Game:Oogie Boogie: Difference between revisions

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{{Youmay|the enemy|[[Oogie Boogie|the character]]}}
{{game|KH1|FM1|COM|REC|KH2|FM2}}
{{CharacterBoss
{{suite}}
|name=Oogie Boogie
{{Character
|image=[[Image:Oogie Boogie.jpg|250px]]
|name=Oogie Boogie
|game=Kingdom Hearts
|katakana=ウギー・ブギー
|HP=Kingdom Hearts: 450-800<br>Chain of Memories: 550-750<br>Kingdom Hearts II: 371-533
|romaji=Ugī Bugī
|experience=Kingdom Hearts: 2500<br>Chain of Memories: 233-791<br>Kingdom Hearts II: N/A
|fr=Oogie Boogie (Ennemi)
|items=Holy Circlet, Ansem Report 7
|image=[[File:Oogie Boogie KHII.png|350x400px]]
|command=N/A
|sprite1=[[File:Oogie Boogie (Sprite) 2 KHCOM.png|Battle sprite in Kingdom Hearts Chain of Memories]]
|tab1=Render
|game1=Kingdom Hearts
|game2=Kingdom Hearts Chain of Memories
|game3=Kingdom Hearts II
|type=Entelechy
|spec=CharacterBoss
|origin=The Nightmare Before Christmas
|company=Disney
|KHHP1=450
|KHJPHP2=900
|KHHP2=800
|KHJPATK1=22
|KHATK1=24
|KHJPATK2=31
|KHATK2=35
|KHJPDEF1=19
|KHDEF1=20
|KHJPDEF2=20
|KHDEF2=27
|KHJPMP1=40
|KHMP1=38
|KHJPMP2=53
|KHMP2=51
|KHEXP1=2500
|KHJPEXP2=7500
|KHEXP2=2500
|KHweapon=x1.5
|KHfire=x0.25
|KHJPbliz=x0.5
|KHbliz=x0.25
|KHthun=x0.5
|KHJPgrav=x0.01
|KHgrav=x0.02
|KHstop=x0
|KHko=x0.5
|KHother=x0.5
|KHreward=[[Holy Circlet]]<br>[[Ansem's Report 7]]
|KHworld=Halloween Town
|JPtab=*
|FMtab=*
|ability=Regen
|desc=Gradually restores HP. HP returns more quickly when low.
|duration=10 uses
|CP=40
|COMworld=Halloween Town
|COM2=s
|COM3=s
|COM4=s
|COM5=s
|COM7=r
|COM8=r
|COM9=r
|COMHP2=548
|COMAP2=6
|COMEXP2=232
|COMHP3=597
|COMAP3=8
|COMEXP3=372
|COMHP4=646
|COMAP4=10
|COMEXP4=511
|COMHP5=695
|COMAP5=12
|COMEXP5=651
|COMHP6=744
|COMAP6=14
|COMEXP6=790
|COMHP7=792
|COMAP7=16
|COMEXP7=930
|COMHP8=841
|COMAP8=18
|COMEXP8=1069
|COMHP9=890
|COMAP9=20
|COMEXP9=1209
|COMphys=x1.5
|COMneut=x0.5
|COMfire=x0.5
|COMbliz=x0.5
|COMthun=x0.5
|COMgrav=x0
|COMstun=x0
|COMstop=x0
|COMwarp=x0
|COMbind=x0
|COMconf=x0
|COMterr=x0
|ReCOM2=s
|ReCOM3=s
|ReCOM4=s
|ReCOM5=s
|ReCOM7=r
|ReCOM8=r
|ReCOM9=r
|ReCOMHP2=548
|ReCOMAP2=7
|ReCOMEXP2=132
|ReCOMHP3=597
|ReCOMAP3=9
|ReCOMEXP3=272
|ReCOMHP4=646
|ReCOMAP4=11
|ReCOMEXP4=311
|ReCOMHP5=695
|ReCOMAP5=13
|ReCOMEXP5=351
|ReCOMHP6=744
|ReCOMAP6=15{{SS}}, 18{{RR}}
|ReCOMEXP6=490
|ReCOMHP7=792
|ReCOMAP7=20
|ReCOMEXP7=530
|ReCOMHP8=841
|ReCOMAP8=22
|ReCOMEXP8=569
|ReCOMHP9=890
|ReCOMAP9=24
|ReCOMEXP9=609
|ReCOMphys=x1.5
|ReCOMneut=x0.5
|ReCOMfire=x0.5
|ReCOMbliz=x0.5
|ReCOMthun=x0.5
|ReCOMgrav=x0
|ReCOMstun=x0
|ReCOMstop=x0
|ReCOMwarp=x0
|ReCOMbind=x0
|ReCOMconf=x0
|ReCOMterr=x0
|ReCOMmagn=x0
|ReCOMfree=x0
|value=0, 9
|duel=5
|time=6
|KH2HP1=371
|KH2HP2=533
|KH2EXP=0
|KH2loc1=Halloween Town
|KH2enc1=Episode 1 (pre-1000 Heartless)
|KH2LV1=24
|KH2loc2=Halloween Town
|KH2enc2=Episode 1 (post-1000 Heartless)
|KH2LV2=39
|KH2phys=×1.0
|KH2fire=×0.25
|KH2bliz=×0.25
|KH2thun=×0.25
|KH2dark=×0.25
|KH2neut=×0.25
|KH2reward='''Sora:''' Item slot, [[Magnet]] element<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Withstand Combo|Once More]]<br>'''Jack Skellington:''' Max HP +15
|KH2world=Halloween Town
|KHbattlename=Squirming Evil
|KHbattlefile=Squirming Evil KHHD.ogg
|COMbattlename=The Fight for my Friends
|COMbattlefile=The Fight for my Friends KHRECOM.ogg
|KH2battlename=The Encounter
|KH2battlefile=The Encounter KHIIHD.ogg
}}
}}
'''[[Oogie Boogie]]''' is a boss in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. In the first ''Kingdom Hearts'', Oogie will attack the party out of anger due to his inability to summon many [[Heartless]]. ''In Kingdom Hearts Chain of Memories'', Oogie goes mad due to drinking the memory potion, and attacks yet again. He is fought a third time in ''Kingdom Hearts II'', when he tries to get revenge for his prior destruction.


