Flowmotion: Difference between revisions

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Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.


Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Burst of Speed]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Super Jump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean?
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use [[Super Slide]], a burst of speed to travel long distances or transition to another Flowmotion-compatible surface. {{button|DSB}} to perform a [[Super Jump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean?
  When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->
  When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->


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