Game:Larxene: Difference between revisions

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→‎Kingdom Hearts III Re Mind: more details on moves and cues
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Larxene's data returns as an optional boss in this DLC. Her attacks have been highly upgraded. It is heavily recommended to disable [[Aerial Dodge]] for this fight, as [[Air Slide]] will be more effective. Also, keep [[Curaga]] and [[Aeroga]] in your shortcuts, as they will be a big help.
Larxene's data returns as an optional boss in this DLC. Her attacks have been highly upgraded. It is heavily recommended to disable [[Aerial Dodge]] for this fight, as [[Air Slide]] will be more effective. Also, keep [[Curaga]] and [[Aeroga]] in your shortcuts, as they will be a big help.


She mainly uses her same attacks from the base game, but performs them much more frequently. Her old knife slash and throw combo is slightly modified, as now she will slash twice, backflip away, than slash four more times, before ending with throwing the knives to create lingering sparks which will break Sora's guard if he blocks. She is vulnerable the moment the combo ends, telegraphed by her teleporting away. Guard the slashes and the sparks, and quickly use [[Risk Dodge]] to get behind her and attack.  
She mainly uses her same attacks from the base game, but performs them much more frequently. Her old knife slash and throw combo is slightly modified, as now she will slash twice, backflip away, than slash four more times, before ending with throwing the knives to create lingering sparks which will break Sora's guard if he blocks. She is vulnerable the moment the combo ends, telegraphed by her teleporting away. Guard the slashes and the sparks, and quickly use [[Risk Dodge]] to get behind her and attack. If Larxene starts this attack from some distance away, note that her first two slashes may miss - judge the distance and time your guard accordingly. If you miss the timing on the slashes and are in the air when she throws the knives, perform an aerial block to avoid further damage, though you will not be able to risk dodge to punish.


Larxene can also use her old lightning pillar attacks from the base game, but now in a combo. She will jump and summon five lightning pillars around her, slash twice, and jump to summon five more pillars. She is vulnerable immediately after the combo, so dodge away from the whole combo, and quickly airstep to her and attack. An alternate way to do this is a well timed Keyblade swing right before her first lightning pillar hits, and then an immediate combo. This requires precise timing, however, so if you are uncomfortable with doing the swing because you might get hurt, then simply dodge away and wait for the combo to end before attacking.  
Larxene can also use her old lightning pillar attacks from the base game, but now in a combo. If Larxene starts sprinting, then she will jump and summon five lightning pillars around her, slash twice, and jump to summon five more pillars. She is vulnerable immediately after the combo, so dodge away from the whole combo, and quickly airstep to her and attack. An alternate way to do this is a well timed Keyblade swing right before her first lightning pillar hits, and then an immediate combo. This requires precise timing, however, so if you are uncomfortable with doing the swing because you might get hurt, then simply dodge away and wait for the combo to end before attacking.


Her old desperation move from the base game is now one of her normal attacks, but now, it will be used in a more irregular pattern, of which she ricochets around the arena before slashing at Sora. When she uses this move the first time, she will gain access to one more attack exclusively used during  this move. It is when she teleports directly above Sora, and hits him three times, before finishing with an unblockable ground slam. Block her first three hits, then immediately counterattack. This will either stun Larxene and leave her open for a combo, or allow Sora to escape and prepare for her next attack. It is also recommended to stay on the ground to better guard against her attacks.
She can also throw rows of lightning pillars at Sora from a distance. If she starts this out of the blue, she will throw three fast pillars and be vulnerable after the third. Approach her position and dodge the rows, or alternatively airstep after the third row if you're still too far away.


She can also throw rows of lightning pillars at Sora from a distance. She can either throw three fast-moving rows of lightning pillars or one slow-moving pillar row. These pillars cannot be blocked, but she is vulnerable immediately when the combo ends, or immediately after she throws the single pillars, so can Sora quickly airstep to her and attack after she finishes.
If Larxene turns into a spark and darts around five times, it is a taunt and lead-in to one of three attack patterns. She will dart two more times and then take another action:
* If Larxene approaches from the air on the left, she will do a lightning pillar jump, spark twice and dash, spark twice and dash again, and finish by throwing her knives. Dodge the pillar jump, block or dodge the dashes when she sparks twice, then block and risk dodge the thrown knives for a chance to attack.
* If Larxene approaches from the ground on the right, she will slash twice, spark twice, slash twice, then teleport away and throw a single row of slow-moving lightning pillars. Block the two sets of slashes, then start focus to watch Larxene. Don't airstep immediately - wait for her to land on the ground by watching the target reticle, then airstep to attack. Airstepping too early may make Larxene teleport away. If you fail to punish, she will perform one quick dash and then start a different move.
* If Larxene appears far away, she will throw four short rows of lightning pillars before rising into the sky and diving onto Sora from above - this dive will deal three blockable hits before finishing with one unblockable slam. Dodge the rows and be prepared to block three hits from above, then use a reprisal to get a chance to attack.


