FPS Mode: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', FPS Mode is a limit exclusive to [[Chicken Little]]. The limit changes the camera to a first-person shooter perspective and reconfigures the [[Command Menu]]: | In ''Kingdom Hearts II'', FPS Mode is a limit exclusive to [[Chicken Little]]. The limit changes the camera to a first-person shooter perspective and reconfigures the [[Command Menu]]: | ||
*{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the enemy, dealing damage and causing them to be briefly stunned. | *{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the enemy, dealing damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible. | ||
*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely. | *{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly. | ||
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired at the enemy, knocking them back and stopping their movement. | *{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired at the enemy, knocking them back and stopping their movement. | ||
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick. | During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick. | ||
While seemingly very weak by itself, FPS Mode's true strength and purpose lies in Sora's ability to follow-up on the limit's attacks once finished, making it an effective tool for making targets, particularly bosses, vulnerable. This is congruent to Chicken Little's purpose as a Summon used to create openings. | |||
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