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In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect. | In some games, weapons may provide abilities once equipped. Additionally, some games allow multiple copies of abilities to be equipped, increasing their effect. | ||
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''. In ''[[Kingdom Hearts: Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default. In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s. In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as | In ''Kingdom Hearts'' and ''Kingdom Hearts II'', abilities are equipped in the main menu, at the cost of '''Ability Points''', or '''AP'''. In ''[[Kingdom Hearts: Chain of Memories]]'', passive abilities are activated by using [[enemy card]]s in battle, while certain action abilities are equipped by default. In ''[[Kingdom Hearts 358/2 Days]]'', many abilities, both action and passive, are equipped by installing [[Ability Panel]]s into the panel grid, while many passive abilities are equipped by installing [[Ring Panel]]s or by linking [[Ability Unit]]s to [[Gear]]s. In ''[[Kingdom Hearts Birth by Sleep]]'', action abilities are equipped as {{c|action command|bbs}}s, while passive abilities are gained through [[Command Meld|melding commands]] together with synthesis materials or activated during certain [[Dimension Link]]s. In ''[[Kingdom Hearts Re:coded]]'', abilities may be equipped in the [[Stat Matrix]] once they are linked to a CPU, while many passive abilities can be activated through the [[Overclock]] system or by equipping [[accessory chip]]s. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', {{c|action command|ddd}}s return, and passive abilities can be equipped through the [[Ability Link]] system. | ||
==Pages of Abilities== | ==Pages of Abilities== | ||
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*[[Abilities (KHBBS)]] | *[[Abilities (KHBBS)]] | ||
*[[Abilities (KHREC)]] | *[[Abilities (KHREC)]] | ||
*[[Abilities (KH3D)]] | |||
{{BoxTop}} | {{BoxTop}} | ||
{{Mechanics}} | {{Mechanics}} | ||
[[Category:Abilities| ]] | [[Category:Abilities| ]] | ||
[[Category:Game elements]] | [[Category:Game elements]] |
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