Difficulty Level: Difference between revisions

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===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
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*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer after landing an attack.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
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*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
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{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]
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