Abilities (KHBBS): Difference between revisions

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{{game|BBS|FMB}}
{{game|BBS|FMB}}
{{images|the Ability screen from ''Kingdom Hearts Birth by Sleep''}}
[[File:Ability Screen KHBBS.png|thumb|300px|The Abilities screen for Terra in ''Kingdom Hearts Birth by Sleep''. Shown are the Prize and Status abilities.]]
The '''Ability''' system in ''[[Kingdom Hearts Birth by Sleep]]'' is very similar to [[Abilities (Kingdom Hearts II)|that of ''Kingdom Hearts II'']], while also drawing inspiration from the [[finalfantasy:Esper|Esper]]/[[finalfantasy:Materia|Materia]]-based systems of the ''Final Fantasy'' series. While the abilities present in ''Kingdom Hearts Birth by Sleep'' parallel those of earlier games, the system handles active and passive abilities independently—active abilities are handled through the various Command systems, such as the [[Deck Commands|Deck Commands, Finish Commands]], [[Dimension Link]]s, and [[Command Style]]s, while passive abilities are treated as in previous games, as a set of abilities on a list that are either turned on or off at the player's will. However, instead of requiring AP rationing to activate abilities, the system in ''Kingdom Hearts Birth by Sleep'' has the player attach a set ability to the Deck Commands that they create through the [[Command Meld]] process. Each Command recipe has a certain set of abilities that can be attached to the finished product, with the exact ability added depending on the [[List of Synthesis Materials|Crystal]] applied to the ingredients.
The '''Ability''' system in ''[[Kingdom Hearts Birth by Sleep]]'' is very similar to [[Abilities (Kingdom Hearts II)|that of ''Kingdom Hearts II'']], while also drawing inspiration from the [[finalfantasy:Esper|Esper]]/[[finalfantasy:Materia|Materia]]-based systems of the ''Final Fantasy'' series. While the abilities present in ''Kingdom Hearts Birth by Sleep'' parallel those of earlier games, the system handles active and passive abilities independently—active abilities are handled through the various Command systems, such as the [[Deck Commands|Deck Commands, Finish Commands]], [[Dimension Link]]s, and [[Command Style]]s, while passive abilities are treated as in previous games, as a set of abilities on a list that are either turned on or off at the player's will. However, instead of requiring AP rationing to activate abilities, the system in ''Kingdom Hearts Birth by Sleep'' has the player attach a set ability to the Deck Commands that they create through the [[Command Meld]] process. Each Command recipe has a certain set of abilities that can be attached to the finished product, with the exact ability added depending on the [[List of Synthesis Materials|Crystal]] applied to the ingredients.


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