Difficulty Level: Difference between revisions

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{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles.


The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
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{{TOClimit|2}}
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==List of difficulties in each game==
==List of difficulties in each game==
{|class="wikitable" width="100%" style="text-align:center"
{|border="1" cellpadding="2" cellspacing="0" width="100%" style="text-align:center"
|-bgcolor="#87ceeb"
|-style="{{style||a}}"
|width="25%" rowspan="2"|'''Game'''
!width="25%" rowspan="2"|Game
|width="75%" colspan="9"|'''Available Difficulty Levels'''
!width="75%" colspan="4"|Available Difficulty Levels
|-
|-style="{{style||b}}"
|-bgcolor="#87ceeb"
|
|
|'''Normal Mode'''
!Normal Mode
|'''Expert Mode'''
!Expert Mode
|
|
|-
|-
|-bgcolor="#e6e6fa"
|''{{c|Kingdom Hearts|game}}''
|''{{c|Kingdom Hearts|game}}''
|
|
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|
|-style="{{style||b}}"
|
|
!Beginner Mode
!Standard Mode
!Proud Mode
!Critical Mode
|-
|-
|-bgcolor="#87ceeb"
|'''Game'''
|'''Beginner Mode'''
|'''Standard Mode'''
|'''Proud Mode'''
|'''Critical Mode'''
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Final Mix]]''
|''[[Kingdom Hearts Final Mix]]''
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
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|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Re:Chain of Memories]]''
|''[[Kingdom Hearts Re:Chain of Memories]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts II]]''
|''[[Kingdom Hearts II]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts II Final Mix]]''
|''[[Kingdom Hearts II Final Mix]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts 358/2 Days]]''
|''[[Kingdom Hearts 358/2 Days]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Birth by Sleep]]''
|''[[Kingdom Hearts Birth by Sleep]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|{{Yes}}<ref>International version only.</ref>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts coded]]''
|''[[Kingdom Hearts coded]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Re:coded]]''
|''[[Kingdom Hearts Re:coded]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Union χ]]''
|{{No}}
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Only available for the Summer Adventure quests.</ref>
|-
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock"/>
|{{Yes}}<ref name="unlock"/>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts III]]''
|''[[Kingdom Hearts III]]''
|{{Yes}}
|{{Yes}}
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|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|-bgcolor="#e6e6fa"
|-
|''[[Kingdom Hearts Melody of Memory]]''
|''[[Kingdom Hearts Melody of Memory]]''
|{{Yes}}
|{{Yes}}
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*Compared to Standard, enemies deal 1.2x the damage.
*Compared to Standard, enemies deal 1.2x the damage.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Save file will display "Proud Mode"


==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
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*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Roxas learns Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and No Experience on the Third Day.  
*Roxas learns [[Reaction Boost]], [[Finishing Plus]], [[Draw]], 2x [[Lucky Lucky]], [[MP Hastera]] and [[No Experience]] on the Third Day.  
*Roxas begins the game with 50 AP.
*Roxas begins the game with 50 AP.
*AP increases by increments of 3 instead of 2.
*AP increases by increments of 3 instead of 2.
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===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
{{sec-stub}}
{{sec-stub}}
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*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*Risky Winds ''[[Forecast]]'' is not available.
*One or two enemies will attack at a time.
*The Risky Winds [[Forecast]] is not available.
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].


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*Sora and Riku take normal damage.
*Sora and Riku take normal damage.
*Spirits take normal damage.
*Spirits take normal damage.
*One or two enemies will attack at a time.
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].


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*Compared to Standard, Sora and Riku take 1.5x the damage.
*Compared to Standard, Sora and Riku take 1.5x the damage.
*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].


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*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*All enemies will attack simultaneously.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.
*Enemies do not flinch as much as in other difficulties.
*Bosses activate their desperation moves much earlier than normal.
*{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
**[[Game:Young Xehanort|Young Xehanort]] has an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


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*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, enemies deal double damage.
*Compared to Standard, enemies deal double damage.
*The effects of Combo Master and Leaf Bracer are removed.
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga.
*Second Chance does not take effect if Aqua is not at critical health when a fatal attack lands.
*Aqua won't survive a fatal attack if not at critical health when it lands.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
==''Kingdom Hearts Union χ''==
{{main|khux:Proud Mode|l1=Proud Mode}}
Each [[Story Quest]] in ''[[Kingdom Hearts Union χ]]'' has a default difficulty and an optional Proud Mode. The Summer Adventure line of quests also has an additional Critical mode.
===Standard Mode===
*Enemy levels are normal.
*All Keyblades, {{c|Medal|ucx}}s, and [[Special Attack]]s are available.
===Proud Mode===
*Enemy levels are higher.
*Must use a certain Keyblade.
*Conditions are set on which Medals and Special Attacks are available.
*Continues and Friend Medals are inaccessible.
*New Keyblades and rare Synthesis materials are available as rewards.
*For Quest 800 onward, and certain event quests, all objectives must be completed simultaneously.
===Critical Mode===
*Enemy levels are even higher.
*Must use a certain Keyblade.
*Continues and Friend Medals are inaccessible.
*All objectives must be completed simultaneously.
*Rarer rewards are available.


==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
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{{reflist}}
{{reflist}}


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]
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