Abyssal Tide: Difference between revisions

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|name=Abyssal Tide
|name=Abyssal Tide
|katakana=タイドフロムアビス
|katakana=タイドフロムアビス
|romaji=Taido furomu Abisu
|romaji=Taido Furomu Abisu
|jpname=Tide from Abyss
|jpname=Tide From Abyss
|desc=A weapon that performs very well in midair. Excellent for taking on fliers.
|desc=A weapon that performs very well in midair. Excellent for taking on fliers.
|str=+55
|str=+55
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|bonus=+4
|bonus=+4
|bonusunit=+2
|bonusunit=+2
|appair=1.13
|ability1=[[Combo Boost]]  
|ability1=[[Combo Boost]]  
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
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|name=Abyssal Tide+
|name=Abyssal Tide+
|katakana=タイドフロムアビス+
|katakana=タイドフロムアビス+
|romaji=Taido furomu Abisu+
|romaji=Taido Furomu Abisu+
|jpname=Tide from Abyss+
|jpname=Tide From Abyss+
|image=Abyssal Tide
|image=Abyssal Tide
|desc=An upgraded Abyssal Tide.<br>Performs very well in midair.<br>Excellent for taking on fliers.
|desc=An upgraded Abyssal Tide.<br>Performs very well in midair.<br>Excellent for taking on fliers.
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|bonus=+3
|bonus=+3
|bonusunit=+2
|bonusunit=+2
|appair=1.13
|ability1=[[Chain Power]]
|ability1=[[Chain Power]]
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
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==Gameplay==
==Gameplay==
The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing {{button|dsy}} after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a trio of slashes, one horizontally to the left, one horizontally to the right, and one angled vertically down, and ends with the same buzz-saw technique as the ground {{button|dsy}} combo. Note that terminating the air combo prematurely changes the final slash of the trio into a finishing blow with knockback.
The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing {{button|dsy}} after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a pair of slashes, one horizontally to the left, one horizontally to the right, repeats the same pair of slashes, and ends with the same buzz-saw technique as the ground {{button|dsy}} combo. Note that terminating the air combo prematurely after either pair of slashes causes Roxas or Xion to automatically perform a diagonal downward-left slash as a finisher.


The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. [[Leviathan]]'s aerial combo is highly similar and slightly superior at doing this.
The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. [[Leviathan]]'s aerial combo is highly similar and slightly superior at doing this.