Air Slide: Difference between revisions

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{{Game|KH2|FM2|358|BBS|FMB|RCO|DDD|HD2}}
{{Game|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|KH3|3RM}}
[[File:Quick Run KHIIFM.gif|thumb|right|250px|When using Quick Run, Sora dashes across the battlefield while gliding over the ground.]]
[[File:Quick Run KHIIFM.gif|thumb|250px|When using Quick Run, Sora dashes across the battlefield while gliding over the ground.]]
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''Kingdom Hearts II''.
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] introduced in ''Kingdom Hearts II''.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped, it can only be executed by holding {{button|s}} for the duration of the technique.
In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped, it can only be executed by holding {{button|s}} for the duration of the technique.
In ''[[Kingdom Hearts II Final Mix]]'', if Sora has both Quick Run and [[Dodge Roll]] equipped, he can perform either ability depending on whether {{button|s}} is held or not. While Dodge Roll is equipped, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, so as to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll should he execute the former ability instead.


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[[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]-->
[[File:Air Slide 2.png|right]][[File:Air Slide 5.png|right]]-->
In ''[[Kingdom Hearts 358/2 Days]]'', Air Slide is an [[ability panel]] that can be leveled up from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. It is activated by pressing {{button|DSB}} while in midair.
In ''[[Kingdom Hearts 358/2 Days]]'', Air Slide is an [[ability panel]] that can be leveled up from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. Starting at LV3, it also provides a brief period of invincibility at the start of each slide. It is activated by pressing {{button|DSB}} while in midair.


In ''[[Kingdom Hearts Birth by Sleep]]'', Air Slide is a {{c|movement command|BBS}}. The ability is activated by pressing {{button|s}} while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if [[Barrier]] is equipped.
In ''[[Kingdom Hearts Birth by Sleep]]'', Air Slide is a {{c|movement command|BBS}}. The ability is activated by pressing {{button|s}} while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if [[Barrier]] is equipped.
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In ''[[Kingdom Hearts Re:coded]]'', Air Slide is a [[Bonus Booster]] ability that can be leveled up from '''Air Slide Lv.1''' to '''Air Slide Lv.2''' and '''Air Slide Lv.3'''. It is activated by pressing {{button|DSB}} while in midair, and leveling it up increases the number of times Data-Sora can dash before touching the ground. Each dash can be done in rapid succession, or mixed in with [[Glide]]s.
In ''[[Kingdom Hearts Re:coded]]'', Air Slide is a [[Bonus Booster]] ability that can be leveled up from '''Air Slide Lv.1''' to '''Air Slide Lv.2''' and '''Air Slide Lv.3'''. It is activated by pressing {{button|DSB}} while in midair, and leveling it up increases the number of times Data-Sora can dash before touching the ground. Each dash can be done in rapid succession, or mixed in with [[Glide]]s.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Air Slide a {{c|movement command|DDD}}. The ability is activated by pressing {{button|dsy}} while in midair, but it must be used with a directional tap if [[Dark Barrier]] is equipped. It can be used to initiate [[Flowmotion]].<!--can this be said better?
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Air Slide is a {{c|movement command|DDD}}. The ability is activated by pressing {{button|dsy}} ({{button|square}} in ''[[Kingdom Hearts Dream Drop Distance HD]]'') while in midair, but it must be used with a directional tap if [[Dark Barrier]] is equipped. It can be used to initiate [[Flowmotion]]. This iteration of Air Slide has more recovery and halts more amounts of momentum than its ''Birth by Sleep'' iteration.


Air Slide in this game has much more recovery time and halts a notable amount of momentum at the end.-->
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', Air Slide is a default ability that is activated by pressing {{button|square}} with a directional tap.
 
In ''[[Kingdom Hearts III]]'', Air Slide is a mobile ability that costs 1 AP to equip. The ability is activated by pressing {{button|square}}/{{button|dsx}} in midair with a directional tap, and stacking multiple copies of the ability increases the distance covered.


==Learning Air Slide==
==Learning Air Slide==
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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora and [[Riku]] have Air Slide as an initial command.
*Sora and [[Riku]] have Air Slide as an initial command.
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
*Aqua learns Air Slide after activating the gear in-between buildings in [[Castle Town]].
===''Kingdom Hearts III''===
*Sora has Air Slide as a default ability.
*Sora learns Air Slide after defeating the Heartless at the [[Valley of Ice]].<ref name="Crit">Learned by default on [[Critical Mode]].</ref>
*Sora learns Air Slide after defeating the [[Raging Vulture]].<ref name="Crit"/>
*[[Blitz Form]] has three copies of Air Slides as form abilities.
*Riku has Air Slide as a default ability.
*Aqua has Air Slide as a default ability.
===''Kingdom Hearts III Re Mind''===
*[[Kairi]] has Air Slide as a default ability.


==Recipes==
==Recipes==
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==Other appearances==
==Other appearances==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
In ''Kingdom Hearts Re:Chain of Memories'', Riku's standard Dodge Roll is replaced with a movement skill that aesthetically resembles Quick Run whenever he is in [[Dark Mode]]. The player can use this technique by holding down the analog stick in the desired direction of travel and pressing {{button|s}}.
Riku's [[High-Speed Step]] in [[Dark Mode]] resembles Quick Run.
<gallery>
File:Quick Run (Riku) KHRECOM.gif|Riku using Quick Run in ''Kingdom Hearts Re:Chain of Memories''.
</gallery>


==See also==
==See also==
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*[[Shadow Slide]]
*[[Shadow Slide]]


==Notes and references==
{{reflist}}
[[fr:Sprint]]
[[fr:Sprint]]
[[de:Luftgrätsche]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
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