[[Oogie Boogie (Enemy)|Oogie Boogie]] is a boss in ''[[Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''.  In the first ''Kingdom Hearts'', Oogie will attack the party out of anger due to his inability to summon very many [[Heartless]].  ''In Kingdom Hearts: Chain of Memories'', Oogie goes mad due to drinking the memory potion, and attacks yet again.  He's fought a third time in ''Kingdom Hearts II'', when he tries to get revenge for his former death.
==Strategies==
 
==Journal Entry==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*First Entry
The fight takes place in the Torture Chamber, a circular room with two levels, a higher level and a revolving wheel-like platform beneath it, in a pit, with all sorts of traps. Oogie begins the battle by sending the party into the pit, throwing exploding dice and summoning a few [[Gargoyle]] Heartless. Periodically, he will throw seemingly harmless dice (they too are explosive, but are not enveloped in flames like the rest)—[[Sora]] can hit these dice back to damage Oogie, which is worth 24 experience points.
''This evil bag of bugs wants Jack out of town so he can take over. To further his plot, he's after the heart Dr. Finkelstein created, and he's sent Lock, Shock and Barrel to steal it. He came apart at the seams in "Tim Burton's The Nightmare Before Christmas" (1993).''


*Second Entry
When the wheel turns, Oogie will send out many traps—blades fixed on supporting structures, a frisbee-like blade, and a row of slot machines with cowboy heads to shoot Sora and company.  
''The villain who tried to take over Halloween Town. The heart he stole from Dr. Finkelstein attracted the Heartless, and the result was his doom. He came apart at the seams in "Tim Burton's The Nightmare Before Christmas" (1993).''


