Chill Clawbster: Difference between revisions

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The Chill Clawbster is particularly vulnerable on its behind or on its face. It attacks by spinning its pincers as it advances on Sora and firing bombs and lasers. It will frequently take to the skies and hover for a bit before slamming down on the arena, forcing Sora to keep up with either a well-timed jump, dodge roll, or block, followed up by a Counter Rush. Thunder attacks should be prioritized on this boss as it is its main weakness. When its body glows green, the arena will darken, starting its '''Overboost''' mode, and it will take to the skies before attempting to skewer Sora with its pincers, summoning icicles underneath, and firing lasers. The boss hovers near the ground during this phase, so it is particularly vulnerable to projectiles, but will relentlessly try to back away from Sora, making short-ranged melee attacks almost useless. Sora should then try to attack with very long-ranged commands instead.
The Chill Clawbster is particularly vulnerable on its behind or on its face. It attacks by spinning its pincers as it advances on Sora and firing bombs and lasers. It will frequently take to the skies and hover for a bit before slamming down on the arena, forcing Sora to keep up with either a well-timed jump, dodge roll, or block, followed up by a Counter Rush. Thunder attacks should be prioritized on this boss as it is its main weakness. When its body glows green, the arena will darken, starting its '''Overboost''' mode, and it will take to the skies before attempting to skewer Sora with its pincers, summoning icicles underneath, and firing lasers. The boss hovers near the ground during this phase, so it is particularly vulnerable to projectiles, but will relentlessly try to back away from Sora, making short-ranged melee attacks almost useless. Sora should then try to attack with very long-ranged commands instead.


After reaching its final HP bar, the boss will fly upwards beyond Sora's reach. Sora must hurry to a glowing portion of Monstro's frozen body and destroy it to activate [[Bubble Burst]]. This will thaw out Monstro and encase him in a bubble, with Sora riding atop him. From there, Sora must use Monstro to chase the boss across the seas. In this phase, the boss can only fire Rise Blades at Monstro; the bubble will pop if it takes too many hits. Once Monstro is near enough to the boss, Sora must use the Finish command to land the final blow.
After reaching its final HP bar, the boss will fly upwards beyond Sora's reach. Sora must hurry to a glowing portion of Monstro's frozen body and destroy it to activate [[Bubble Burst]]. This will thaw out Monstro and encase him in a bubble, with Sora riding atop him. From there, Sora must use Monstro to chase the boss across the seas. In this phase, the boss can only fire Rise Blades at Monstro; the bubble will pop if it takes too many hits, but the Retry option upon Game Over brings Sora back to this phase instead of the start of the fight. Once Monstro is near enough to the boss, Sora must use the Finish command to land the final blow.


The [[Secret Portal]] rematch omits the Monstro phase of the battle.
The [[Secret Portal]] rematch omits the Monstro phase of the battle.
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