref>|△|(V-Swing)|Physical|—|x0.5|△|(Shockwave)|Neutral|—|x0.5<ref name="data"/>|X|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<ref name="data"/>|X}}
{{Atk-c}}
{{Atk-c}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
{{rc|o}}
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
{{rc|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}|—|—|Can be used when near one of Saïx's dropped or thrown weapons.<br>Pick up a weapon with Berserk, and move around at high speed for 6 seconds (2 seconds in the data battle); damage won't cause you to flinch while in this state.}}
|-style="{{style|kh2|b}}; font-size:11px"
{{rc|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}|Physical|x2.0{{KHII}}<br>x0.5{{FMII}}|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.}}
!Reaction Command
{{rc|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}|Physical|x2.0<ref>x5.0 for the final hit.</ref>{{KHII}}<br>x0.5<ref>x3.0 for the final hit.</ref>{{FMII}}|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. Neutralizes Saïx's Berserk state.}}
!Attribute
{{rc|c}}
!Power
!Description
|-
|{{nihongo|'''Berserk'''|バーサク|<br>Bāsaku}}
|—
|—
|Can be used when near one of Saïx's dropped weapons.<br>Pick up a weapon with Berserk, and move around at high speed for 6 seconds (2 seconds in the data battle); damage won't cause you to flinch while in this state.
|-
|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}
|Physical
|x2.0{{KHII}}<br>x0.5{{FMII}}
|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.
|-
|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}
|Physical
|x2.0{{KHII}}<br>x0.5{{FMII}}<br>Final blow: x5.0{{KHII}}<br>Final blow: x3.0{{FMII}}
|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. Neutralizes Saïx's berserk state.
|}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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|Floats in the air and releases shock waves around himself. Used when entering Berserk Mode from Normal Mode.
|Floats in the air and releases shock waves around himself. Used when entering Berserk Mode from Normal Mode.
}}
}}
{{Atk|{{nihongo|'''Continuous Attack'''|連続攻撃|Renzoku Kōgeki}}
{{Atk|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|Physical
|Physical
|0.5 + 0.5 + 1.0
|0.5 + 0.5 + 1.0
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|
|
|(shockwave)
|(shockwave)
|Physical
|Neutral
|0.5 per hit
|0.5 per hit
|△
|△
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|
|
}}
}}
{{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai|}}
{{Atk-m|{{nihongo|'''Berserk Mow Down'''|バーサクなぎ払い|<br>Bāsaku Nagiharai|}}
|(weapon swing)
|(weapon swing)
|Physical
|Physical
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|
|
}}
}}
{{Atk|{{nihongo|'''Blue Moon Sweep'''|青月なぎ払い|<br>Aotsuki Nagiharai|}}
{{Atk|{{nihongo|'''Blue Moon Mow Down'''|青月なぎ払い|<br>Aotsuki Nagiharai|}}
|Neutral
|Neutral
|1.5 per hit
|1.5 per hit
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|Swings weapon twice, generating shock waves with each attack, then thrusts it into the ground, generating more shock waves around it. Used during Blue Berserk Mode.
|Swings weapon twice, generating shock waves with each attack, then thrusts it into the ground, generating more shock waves around it. Used during Blue Berserk Mode.
}}
}}
{{Atk-m|{{nihongo|'''Blue Berserk Sweep'''|青バーサクなぎ払い|<br>Ao Bāsaku Nagiharai|}}
{{Atk-m|{{nihongo|'''Blue Berserk Mow Down'''|青バーサクなぎ払い|<br>Ao Bāsaku Nagiharai|}}
|(weapon swing)
|(weapon swing)
|Physical
|Physical
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Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air.
Saïx will sometimes use two fissure slams before throwing his claymore, which creates a third fissure slam instead of the stunning spin. Again, Dodge or Airstep to him and attack while he is empty-handed in the air.


When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the Reaction Command when grabbing a copy of Saïx's claymore in ''Kingdom Hearts II''. Block the first three hits, then pause and block the last two.
When Saïx's revenge value is hit while in yellow Berserk, he will hold his claymore in a defensive stance and will flip into the air three times. After a pause, he will then perform two spins. This maneuver is very similar to the Eclipse and Magna Storm Reaction Commands from ''Kingdom Hearts II''. Block the first three hits, then pause and block the last two.


Saïx's Berserk gauge will steadily fill blue during yellow Bserserk, and will fill faster as Sora deals damage. Once it is completely blue, Saïx will rise into the air, emit a large shockwave, and enter blue Berserk. The shockwave will not damage Sora, but will knock him back significantly, so dodge roll or guard to avoid it. Saïx's move set will completely change from yellow Berserk, and will overall be significantly more dangerous.  
Saïx's Berserk gauge will steadily fill blue during yellow Berserk, and will fill faster as Sora deals damage. Once it is completely blue, Saïx will rise into the air, emit a large shockwave, and enter blue Berserk. The shockwave will not damage Sora, but will knock him back significantly, so dodge roll or guard to avoid it. Saïx's move set will completely change from yellow Berserk, and will overall be significantly more dangerous.  


If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam.
If Saïx starts by throwing several claymores on the ground and slamming the ground, he will follow with a rushing uppercut, perform a dash that creates purple fissures, do two front slams that create purple fissures, and finally rise into the air with claymores floating around him and slam the ground again. He is vulnerable to attack during this final slam. Dodge the initial slam, uppercut, dash, and two front slams, then dodge toward him during the final slam and attack. It is also possible to guard the second front slam, though it will break Sora's guard, so risk dodge and attack to hit him just before the final slam.
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