Game:Xigbar: Difference between revisions

236 bytes added ,  10 months ago
→‎Kingdom Hearts II: Added statement about Reflect not being a good choice for the laser attack.
(→‎Kingdom Hearts II: Added statement about Reflect not being a good choice for the laser attack.)
Tag: Mobile edit
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==Strategy==
==Strategy==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and an HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.
Xigbar begins the battle by warping to a ledge overlooking the arena Sora is on, and a HUD display appears. Xigbar fires combos of laser arrows at Sora just after the circles and rotating dots on the HUD align. Use the [[Reaction Command]] "Warp Snipe" to deflect Xigbar's shots. Once Sora has deflected three shots in a row, Xigbar teleports back to the ground. He may repeat this attack at least once more in the battle.


For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up [[Master Form]] to acquire the [[Aerial Dodge]] ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos.
For most of the battle, Xigbar rapidly teleports around the arena, firing combos of laser arrows at Sora. These arrows can be dodged, or reflected back at Xigbar with Guard for minor damage. After approximately three combos, Xigbar temporarily stops attacking to reload his Arrowguns. At this time, Sora can easily strike him with a combo. Xigbar hovers upside-down throughout the battle, so Sora must jump to reach him. To grant Sora maximum mobility in this fight, make use of abilities that grant aerial combos. Leveling up [[Master Form]] to acquire the [[Aerial Dodge]] ability not only allows Sora to deflect Xigbar's bullets back at him with proper timing, but also gives Sora more time to strike Xigbar with aerial combos.
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Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession.
Later in the fight, Xigbar charges large, blue laser arrows, several of which ricochet around the arena. These arrows bounce in addition to Xigbar's normal Arrowgun attacks and teleportation. Sora can use the Reaction Command "Warp Snipe" to deflect up to three of these blue arrows at Xigbar to damage him. Xigbar also begins firing multiple shots in quick succession.


When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots. The final phase of this attack can be avoided fairly easily, as Sora's movement speed is just fast enough to outrun Xigbar's shots. This is easily Xigbar's most dangerous attack, capable of stunning Sora until the attack is over, rendering him unable to heal while stunned. Alternately, Limits can be used to avoid it.
When low on HP, Xigbar adds a new attack to his repertoire. He shifts the arena again into a small, square platform, and fires a barrage of laser arrows while rotating in a circle. He then teleports into the space around the platform to unleash several more attacks. Finally, he teleports into the air above the platform and fires countless laser arrows above him. This can be avoided by jumping to the far left corner of the platform, then running counter-clockwise, behind Xigbar's shots. The final phase of this attack can be avoided fairly easily, as Sora's movement speed is just fast enough to outrun Xigbar's shots. This is easily Xigbar's most dangerous attack, capable of stunning Sora until the attack is over, rendering him unable to heal while stunned. Alternately, Limits can be used to avoid it. [[Reflect]] is not a good option to block the attack's final phase as there's a small time period after Reflect ends where Sora can't use it again, making it easy for Sora to get caught in an attack combo he can't use Reflect to get out of.


Xigbar's normal attacks can be blocked with Guard, [[Reflect]] or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks.
Xigbar's normal attacks can be blocked with Guard, Reflect or Warp Snipe. Due to Xigbar's constantly teleporting and shifting the face of the arena, getting close enough to do damage can be difficult. Make good use of Sora's various abilities to stay mobile while evading or deflecting Xigbar's long-range attacks.


====Data Rematch====
====Data Rematch====
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