Game:Lexaeus: Difference between revisions

→‎Kingdom Hearts Re:Chain of Memories: unless Rapid Breaks don't boost sleights
(→‎Data Rematch: written the same way as Riku's attack)
(→‎Kingdom Hearts Re:Chain of Memories: unless Rapid Breaks don't boost sleights)
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His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two.  
Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two.  
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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|X
|X
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Lexaeus generally follows with Helmet Split.  
|Lexaeus generally follows with Helm Split.  
}}
}}
{{Atk-m|{{nihongo|'''Earthen Fury'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
{{Atk-m|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
|(Weapon)
|(Weapon)
|Physical
|Physical
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|△
|△
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Only used below a certain amount of HP. He follows with either Spin Throw or Mow Down.
|Only used below a certain amount of HP. Lexaeus is invincible during this attack and follows with either Spin Throw or Mow Down.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
2,520

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