Angelic Amber: Difference between revisions

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==Strategy==
==Strategy==
Angelic Amber is a tricky boss to fight, as all of Babies and Toddlers: Dolls serves as the battlefield and she is accompanied by other enemies to keep the party distracted, such as [[Marionette|Marionettes]] and [[Gold Beat|Gold Beats]]. She tends to erratically move around the arena to get distance from the party and signal she is about to attack, although this is not always the case. Her arsenal of attacks includes a leaping slam, a corkscrew charge, and a close-range spin attack infused with darkness. She can do up to two of these moves in a row.
Angelic Amber is a tricky boss to fight, as all of Babies and Toddlers: Dolls serves as the battlefield and she is accompanied by other enemies to keep the party distracted, such as [[Marionette]]s and [[Gold Beat]]s. She tends to erratically move around the arena to get distance from the party and signal she is about to attack, although this is not always the case. Her arsenal of attacks includes a leaping slam, a corkscrew charge, and a close-range spin attack infused with darkness. She can do up to two of these moves in a row.


The lesser enemies that flank her will spawn in groups in different sections of the store. These spawn points are fixed and only ever spawn one group of enemies, so it is possible to stay in the initial area of the store and only have one or two waves total to deal with. It is also possible to land on one of the platforms that are near the ceiling, or on top of the shelves near the vents Sora entered the area from. This way, only the aerial enemies and Angelic Amber herself are able to reach Sora, which makes managing the enemies much easier.
The lesser enemies that flank her will spawn in groups in different sections of the store. These spawn points are fixed and only ever spawn one group of enemies, so it is possible to stay in the initial area of the store and only have one or two waves total to deal with. It is also possible to land on one of the platforms that are near the ceiling, or on top of the shelves near the vents Sora entered the area from. This way, only the aerial enemies and Angelic Amber herself are able to reach Sora, which makes managing the enemies much easier.


[[Shooting Star|Shooting Star's]] Formchanges, [[Fire]]-element magic, and the [[Rocket Ruckus]] [[Team Attack]] are strong options for intercepting her while she is on the move and clearing out the waves of Heartless.
[[Shooting Star]]'s Formchanges, [[Fire]]-element magic, and the [[Rocket Ruckus]] [[Team Attack]] are strong options for intercepting her while she is on the move and clearing out the waves of Heartless.


With patience, Angelic Amber will fall, and Sora will gain a max MP increase, and learn [[High Jump]].
With patience, Angelic Amber will fall, and Sora will gain a max MP increase, and learn [[High Jump]].