===''Kingdom Hearts: Chain of Memories''===
Oogie will say "Come on baby!" when makes his dice toss. Oogie's attacks depend on what number he rolls:
*1 X 3: Activates Saw Gimmick. Avoid them by [[Dodge Roll]] or jumping.
*2 X 3: 2 Gargoyles appear.
*3 X 3: 2 Wight Knights appear.
*4 X 3: Activates Knife Gimmick. Dodge them by jumping or running.
*5 X 3: 2 Search Ghosts appear.
*6 X 3: Oogie Boogie recovers [[HP]].


''A villain who's always plotting against Jack.''
When he stops attacking and a circle of switches that are in the middle of the pit begins to glow, Oogie will start running around the higher level so carefully time which switch to hit. When a switch is activated, two gates will emerge from the floor and trap both Sora and Oogie as well as causing the section of the pit that Sora activated to raise making it possible to attack Oogie. Sora will need High Jump to reach him. If the platform rises, Sora and company will not be able to jump over the fences. After dealing enough damage, Oogie will force Sora back into the pit and the cycle repeats itself. Sora cannot influence when the switches activate in any way.
''Oogie Boogie stole Dr. Finkelstein's potion thinking it would make him stronger, but it drove him mad with fear instead.''


===''Kingdom Hearts II''===
Oogie will occasionally attack with a slapping attack when Sora is close enough to inflict very minor damage. Sometimes Oogie will just stand in one spot, while purple smoke forms around him. When he does this he is healing some of his HP. Oogie will say "Healing machine!" when he is healing.
''An evil bag of bugs who loves gambling with dice and dreams of causing trouble for Jack in Halloween Town. Sora and his friends defeated Oogie once before, but Maleficent brought him back as part of her evil plan.


==Appearances==
Sora can use the Thunder spell even while he is in the pit to damage Oogie Boogie, though it is not a very efficient method; Gravity is also an option. However, Bambi can make this a viable option by dropping [[MP]] orbs. All summons can hit Oogie from inside of the pit, though some need to be used at certain angles. Be sure to heal when necessary.
* [[Halloween Town]]
{{atk-o|kh1}}
 
{{atk|{{nihongo|'''Slap'''|ひっぱたく|<br>Hippataku}}|None|x0|4|Repellable<br>(Recoil: 100)|Swings right arm sideways.|Used at close range.}}
==Strategies==
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|None|x0.01{{KH}}<br>x0.003{{FM}}|4|Returnable<br>(Recoil: 0)|Throws 3 dice. The number of eyes determine which trap activates.}}
===''Kingdom Hearts''===
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|None{{KH}}<br>Fire{{FM}}|x0.02{{KH}}<br>x0.005{{FM}}|6|Returnable<br>(Recoil: 0)|Throws 3 flashing dice that explode.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Konogiri Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Circular saws fly around.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|None|—|4{{KH}}<br>6 damage{{FM}}|Preventable<br>(Recoil: 100)|Large blades lower and spin around.}}
{{atk|{{nihongo|'''Gunman Gimmick'''|ガンマンギミック|<br>Ganman Gimikku}}|None|—|4{{KH}}<br>3 damage{{FM}}|Preventable<br>(Recoil: 100)|A gunman statue shoots with a gun.}}
{{atk-c|kh1}}


The fight takes place in a circular room with two levels, the higher level circles around the middile pit, oogie immediated begins by sending the player into the pit and begins throwing exploding as well as summonig [[Gargoyle]] heartless although he can summon very few. When he stops attacking and a circle of switches that are in the middle of the pit begins to glow, Oogie will start running around the higher level so the player must carefully time which switch to hit and when since when a switch is activated two gates will emerge from the floor and trap both Sora and Oogie as well as causing the section of the pit that Sora activated to raise making it possible to attack Oogie. However since the platform will rise if the allies will not be able to jump over the fences. After doing enough damage Oogie will force Sora back into the pit and the cycle repeats itself.
===''Kingdom Hearts Chain of Memories''===
This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in the Torture Chamber), because Oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Every time Sora breaks his cards however, the gate lowers a bit. After lowering the gate three times Sora will be able to jump onto the platform and damage Oogie. If the [[Gimmick Card]] is used, the gates will lower entirely, allowing Sora to reach the higher level. Sora can remain on the platform until Oogie drops a red inflamed dice that knocks him off, and the gate is raised back up. Almost all of Oogie's cards are 7, so it's really easy to break them if there are few 0's or even a few 7's in the deck. However, it is recommended to stock 8 or 9 cards in place of 7, because not only do they break Oogie's attacks, they also allow Sora to counterattack Oogie.