After about half her health has been depleted, she will do her true ultimate attack, of which she summons countless clones of herself to bombard her old attacks on Sora. Larxene's clones are directly linked to her health, so dealing overkill damage to a clone will count against the overall health she has. A great way to defeat the clones is via using either a high-area finisher, like [[Double Form]] or [[Ultimate Form]], or simply using Aeroga magic. [[Thunder]] is useless, as Larxene and her clones will simply absorb the electricity. She does gain one more attack in this phase, of which she teleports directly in front of Sora and slashes with her knives, breaking Sora's guard if he blocks. Quickly use Risk Dodge to catch her off guard. This same tactic can be used with all the other clones if they use this attack. Her ultimate finisher is when all the clones spin around Sora, before slamming themselves into him and exploding, dealing heavy damage. The best way to avoid this is [[High Jump]], [[Doubleflight]] to gain more height, then Air Slide away. Larxene is vulnerable after this move, so dodge the explosion, airstep to her and quickly combo her.
After about half her health has been depleted, she will perform her ultimate attack, where she will summon numerous clones of herself. The move begins by Larxene teleporting to the center of the arena, glowing gold with electricity, then summoning a red orb that fires shadow clones - block this attack. Afterward, two clones will appear, disappear, then quickly re-appear - hit one clone to destroy it, then be prepared to block a sky dive from the remaining clone - three hits and a reprisal, as before. Two more clones will appear and repeat the process twice, for a total of six clones. Alternatively, destroying all six clones right as they appear can skip the move entirely, though the timing is tight - attack once and roll, repeating until all six clones are destroyed. Another method to defeat the clones is via using either a high-area finisher, like [[Double Form]] or [[Ultimate Form]], or simply using Aeroga magic. [[Thunder]] is useless, as Larxene and her clones will simply absorb the electricity. Once this phase is done, Larxene will summon a row of red orbs, which fire shadow clones that must be blocked.
 
Three Larxenes will appear in front of Sora, and the middle one will glow gold and then dash - this is a feint, so do not block yet. The clone on the right will start running, then flip, and slash twice - block these. The clone on the left will repeat the same thing, so carefully block once more. A Larxene will appear in the air and throw her knives, which mist be blocked and risk dodged - failing to do so will cause Sora to get hit by a second Larxene that throws her knives into the same spot. After this, Larxene will summon another cluster of red orbs that fire shadows - block these.
 
Four Larxenes will appear, and then one will perform a two-hit combo that can break Sora's guard on the second hit. Block, risk dodge, and reprisal, then block and prepare to do the same thing two more times. After the third time, Larxene will do a sky dive - block three hits and reprisal the fourth hit. Larxene and her clones will then create a large circle of lightning around Sora - use Doubleflight to gain height, and then air slide away to safety as Larxene launches a large explosion to end her ultimate attack. Start focus and watch Larxene as she does two sparks, then lands on the ground - airstep to her for a chance to attack. It is possible to airstep earlier, when Larxene is in the air with a sphere of knives around her, however the timing is much tighter.
 
At about three health bars remaining, Larxene will do a shorter variation of her ultimate attack. She will summon five clones, dash at Sora four times, and do a lightning pillar jump - block the four dash hits and dodge the pillar jump. She will perform another four dashes, followed by a sky dive - block the four dash hits, block three hits of the dive, and then reprisal. The five clones will re-appear around the arena and throw rows of lightning pillars - run forward past the clones, dodging any pillars in the way, and then Larxene will create the large circle of lighthing again - use Doubleflight and air slide away, as before. Airstep to attack once she sparks twice and lands on the ground, as before.


==Deck construction==
==Deck construction==
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