Atlantica: Difference between revisions

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Atlantica has been the most drastically changing world throughout the ''{{c|Kingdom Hearts|series}}'' games. In each game in which it appears, its gameplay is completely different. In ''{{c|Kingdom Hearts|game}}'', [[Ariel]] joins [[Sora]] as a party member and things carry out much like in any other world, with the exception that the controls are different to fit Sora's new form. He is also restricted from using special attacks such as [[Ars Arcanum]] and summons. In ''[[Kingdom Hearts: Chain of Memories]]'', Sora doesn't change form at all, and the world is treated just like all other worlds. In ''[[Kingdom Hearts II]]'', possibly the biggest change is seen; only two areas can be accessed, and the story progresses through completion of [[mini-games]], rather than through battling enemies.
Atlantica has been the most drastically changing world throughout the ''{{c|Kingdom Hearts|series}}'' games. In each game in which it appears, its gameplay is completely different. In ''{{c|Kingdom Hearts|game}}'', [[Ariel]] joins [[Sora]] as a party member and things carry out much like in any other world, with the exception that the controls are different to fit Sora's new form. He is also restricted from using special attacks such as [[Ars Arcanum]] and summons. In ''[[Kingdom Hearts: Chain of Memories]]'', Sora doesn't change form at all, and the world is treated just like all other worlds. In ''[[Kingdom Hearts II]]'', possibly the biggest change is seen; only two areas can be accessed, and the story progresses through completion of [[mini-games]], rather than through battling enemies.


''Kingdom Hearts'' gives Atlantica a sprawling design that requires certain special abilities to navigate successfully. Sora and company arrive in the '''{{a|Tranquil Grotto}}''', a small alcove-like area that is generally calm. From there, the party travels forward, to the '''{{a|Undersea Valley}}''', an enormous valley under the sea with numerous alcoves, high-rising rocks and a current throttling upwards. One exit leads to the '''{{a|Calm Depths}}''', which hosts a strong current that impedes Sora and company, unless they have the help of the [[Dolphin]] or the [[Mermaid Kick]] ability. Following the trident marks leads to a second part of the area which boasts another current of its own. Making it past the area leads to the '''{{a|Undersea Cave}}''', a small dark area that boasts a few alcoves but is overall unremarkable. Going higher up, the party reaches the '''{{a|Undersea Gorge}}''', a vast area which, similar to the Undersea Valley, also boasts alcoves, a few podium-like rocks with clam shells on them and numerous exits to other areas in Atlantica. One of these is '''{{a|Ariel's Grotto}}''', a small room with shelves, stacked with knick-knacks and "thing-a-ma-bobs". Along the left side of the Undersea Gorge is a passage to the '''{{a|Undersea Garden}}''', a small room with a chaise-like rock and a lone clam shell. A third path is to '''{{a|Triton's Palace}}''', a large, colorful area full of different clam shells, a large, hollow conch shell and a long pathway to the '''{{a|Throne Room}}''', an elegant round room where King Triton resides, which features a save point. Along the right from the Undersea Gorge, close to Ariel's Grotto, is a large sunken [[Treasure Chest]] that is also an exit to the '''{{a|Sunken Ship}}''', a shipwreck site with a large ship in the middle.
''Kingdom Hearts'' gives Atlantica a sprawling design that requires certain special abilities to navigate successfully. Sora and company arrive in the {{nihongo|'''{{a|Tranquil Grotto}}'''|安らぎの淵|Yasuragi no Fuchi|lit. "Peaceful Abyss"}}, a small alcove-like area that is generally calm. From there, the party travels forward, to the {{nihongo|'''{{a|Undersea Valley}}'''|アトランティカ|Atorantika|lit. "Atlantica"}}, an enormous valley under the sea with numerous alcoves, high-rising rocks and a current throttling upwards. One exit leads to the {{nihongo|'''{{a|Calm Depths}}'''|大海のよどみ|Taikai no Yodomi|lit. "Stagnant Ocean"}}, which hosts a strong current that impedes Sora and company, unless they have the help of the [[Dolphin]] or the [[Mermaid Kick]] ability. Following the trident marks leads to a second part of the area which boasts another current of its own. Making it past the area leads to the {{nihongo'''{{a|Undersea Cave}}'''|海底洞穴|Kaitei Horaana|lit. "Seabed Cave"}}, a small dark area that boasts a few alcoves but is overall unremarkable. Going higher up, the party reaches the {{nihongo|'''{{a|Undersea Gorge}}'''|海底峡谷|Kaitei Kyōkoku|lit. "Seabed Canyon"}}, a vast area which, similar to the Undersea Valley, also boasts alcoves, a few podium-like rocks with clam shells on them and numerous exits to other areas in Atlantica. One of these is {{nihongo|'''{{a|Ariel's Grotto}}'''|アリエルのかくれが|Arieru no Kakurega|lit. "Ariel's Hideout"}}, a small room with shelves, stacked with knick-knacks and "thing-a-ma-bobs." Along the left side of the Undersea Gorge is a passage to the {{nihongo|'''{{a|Undersea Garden}}'''|海底庭園|Kaitei Teien|lit. "Seabed Garden"}}, a small room with a chaise-like rock and a lone clam shell. A third path is to {{nihongo|'''{{a|Triton's Palace}}'''|トリトンの宮前|Toriton no Miyamae}}, a large, colorful area full of different clam shells, a large, hollow conch shell and a long pathway to the {{nihongo|'''{{a|Throne Room}}'''|トリトン王の間|Toriton-ō no Ma|lit. "King Triton's Chamber"}}, an elegant round room where King Triton resides, which features a save point. Along the right from the Undersea Gorge, close to Ariel's Grotto, is a large sunken [[Treasure Chest]] that is also an exit to the {{nihongo|'''{{a|Sunken Ship}}'''|難破船|Nanbasen|lit. "Shipwreck"}}, a shipwreck site with a large ship in the middle.