===''Kingdom Hearts: Chain of Memories''===
While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie.
This fight with oogie doesn't take up as much room as some of the other fights, because oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Everytime you break on of his cards however, the gate lowers a bit. If you lower the gate 3 times you will be able to jump onto the platform and damage oogie. You can remain on the platform until he drops a red inflamed dice that knocks you off, and the gate lifts back up. Almost all of his cards are 7, so it's really easy to break if you have a few 0's are even a few 7's. In the deck you receive at the begining of the game, there are 3 sevens (two attack cards, one cure card).


However while on the lower level, he will send a few deadly attacks to hurt you.  
His most used attack is throwing brick-red dice while yelling "Come on, baby!". These dice will damage Sora on contact, but it has low accuracy. They can be avoided by simply Dodge Rolling or running. If Sora has enough cards, he can attack the dice and the Gimmick Card will appear.


One attack sends about 5 iron knives to slice at you until you can break it. You have to act fast, because the knives can really damage your health if your not carefull. The dodge roll may prove a little usful, but not much. you are probly better off breaking the card.
One of Oogie's other attacks, which can be easily avoided, is a sharp spinning blade which goes across the field (similar to ''Kingdom Hearts''). The card used for this attack will likely be a low number, so it is easy breakable. If not, simply jump to avoid. However, unlike in ''Kingdom Hearts'', the blade only goes across the field once per card.


He can also keep you ocupied by summoning some heartless for you to defeat. They are not to difficult, considering most of the cards played will still come from oogie.
Oogie throws two separate types of dice; one is the purple dice, which lower the gate when the card is broken. If the dice throw is not broken, the number on the dice will decide an attack. Depending on what number Oogie shouts out, simply discern what attack will be used. The other type of dice are red and on fire. Do not break this dice throw. The dice will explode and they are very easy to avoid. If the card is broken, the gate will not go down.


His most used attack is throwing blue dice on you while yelling "ugg baby". These dice will damge on contact, but it has horrible acuracy. if you use the dodge roll, or even just run it can be avoided. If you have enough cards, you can attack the dice and a Green Mickey Card will appear. Use it, and the gate willl automatically fall down so you can attack oogie.
The same strategy can be used while playing as [[Riku]] in Reverse/Rebirth.


one small attack the is easily avoided is a spining sharp blade that wizes across the field. The card used for this attack will most likly be a low number, so it is easy breakable. If not, you can always just jump up to avoid. Unlike in "Kingdom Hearts" the blade only wizes arcoss the field once per card.  
Upon victory the Oogie Boogie enemy card, which heals Sora ten times, will be obtained. It is very useful in critical situations when low on health.


For winning against oogie you receive his enemy card, ''Regen'' witch gradually restores your health 10 times. It is very usefull in critical situations when you have low health.
{{CoMDeck
|card1=Oogie Boogie
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
|com=*
|enemy=*
}}


===''Kingdom Hearts II''===
{{atk-o|com}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie|com=*}}|Throws 3 dice at once. When the dice stop rolling, activates one of 6 effects:
Rolls 1: Activates Saw Gimmick<br>
Rolls 2: Summons 2 Gargoyles<br>
Rolls 3: Summons 2 Wight Knights<br>
Rolls 4: Activates Knife Gimmick<br>
Rolls 5: Summons 2 Search Ghosts<br>
Rolls 6: Activates Recovery Gimmick}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x2.0|—|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.0|—|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|6% of maximum HP|—|Oogie Boogie recovers HP by being exposed to purple gas from a recovery device.}}
{{atk-c|com=*}}


