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The '''Drop System''' is a feature used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch between [[Sora]] and [[Riku]] to progress | The '''Drop System''' is a feature used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the '''Drop Gauge''' is depleted, or they can drop manually by touching the "Drop" button that appears on the World Map, in the main menu, or in the pause menu. | ||
== | ==Development== | ||
== | {{sec-stub}} | ||
==Story== | |||
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty. | |||
After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the [[Second District]], he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone. | |||
Xigbar and Young Xehanort corner Sora in [[the World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]]. | |||
{{canon}} | |||
If Riku tries to approach the [[Castle That Never Was]] before Sora defeats [[Xemnas]], he drops off to sleep. | |||
{{canonend}} | |||
==Mechanics== | |||
The Drop Gauge has three differently-colored bars that continuously deplete, one by one. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bars empties, '''Bonus Time''' begins, and the speed multiplier is replaced with a 30 second countdown. After 30 seconds, the character will fall asleep, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume. | |||
Negative [[Status Effects]] like {{c|Sleep|Status}} increase the gauge's speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]]. | |||
[[ | |||
=== | ===Drop bonuses=== | ||
After a character drops, the "Relay Bonus" screen is shown, and the player can purchase different boosts for '''Drop Points''', or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. | |||
DP is earned during gameplay by collecting [[Droplet]]s drop by defeated [[Nightmare]]s, collecting lucky items, which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often. | |||
{{mechanics}} | |||
[[Category:Kingdom Hearts 3D: Dream Drop Distance]] | |||
[[Category:Game elements]] |
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