After getting into the Sunken Ship area, [[Sebastian]] helps the party find a hidden door in the corner which leads to the creepy and dangerous '''{{a|Den of Tides}}''', with numerous geysers and stalactites that hang from the ceiling. A fork in the path leads to the '''{{a|Cavern Nook}}''' on the right, a small room with a save point and a clam shell, and the '''{{a|Tidal Abyss}}''' on the left, a path filled with sea polyps. Past that, '''{{a|Ursula's Lair}}''' awaits, a round room with a large conch shell at one end where Ursula resides, a cauldron in the middle of the room, and a vanity to the right where the sea witch spends most of her time.
After getting into the Sunken Ship area, [[Sebastian]] helps the party find a hidden door in the corner which leads to the creepy and dangerous {{nihongo|'''{{a|Den of Tides}}'''|潮の魔窟|Shio no Makutsu}}, with numerous geysers and stalactites that hang from the ceiling. A fork in the path leads to the {{nihongo|'''{{a|Cavern Nook}}'''|潮の岩屋|Shio no Iwaya|lit. "Grotto of Tides"}} on the right, a small room with a save point and a clam shell, and the {{nihongo|'''{{a|Tidal Abyss}}'''|潮の深淵|Shio no Shin'en}} on the left, a path filled with sea polyps. Past that, {{nihongo|'''{{a|Ursula's Lair}}'''|アースラの岩窟|Āsura no Gankutsu|Ursula's Rock Cave}} awaits, a round room with a large conch shell at one end where Ursula resides, a cauldron in the middle of the room, and a vanity to the right where the sea witch spends most of her time.


Finally, by using Mermaid Kick from the Calm Depths, Sora and the party can reach the very end to reach the entrance to the '''{{a|Open Ocean}}''', a large, dark area where their final encounter with [[Ursula]] takes place.
Finally, by using Mermaid Kick from the Calm Depths, Sora and the party can reach the very end to reach the entrance to the '''{{a|Open Ocean}}''', a large, dark area where their final encounter with [[Ursula]] takes place.


''Kingdom Hearts II'' features a much smaller Atlantica in comparison, with only two areas available for Sora and the party to freely explore. They arrive and interact with the denizens of Atlantica in the '''{{a|Undersea Courtyard}}''', a moderately sized and colorful room, filled with clam shells and undersea flora. Along the way is '''{{a|Triton's Throne}}''', similar to the first game, a round room with Triton's throne in the middle and a save point. Numerous areas appear but only in cutscenes and the minigame, these include: '''Ariel's Grotto''', identical to the first game, '''The Shore''', an area over the surface with a vibrant blue sky, and Eric's castle in view and the '''Wedding Ship''', an elegantly crafted ship with purple drapery and wedding decorations.
''Kingdom Hearts II'' features a much smaller Atlantica in comparison, with only two areas available for Sora and the party to freely explore. They arrive and interact with the denizens of Atlantica in the {{nihongo|'''{{a|Undersea Courtyard}}'''|海底広場|Kaitei Hiroba|lit. "Seabed Square"}}, a moderately sized and colorful room, filled with clam shells and undersea flora. Along the way is {{nihongo|'''{{a|Triton's Throne}}'''|トリトン王の間|Toriton-ō no Ma|lit. "King Triton's Chamber"}}, similar to the first game, a round room with Triton's throne in the middle and a save point. Numerous areas appear but only in cutscenes and the minigame, these include: '''{{nihongo|'''{{a|Ariel's Grotto}}'''|アリエルの隠れ家|Arieru no Kakurega|lit. "Ariel's Hideout"}}''', identical to the first game, {{nihongo|'''{{a|The Shore}}'''|海岸|Kaigan}}, an area over the surface with a vibrant blue sky with Eric's castle in view, and the {{nihongo|'''{{a|Wedding Ship}}'''|客船|Kyakusen|lit. "Cruise Ship"}}, an elegantly crafted ship with purple drapery and wedding decorations. Ursula is fought once more on the surface of the open ocean that is raging in a storm, in an area known as {{nihongo|'''{{a|Wrath of the Sea}}'''|渦巻く海|Uzumaku Umi|lit. "Swirling Sea"}}.


==Story==
==Story==
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