Game:Lexaeus: Difference between revisions

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→‎Kingdom Hearts Re:Chain of Memories: unless Rapid Breaks don't boost sleights
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In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also allow him to use stronger sleights.
In ''Re:Chain of Memories'', most of Lexaeus's attacks are similar. He repeatedly strikes the ground and jagged rocks shoot up, attempting to impale Riku. A new attack is when Lexaeus starts to emit a yellow aura, during which his strength is temporarily increased, as well as his defense to which he doesn't flinch when taking damage. Using Dark Aura there can deal even more damage. He can do this a second time while it is already in effect, emitting a red aura, gaining another boost and becomes temporarily invulnerable to all attacks except card duel sleights. These buffs also allow him to use stronger sleights.


His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.
His first card is usually an eight, as is Riku's, so he has an immediate opportunity for a card duel. Use all the card duel opportunities as possible, as they do a lot of damage (one and a half bars). Focus on breaking his cards and then go in for the combos, because he will smash Riku with his axe sword if he gets too close. After the first card break or combo, Lexaeus will use his Enemy Card, use Parasite Cage to negate the effect, since it causes his Combo Attack to be able to stun him. If choosing to focus on attacking him, Riku will have to side step every time Lexaeus attacks, to avoid being stunned. Use Dodge Roll to pick up Mickey cards. Use the Enemy Cards Maleficent (to power up cards) and Oogie Boogie (if low on HP). Another option is to wait for his attacks and try to card duel him; after the card duel, recharge the deck and repeat.


Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up. To do this the player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. Riku may also wait until Lexaeus charges once to use Dark Aura while in Dark Mode, so that Lexaeus may not accidentally avoid a single strike due to the throwback he may have had if Dark Aura was used when he didn't Charge once.
Since his power up in ''Re:Chain of Memories'' can be fatal if allowed to go through, a good approach to the battle is to prevent him from being able to power up, but beware that all of his magic cards are valued 9, and thus Riku will have to use his 0s or 9s or stack cards to break them. The player should use Sleights, preferably through the lower valued cards (although it is still recommended to leave a few). Through this method, Lexaeus not only will be prevented from powering up but also from attacking, while accumulating DP quick. Once the player enters Dark Mode, the player should assault Lexaeus with Sleights, such as Dark Aura or Dark Break (hence why to leave a few low valued cards, otherwise a 0-7-7 combo can also work). These, in conjunction with the Maleficent Card, will deal a large amount of damage quick all the while stunning Lexaeus, thus greatly simplifying the battle. In order to optimize the damage dealt by Dark Aura, Riku may wait until Lexaeus charges to his yellow aura to then perform Dark Aura, preferably on a Rapid Break, so that Lexaeus won't stagger while taking all hits, for the reason that when Lexaeus isn't under the Charge status, Dark Aura knocks him back after each strike and can cause him to accidentally avoid one strike or two.  
;Deck
;Deck
{{CoMDeck
{{CoMDeck
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|—
|—
|{{sleight|Lexaeus - M}}
|{{sleight|Lexaeus - M}}
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack becomes even stronger.
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range.
|After taking repeated card breaks, Lexaeus loses his current state of the Charge status : reverts to the yellow Charge if the aura is red or reverts to normal if his Charge aura is yellow.
}}
}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}}
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|x2.5
|x2.5
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|{{Sleight|Lexaeus - A2|Lexaeus - A1|Lexaeus - M}}
|Can be used after using Charge once. Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode.
|Can be used after using Charge once (yellow aura). Lexaeus moves to the center of the arena, summons 6 rocks around him and shatters them with his axe sword, sending debris flying. Both the rocks and the debris deal damage. The attack can be avoided by side-stepping the moment the rocks break, or by double jumping in Dark Mode within a narrow timing.
}}
}}
{{Atk|{{nihongo|'''Ground Impact'''|グラウンドインパクト|<br>Guraundo Inpakuto}}
{{Atk|{{nihongo|'''Ground Impact'''|グラウンドインパクト|<br>Guraundo Inpakuto}}
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|x3.5
|x3.5
|{{Sleight|Lexaeus - A1|Lexaeus - A2|Lexaeus - M}}
|{{Sleight|Lexaeus - A1|Lexaeus - A2|Lexaeus - M}}
|Can be used after using Charge twice. Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose the Charge status after the attack.}}
|Can be used after using Charge twice (red aura). Lexaeus hits the ground from the sky, and creates a shock wave that covers the entire arena. If the attack is not broken, Lexaeus will lose all Charge status after the attack.}}
{{Atk-c|com}}
{{Atk-c|com}}


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|X
|X
}}
}}
{{Atk-m|{{nihongo|'''Helmet Split'''|かぶと割り|<br>Kabuto-wari}}
{{Atk-m|{{nihongo|'''Helm Split'''|かぶと割り|<br>Kabuto-wari}}
|(Weapon)
|(Weapon)
|Physical
|Physical
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|X
|X
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
|Lexaeus throws his axe sword up, and hits the floor 3 times, each time thrusting up rocks beneath Sora's feet. Large rocks can hit 3 to 4 times.
|The rocks may not appear if Sora jumps within a narrow timing for each hit.
}}
}}
{{Atk|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
{{Atk|{{nihongo|'''Spin Throw'''|回転投げ|<br>Kaiten'nage}}
|Neutral
|Neutral
|—
|—
|Grab: x0<br>Throw: x0.5<ref name="dmg05"/>
|Grab: x0<br>Throw: x0.5<ref name="dmg05"/><ref name="grab1hp">Cannot drop Sora's HP below 1.</ref>
|X
|X
|Lexaeus spins and grabs Sora, then throws him against a pillar, before slamming the ground with his tomahawk, glowing red, thrusting up rocks.
|Lexaeus spins and grabs Sora, then throws him against a pillar, before slamming the ground with his tomahawk, glowing red, thrusting up rocks.
|This attack cannot drop Sora below 1HP. Lexaeus generally follows with Impact Quake.
|Lexaeus generally follows with Impact Quake.
}}
}}
{{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}
{{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}}
|Neutral
|Neutral
|—
|—
|Tackle: x0<br>Hit: x0.5<ref name="dmg05"/>
|Tackle: x0<br>Hit: x0.5<ref name="dmg05"/><ref name="grab1hp"/>
|X
|X
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|Lexaeus rams Sora with his shoulder, hitting him at the end. Sora then gets knocked into the air, before Lexaeus jumps and slams him down to the ground, thrusting up rocks.
|This attack cannot drop Sora below 1HP. Lexaeus generally follows with Helmet Split.  
|Lexaeus generally follows with Helm Split.  
}}
}}
{{Atk-m|{{nihongo|'''Earthen Fury'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
{{Atk-m|{{nihongo|'''[[Earthen Fury]]'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}
|(Weapon)
|(Weapon)
|Physical
|Physical
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|△
|△
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
|Only used below a certain amount of HP. He follows with either Spin Throw or Mow Down.
|Only used below a certain amount of HP. Lexaeus is invincible during this attack and follows with either Spin Throw or Mow Down.
|(Rocks)
|(Rocks)
|Neutral
|Neutral
2,520

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