Forum:Project Character/Enemy Boss: Difference between revisions

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HOWEVER, if we can get ahold of the ultimania bestiaries for the other FM's (and the original games too, I guess), making an entirely new tab wouldn't actually be that difficult. It would actually be the simplest addition to that template, and I could do it in less than an hour. Of course, I'm assuming that FM1 and FM2 don't add new ''types'' of stats to what their originals had, unlike ReCoM.}}
HOWEVER, if we can get ahold of the ultimania bestiaries for the other FM's (and the original games too, I guess), making an entirely new tab wouldn't actually be that difficult. It would actually be the simplest addition to that template, and I could do it in less than an hour. Of course, I'm assuming that FM1 and FM2 don't add new ''types'' of stats to what their originals had, unlike ReCoM.}}
{{ShardofTruth|time=15:27, September 2, 2010 (UTC)|talk=I'm back after I some research about all stat differences in KH:
*KH FM: Most stats change (before/after Kairi's rescue too), also some drops are different. But the element vulnerability stays nearly the same (there are a few exceptions which can be handeled through references)
*CoM: Most stats from the Bradygames guide seem to be false. The CoM Ultimania features different stats and I verified some of them with my PAL CoM version. The EXP value was the easiest to check, e.g. Tornado Step gives 7 EXP points in B12, where Bradygames lists 8. The Shadow in B1 (F12) gives 80 EXP points and Bradygames list 86. The higher the floor goes the wider are the vaulues from Ultimania and Bradygames apart. They are not all wrong, but I think it's safe to assume that most are. But I don't know, maybe the NA version has different stats than the PAL/JP version.
*ReCoM: As I mentioned above, most stats are different, but the element vulnerability stays (in nearly all cases) the same. The resistance to magnet and freeze is ReCoM exclusive though, the CoM Ultimania don't list them. All attacks stay the same, their power is tweaked in some cases. But because we don't list them at the moment that's no problem.
*KHIIFM: All enemies stats stay the same, only the gummi ship models and parts get different stats. Below is the level chart from KHII and KHIIFM. All regular enemies have a HP and EXP multiplier which is used with the corresponding level, strength and defense are fixed values for every enemy. The only difference between KHII and it's FM is that on level 99 the max enemy strength is only 86 and that all regular cups get an level boost. Blue rows are FM exclusive. I don't know Sephiroth's battle is listed at level 80 even if his stats are at level 45. Maybe someone smarter than me can figure out the Ultimania explanation:
ごく一部のバトルでは、専用のバトルレベルが適用される。具体的には、ミニゲーム「冥界闘技場&裏闘技大会」の各大会で戦っているあいだは、大会レベルがそのままバトルレベルになる。また、ホロウバスティオンでのセフィ口ス戦は、バトルレベルが80になるのだ。上の表には、それらのバトル中における基礎ステータスも掲載しているので、参考にしてほしい。}}
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#f0f0f0;"|'''EXP'''
| align="center" style="background:#f0f0f0;"|'''Strength'''
| align="center" style="background:#f0f0f0;"|'''Defense'''
| align="center" style="background:#f0f0f0;"|'''World'''
|-
| 1||20||4||5||2||Simulated Twilight Town (Day 1-3), 100 Acre Wood
|-
| 2||21||5||6||2||Simulated Twilight Town (Day 4-5)
|-
| 3||23||6||7||3||Simulated Twilight Town (Day 6)
|-
| 6||28||9||9||4||Twilight Town (Start)
|-
| 7||29||10||10||5||Twilight Town (after arriving at Mysterious Tower)
|-
| 8||31||12||11||5||Hollow Bastion (Episode 1)
|-
| 10||34||16||12||6||The Land of Dragons (Episode 1)
|-
| 13||39||23||15||8||Beast’s Castle (Episode 1)
|-
| 15||43||29||17||9||Hollow Bastion (100 Acre Wood is stolen)
|-
| 16||44||33||17||9||Olympus Coliseum (Episode 1)
|-
| 18||48||41||19||10||Disney Castle (Episode 1)
|-
| 19||49||45||20||11||Timeless River (Episode 1)
|-
| 20||51||50||21||11||Port Royal  (Episode 1), Pain and Panic Cup
|-
| 22||54||61||22||12||Agrabah (Episode 1)
|-
| 24||57||73||24||13||Halloween Town (Episode 1)
|-bgcolor="#E6E6FA"
| 25||59||||25||14||Zexion's Absent Silhouette, Pain and Panic Cup FM
|-
| 26||61||87||26||14||Pride Lands (Episode 1)
|-
| 28||64||102||27||15||Twilight Town (Episode 1), Hollow Bastion (Episode 2, 1st Part), Space Paranoids (Episode 1), Cerberus Cup
|-
| 30||67||119||29||16||Hollow Bastion (Episode 2, 2nd Part), Cerberus Cup FM
|-bgcolor="#E6E6FA"
| 32||71||||31||17||Larxene's Absent Silhouette
|-
| 34||74||159||32||18||Hollow Bastion*<sup>2</sup>, Timeless River*<sup>3</sup>, Mushroom XIII (No. 5, 7, 10)
|-
| 35||76||170||34||19||The Land of Dragons (Episode 2), Cavern of Remembrance (Depths, Mineshaft A)
|-
| 36||77||182||34||19||Beast’s Castle (Episode 2)
|-
| 37||79||194||35||20||Port Royal  (Episode 2)
|-
| 38||81||207||36||20||Agrabah (Episode 1)*<sup>3</sup>
|-
| 39||82||220||37||21||Halloween Town (Episode 1)*<sup>3</sup>
|-
| 40||84||234||37||21||Agrabah (Episode 2), Lexaeus's Absent Silhouette
|-
| 41||86||248||39||22||Halloween Town (Episode 2), Titan Cup
|-
| 43||89||278||40||23||Pride Lands (Episode 2)
|-
| 45||92||310||42||24||Hollow Bastion (Episode 3), Space Paranoids (Episode 2), Titan Cup FM
|-
| 47||95||344||43||25||Twilight Town (Episode 2)
|-
| 50||100||400||45||26||The World That Never Was, Vexen's Absent Silhouette
|-bgcolor="#E6E6FA"
| 53||105||*<sup>1</sup>||48||28||Goddess of Fate Cup
|-
| 55||109||||50||29||Cavern of Remembrance (Mineshaft B, Engine Chamber), Goddess of Fate Cup FM
|-
| 60||117||||54||31||Pain and Panic Paradox Cup
|-
| 70||133||||62||36||Cerberus Paradox Cup
|-bgcolor="#E6E6FA"
| 75||142||||67||39||Transport to Remembrance
|-
| 80||150||||70||41||Titan Paradox Cup, Hollow Bastion (Sephiroth), Marluxia's Absent Silhouette
|-
| 99||181||||87/86||51||Hades Paradox Cup, Garden of Assemblage, Lingering Sentiment
|}
{|class="wikitable" width="100%"
|-bgcolor="#E6E6FA"
|*<sup>1</sup> 50+ battles get you no more battle experience
|-bgcolor="#E6E6FA"
|*<sup>2</sup> Episode 3 is added, if Episode 2 is cleared
|-bgcolor="#E6E6FA"
|*<sup>3</sup> after Hollow Bastion Episode 2 is cleared
|}