Fortissimo: Difference between revisions

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Fortissimo's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a very fast airborne spinning attack. The next move of the combo is repeat of the the first move, and is followed by a blast of three yellow shockwaves forwards.
Fortissimo's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a very fast airborne spinning attack. The next move of the combo is repeat of the the first move, and is followed by a blast of three yellow shockwaves forwards.


The aerial combo consists of a series of very fast airborne spinning attacks, followed by four quick blasts of yellow shockwaves in an outward direction, and ends with  a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo.
The aerial combo consists of a series of very fast airborne spinning attacks, followed by four quick blasts of yellow shockwaves in an outward direction, and ends with  a blast of three yellow shockwaves forwards.


==See also==
==See also==
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