In this battle, Oogie Boogie controls the present processor from an unreachable lift. You fight on 3 conveyor belts that slowly carry you to spikes located at the end. You can travel to another conveyor belt by running up to the portal at the front of each belt when it is blue, and using either the "Move Left", "Move Center" or "Move Right" to move to the respective blue portal. The game will also teleport your allies to your belt shortly after. Meanwhile, Oogie attacks you with the following methods:
===''Kingdom Hearts Re:Chain of Memories''===
{{CoMDeck
|card1=Oogie Boogie
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
|v10r=◯|v15r=◯|v16r=◯|v18r=◯|v19r=◯
|enemy=*
}}


* Squisher: Oogie cries out "I'll squash you flat!" as a tan boxing glove punches down 3 times on the current conveyer belt, moving from the front to the back. Can be avoided by Quick Running forward between punches.
{{atk-o|com}}
{{atk|{{nihongo|'''Dice'''|サイコロ|<br>Saikoro}}|—|—|—|{{sleight|Oogie Boogie|||Sora: 7, Riku: 8}}|Only used when the fence is up. Throws 3 purple dice. All dice roll the same number, which activates one of 6 effects:
Rolls 1 (27%): Activates Saw Gimmick<br>
Rolls 2 (16%): Summons 2~3 Gargoyles<br>
Rolls 3 (12%): Summons 2~3 Wight Knights<br>
Rolls 4 (25%): Activates Knife Gimmick<br>
Rolls 5 (10%): Summons 2~3 Search Ghosts<br>
Rolls 6 (10%): Activates Recovery Gimmick


* Boogie Gift: Oogie yells, "I hope you like the boogie gifts I picked out for you" while purple bags come through the present dispenser instead of boxes. When they pop open, a [[Wight Knight]] or [[Emerald Blues]] come out. You can defeat them, or fleeing to another belt and then returning will remove the heartless and force Boogie to use another attack.
When Oogie Boogie's HP is less than 40% of the maximum, there's a 25% chance the dice roll will change to a 6.}}
{{atk|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Gimikku}}|Physical|—|x1.5|—|2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.}}
{{atk|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}|Physical|—|x2.5|—|Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.}}
{{atk|{{nihongo|'''Recovery Gimmick'''|回復ギミック|<br>Kaifuku Gimikku}}|—|—|—|—|A device on the ceiling restores Oogie Boogie's HP by 1 every 8/60 seconds.}}
{{atk|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}|Fire|—|x1.5|{{sleight|Oogie Boogie|||<small>Sora: 0, 5~8, Riku: 5, 6, 8</small>}}|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.}}
{{atk|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}|Physical|—|x1.0|{{sleight|Oogie Boogie|||Sora: 0~4, Riku: 0, 9}}|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.}}
{{atk-c|com=*}}


* Zapper: His lift generates bolts of lightning that either hug the left or right side of the current belt and slowly move down. Simply walk around the slow bolts to dodge.
===''Kingdom Hearts II''===
Due to Oogie's fighting style, be prepared for a long battle. In this battle, Oogie Boogie controls the present processor from an unreachable lift. The battle takes place on three conveyor belts that slowly carry the party to spikes located at the end. Sora can travel to another conveyor belt by running up to the portal at the front of each belt when it is blue, and using either the "Move Left", "Move Center" or "Move Right" commands to move to the respective blue portal. Allies will be teleported to the belt shortly after.


* Explode: Oogie cries, "Ooh!" and throws an exploding dice at you. Can be dodged by moving.
Oogie's '''Exploding Dice''' attack can be dodged by simply moving away from it, his '''Punch Gimmick''' attack can be dodged by using Quick Run between punches, and his '''Thunder Gimmick''' attack can be dodged by moving around the bolts.


* Rush Hour: After Oogie gets back on the lift,he momentarily speeds up the conveyer belt. Jump or Quick Run to avoid the spikes.
Alongside Oogie's attacks, he may also use additional techniques to interfere with the party:
*Oogie yells, "Hope you like the Oogie gift I picked out for ya!" while purple bags come through the present dispenser instead of boxes. When they pop open, a [[Wight Knight]] or [[Emerald Blues]] come out. They can be defeated, or avoided by moving to another belt and then returning which will remove the Heartless and force Oogie to use another attack.
*After Oogie gets back on the lift, he momentarily speeds up the conveyor belt. Jump or [[Quick Run]] to avoid the spikes.
*Oogie and his lift moves in front of another lane, forcing Sora to follow him through the passages.


