Game:Maleficent (Dragon): Difference between revisions

→‎Kingdom Hearts: Taking out RTE edits, correcting grammar, replaced redundant "Another strategy is..."
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Alternatively, you may jump and glide to the dragon’s rear legs and climb onto its back. Run along the length of the beast to the base of its neck, then use Strike Raid when the head gets down to your level. Chain several combos at this point. Use the “Raid” command the moment it lights up. If you fall off, either try to get back on, or go for her head with Ars Arcanum and other combos until the battle ends.
Alternatively, you may jump and glide to the dragon’s rear legs and climb onto its back. Run along the length of the beast to the base of its neck, then use Strike Raid when the head gets down to your level. Chain several combos at this point. Use the “Raid” command the moment it lights up. If you fall off, either try to get back on, or go for her head with Ars Arcanum and other combos until the battle ends.


Another strategy for this fight involves the large roots in the eastern corner of the room. Jump onto the roots and run to the top of them, Maleficent cannot hit while you're up here, except with her homing fire. Continually cast magic or Summon Genie. This is a slow but effective way and will keep you out of danger while Beast and Donald (or Goofy) pound away an keep Maleficent's attention.
You might also consider the large roots in the eastern corner of the room. Jump onto the roots and run to the top of them, Maleficent cannot hit while you're up here, except with her homing fire. Continually cast magic or Summon Genie. This is a slow but effective way and will keep you out of danger while Beast and Donald (or Goofy) pound away and keep Maleficent's attention on them.


Your prize for winning is the Fireglow Summon.
Another strategy for this fight is to go under the large root and Summon Tinker Bell. She will continually heal you throughout this fight, which will decrease your likelihood of using Cure/Cura or using an item. Next, let your party do most of the work and heal them when they are dying (use Beast and Goofy because they are strong). The only attack that the Dragon can hit you with when you are under the large root is the series of green blasts, which does quite a bit of damage. To prevent this from hitting you, use Guard to deflect it or use Aero/Aerora/Aeroga. Finally, after Beast and Goofy do all the hard work, come out of your hiding place and attack continually or (if you're lucky) strike the final blow. This strategy will make Maleficent Dragon easy to beat (don't equip Ars Arcanum, Strike Raid or Sonic Blade as this will waste your MP).


Another strategy for this fight is to go under the large root and Summon Tinker Bell. She will continually heal you throughout this fight which will decrease your likelihood of using Cure/Cura or using an item. Next, let your party do most of the work and heal them when they are dying (use Beast and Goofy because they are strong). The only attack that the Dragon can hit you with when you are under the large root is The Green Blasts which does quite a damage. To prevent this from hitting you, use Guard to deflect it or use Aero/Aerora/Aeroga. Finally, after Beast and Goofy did all the hard work (they did a lot of damage to Maleficent Dragon), come out of your hiding place and attack furiously or (if you're lucky) strike the final blow. This strategy will make Maleficent Dragon easy to beat (don't equip Ars Arcanum, Strike Raid or Sonic Blade as this will waste your MP).
You may also choose to keep Donald and Goofy in your team, have Ars Arcanum equipped and have Second Wind for Donald and Goofy. Also give Goofy MP Gift. As soon as the battle begins, summon Tinker Bell as she will heal you also. Attack her head with Ars Arcanum until you run out of MP. When she starts breathing fire, get out so she cannot get you, and cast Fira at her. Do not worry about MP as Goofy will keep giving you his. If Donald is Knocked Out, heal him as he is your main healer. When she summons the orbs of fire, hit them away as doing so will give you points.


Another way is keep Donald & Goofy in your team, have Ars Arcanum equiped & have second wind for Donald & Goofy. Also give Goofy MP Gift. As soon as the battle begins, summon Tinker Bell as she will heal you also. Attack her head with Ars Arcanum until you run out of MP. When she starts breathing fire, get out so she cannot get you & cast fira at her. Do not worry about MP as Goofy will keep giving you his. If Donald is Knocked Out, heal him as he is your main healer. When she summons the orbs of fire, hit them aways as it will give you points. After you beat her you will recive the Fireglow Summon to get Mushu.
Your prize for winning is the Fireglow Summon.


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
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