* Shift Lane: Oogie and his lift moves in front of another lane, forcing you to move with him. To reach Oogie Boogie, you must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. His lift will break after enough presents are hit up there. Oogie can then be hit, and is also vulnerable to any of his damaging machinery that is still active. After taking a specific amount of damage, he will become invincible and return to his lift. You must repeat this 3 times before you can defeat him. Also, Oogie will always return to the lift at a specific health each time so you do not have to rush to hit him.
To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the "Fore!" reaction command. His lift will break after twelve presents are hit up there. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. After being reduced to 85% HP and 42% HP, or after one minute passes, he will become invincible and return to his lift.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Exploding Dice'''|爆弾サイコロ|<br>Bakudan Saikoro|lit. "Bomb Dice"}}|Fire|—|x1.5|△|Throws dice that explode after falling.}}
{{Atk|{{nihongo|'''Punch Gimmick'''|パンチギミック|<br>Panchi Gimikku}}|Physical|—|x2.0|△|Drops down a giant fist four times.}}
{{Atk|{{nihongo|'''Thunder Gimmick'''|サンダーギミック|<br>Sandā Gimikku}}|Thunder|—|x0.5|△{{KHII}}<br>X{{FMII}}|Lightning rains down from under forward-moving lifts.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Fore!'''|ナイスショット|<br>Naisu Shotto|lit. "Nice Shot"}}|Physical|x1.0|Can be used when near the front of an incoming box.<br>Swing the Keyblade and hurl the box onto the lift.}}
{{rc|{{nihongo|'''Move Right'''|みぎへいく|<br>Migi he Iku|lit. "Go to Right"}}|—|—|Can be used when when near a passage, and both that passage and the right one are lit up.<br>Sora travels to the right conveyor belt.}}
{{rc|{{nihongo|'''Move Left'''|ひだりへいく|<br>Hidari he Iku|lit. "Go to Left"}}|—|—|Can be used when near a passage, and both that passage and the left one are lit up.<br>Sora travels to the left conveyor belt.}}
{{rc|{{nihongo|'''Move Center'''|まんなかへいく|<br>Man'naka he Iku|lit. "Go to Middle"}}|—|—|Can be used when near a passage, and both that passage and the middle one are lit up.<br>Sora travels to the middle conveyor belt.}}
{{rc|c}}


==Battle Quotes==
==Videos==
* "''Nice view from up here!''"
{| class="video"
* "''Ooh!''"
! Oogie Boogie – ''Kingdom Hearts''
* "''I'll squash you flat!''"
|-
* "''Off with him!''"
| {{#widget:YouTube|id=PCQYo4oSgMw|width=320|height=240}}
* "''That's right, away you go!''"
|-
* "''Party crashers!''"
! Oogie Boogie – ''Kingdom Hearts Chain of Memories''
* "''Hope you like the Oogie gifts I picked out for you!''"
! Oogie Boogie – ''Kingdom Hearts Chain of Memories'' (R/R)
* "''Let's crank things up!''"
|-
* "''Well now, you just try dodging this!''"
| {{#widget:YouTube|id=2Zull6hlbPU|width=320|height=240}}
* "''C'mon, baby!''"
| {{#widget:YouTube|id=ONiZO9ELMoU|width=320|height=240}}
* "''You won't make a joke out of me!''"
|-
! Oogie Boogie – ''Kingdom Hearts Re:Chain of Memories''
! Oogie Boogie – ''Kingdom Hearts Re:Chain of Memories'' (R/R)
|-
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! Oogie Boogie – ''Kingdom Hearts II''
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[[Category: Enemies]]
{{DisneyBossDirectory}}
[[Category: Bosses]]
{{OptionalBossDirectory}}
[[Category: Villains]]
[[Category:Halloween Town]]
[[Category:Gameplay]]
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